The Coconut Effect: Difference between revisions

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** When using the defibrillator, the defibs must always charge with an audible, high pitch sound. And the defib paddles are always rubbed against one-another when charging. When discharged, the defibs also make a loud SHUNK. Let's not forget that the person using them always says "CLEAR!!"<br /><br />"Clear!" is sort of [[Truth in Television]]. However, in reality, the users will say, "Clear the patient," and then check to see if all persons are no longer touching the patient. A single dramatic "Clear!" followed by no safety check and a zap is pure Hollywood.
** In addition to this, a defibrillator is unable to revive a "flatlining" (asystolic) patient, which runs contrary to their depiction in medical dramas. The heart's electrical system controls the muscles of the heart. A defibrillator is designed to "reset" the heart's own electrical system when it's erratic and causing the muscles to contract wildly (fibrillation, as in ''defibrillator''). If the muscles of the heart are no longer responding to the electrical system (for example, Pulseless Electrical Activity), or if the electrical system is down (asystole), there's nothing to be gained by shocking the patient.
* [[Man in Aa Kilt|Kilts]] in Scotland. The pleated kilt as we know it today was invented in the 18th century; prior to that there was the greatkilt, which was essentially a big blanket (which may or may not have been tartan) wrapped round the waist and pinned at the shoulder. This probably dates from the 16th century. It was ''illegal'' for Highlanders to wear a kilt between 1746 and 1782 - it was seen as a rebel military uniform. And modern "Highland dress" was invented in the lowlands in the 19th century. The upshot of all this is that Scotsmen in kilts in nearly ''every'' historical period tend to be wrong, unless it's [[The Present Day]] and they're at a wedding.
** It does appear that ''[[Highlander (Franchise)|Highlander]]'' got this fairly right, at least in the series flashbacks. Duncan and co are wearing the correct greatkilt.
* 19th century clothes are usually depicted in dull, dirty-looking colors such as cream or dusty rose (otherwise known as antique pink). Bright colors were in fact both available and fashionable. This is most likely because people are used to seeing clothes in museums, where the dyes have faded and dulled over time.
** Aniline dyes had just been developed, and fashion called for color combinations most modern people would describe as clashing - like bright yellow and mauve.
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* Greek architecture is almost always shown to be austere marble. At the time, it was austere marble covered over with bright, gaudy paints.
** Speaking of Greek architecture, they built some of the larger temples with pillars closer to the edges leaning slightly towards the middle to give the illusion to the viewer that they were completely vertical. Might count as the first example of the trope.
* Similarly, movies featuring the ancient Egyptians tend to make the dominant building colors sand or gray (because that's what the tombs and temples look like now, and what the audience has seen in pictures) rather than the bright painted look that archaeologists have known for a long time they originally were. One of the more effective and realistic portrayals was, ironically enough, in fantasy/horror/action film ''[[The Mummy 1999 (Film)Trilogy|The Mummy 1999]]'' where the backstory setting in Ancient Egypt showed the bright colors.
** The Pyramids are a perfect example of this. When they were originally constructed, they were covered in limestone and gold, so they would have been sparkling white with a gold tip. But they're always sand colored in shows. The gold was actually stolen in the meantime, as was the limestone (which was used for many buildings in Cairo).
** ''[[The Egyptian]]'' showed this in the opening scenes; first, what the Pyramids and Sphinx are like now; then a dramatic cut (with musical flourish) to what they looked like when new and shiny.
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** Ironically, calling the touch-tone sound "dialing" reflects an even older convention, harking to back when phones had actual dials instead of buttons. Touch tone phones have been around since the 1960s, yet we still call it "dialing" the phone.
** Additionally, unless there's a joke or other reason to focus on it, a cell phone will make an electronic trilling noise that almost no real phone owner uses anymore.
** [[Xkcd (Webcomic)|Xkcd]]: When someone calls my phone, it makes a goddamn ''[http://xkcd.com/479/ ringing sound]''.
** How many [[Real Life]] cells phones actually have a dial tone?
*** A model marketed almost exclusively to senior citizens emphasizes as a selling point that it has a dial tone and other features -- all essentially functionless window dressing -- that exist solely to make the cell phone behave like a land line phone.
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* Here are few things about fruit that you may seem wrong if they aren't portrayed wrong:
** Coconuts. The brown, furry part we're used to seeing is actually the "stone" of a mature coconut. Coconuts themselves are [http://img.alibaba.com/photo/104498637/Young_Green_Coconut.jpg very different-looking].
** ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2 (Video Game)|Super Mario Galaxy 2]]'', on the other hand, actually both got this right. There's even a boss where you're told to hit coconuts back at him. This trope is so ingrained that some players will try to hit the [[Violation of Common Sense|big brown rocks that are clearly on fire]] instead of the harmless green things.
*** Likewise with ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]''.
** Pineapples do not grow on trees.
** Wild Bananas grow pointing up, not down. They will point downward as they mature. They are also small with scant flesh and lots of seeds, unlike the domesticated stand-ins more often used.
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* When a woman goes into labor in the movies or on TV, her water usually breaks to kick things off. In reality, only 10% of women have their water break at the start of labor. Most women don't have their water break until things have been underway for a few hours. Of course, water breaking is far more dramatic than standing around with a stopwatch for two hours, timing contractions to see if they're regularly getting closer together.
* Whenever someone is drinking something through a straw, there is always the sound of air coming up with the drink as if it's nearly empty. Curiously, this phenomenon persists even though people drinking with straws is an everyday and mundane occurrence.
* For a long time, people thought that the ceiling paintings of the Sistine Chapel were dark and somber. Then, there was a massive cleanup and restoration operation, and it turned out that the paintings were actually colorful and happy. This hasn't stopped movies like ''[[Twenty Twelve|2012]]'' from portraying it as dark and somber.
* While it's mostly now gone away, for years printers in movies and TV would make the loud sound of a dot matrix printer, even when an obvious laser printer was being used.
* Ninjas do not dress up in all black from head to toe. Instead the best disguise for a ninja is to look like the everyman from farmers to monks. The trope started from kabuki by stage hands dressed in all black. These stage hands are suppose to be invisible so the audience are suppose to pretend they don't exist. When a character is killed by a ninja, a stage hand does it to show that the character has been killed out of nowhere for dramatic effect. In modern times, the only way you can recognize a ninja is from this costume.
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* In another camera example, many films will add in the sound of a chemical flash bulb firing (a very recognizable ''whoosh'') whenever they show flash photography, regardless of whether these old-timey flash bulbs are depicted on screen, or what era the movie is set in. [[Martin Scorsese]] and Wes Anderson frequently do this. In an interesting inversion, when an older-model electronic flash is used, the noticeable whine many make as they recharge is usually ''absent''.
** Actually, powerful flashes can make an audible sound, though it's fast and not very loud. It's much more of a pop than a whoosh. The sound of the reflex mirror flipping up in professional dSLRs is much louder.
* The sound effects used in hand-to-hand combat in the ''[[Indiana Jones (Franchise)|Indiana Jones]]'' films are extremely over-the top (e.g. obtained by beating piles of leather coats with baseball bats) - so much so that the sounds are basically iconic to the series.
** Ben Burtt, the sound designer for all the films, says on a DVD extra that he decided to make the punches over-the-top on purpose as he felt they were making a comic book brought to life.
** And any Bollywood movie portrays it much, much more over the top.
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* An intentional example in ''[[Airplane!]]!'' has the jet liner in the movie sounds just like it has propellers instead [[Rule of Funny|for comedic effect.]]
** ''Airplane 2'' has a similar effect, but on a space shuttle.
* ''[[Cowboys and Aliens]]'' featured incredibly overdone punch sounds, similar to those in ''[[Indiana Jones (Franchise)|Indiana Jones]]'' (this may have been intentional due to the presence of Harrison Ford in the movie). Jake's punches seemed to be even louder and more exaggerated than other characters.
 
 
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* [[Crate Expectations]] has become a sort of coconut effect. Almost every game that involves ammo (and many that don't) have crates that must be broken to get ammo. [[Valve]], for example, found this out during playtesting of [[Half Life]]. They attempted to avoid including crates, but so many people wanted something to use the crowbar on and get ammo from that they eventually had to give in.
* [[Exploding Barrels]] could easily be classified as this. By now, most people realize that shooting a barrel won't actually cause it to explode, but for a game to not have explosives that can be triggered by shooting them would be just odd to the gaming audience.
** [http://www.peoplecanfly.com/blog/2011/01/we-had-to-use-red-barrels/ People Can Fly] found that just trying to change the ubiquitous colour (red) of the exploding barrels to green for ''[[Bulletstorm (Video Game)|Bulletstorm]]'' didn't work right for the players.
* Every [[Platform Game]] since ''[[Super Mario Bros.]]'' has had a special sound effect for when the hero jumps, except for some of the ''[[Metroid]]'' games (but the [[Double Jump]] made a woosh noise to indicate the upgrade activating). Then again, [[Jump Physics]] in platformers is generally not realistic.
** This even affects the 'realistic' platformers as seen in the SNES' heyday. Climbing up 3 straight-jump-up ledges in a row makes it sound like the hero of say, Flashback, is attempting to drop a log cabin in an outhouse. The boingy springy sound gets replaced with 'old man toilet grunts.'
** In more classic first-person shooters, the main character says "hop" or grunts with every jump which is rarely the case in real life.
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** ''[[Left 4 Dead]].''
** After completing [[Ico]] for the first time you can enable 4 increasing levels of film effects.
** [[Fallout: New Vegas]] has a major and highly popular [http://newvegas.nexusmods.com/downloads/file.php?id=39947 modification] that focuses entirely on simulating low quality or badly damaged film, to make the game look like an old Westerns.
** [[Stubbs the Zombie]] had film grain as the default.
* ''[[Mass Effect]]'' has a couple examples. Along with the above-mentioned film grain, one NPC in the third game mentions turning off the sound emulators so he can watch spacecraft take off and land silently. This suggests that [[Space Is Noisy]] is [[Enforced Trope|enforced]] ''in-universe,'' probably due to this trope.
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* While it has been noted that the movement speed of FPS player characters has been noticeably reduced since the days of ''[[Doom]]'' and ''[[Duke Nukem]]'' (who could manage about 50 mph at full sprint), not many know that, by scale, modern FPS player characters still move much faster than a real person (''especially'' a real soldier with their rifle readied and aimed forward). Most can manage more than 20 mph simply walking forward, with higher speeds obtained if sprinting. A character moving at real human speed would be painfully slow, especially in [[Wide Open Sandbox]] games like ''[[Far Cry]]'' or ''STALKER''.
* The guitar peripheral for the first ''[[Rock Band]]'' game drew some criticism in that, unlike the older ''[[Guitar Hero]]'' counterpart, the strum bar didn't click. Many players were disconcerted at this, and felt as though the lack of audible feedback meant that it wasn't working properly. For this reason, [[Played Straight|later versions of the peripheral included a clicking strum bar.]]
** That said, if you actually [[Exactly What It Says Onon the Tin|strum]] the strum bar, there will be a sound. Too loud a sound, in fact.
** Might be justified in the fact that no matter how off you are in playing the song, as long as the game thinks you hit the note, the song will play perfectly. This is jarring because you can't figure out if you're on beat or not.
 
 
== Webcomics ==
* Sergeant Schlock of ''[[Schlock Mercenary (Webcomic)|Schlock Mercenary]]'' favors an impressively large plasgun which powers up with an ommmmmminous hummmmmmmm and a glowing barrel. When he goes in to get a new one, he discovers that improvements in technology have led to it being replaced with a small, silent, and more powerful model. [http://www.schlockmercenary.com/d/20020901.html Schlock is appalled, and storms out as the salesman desperately calls after him, claiming that they can give it an impressively large cosmetic casing and a speaker to simulate the hummmmmmm.]
** Not just personal prejudice there; Schlock is a ''[[Captain Obvious|mercenary]]'', and intimidation is part and parcel of the trade. The hum is a [http://www.schlockmercenary.com/2000-08-29 proven deterrent], and the [http://www.schlockmercenary.com/2003-03-15 glow of doom] from the barrel is nothing to sneeze at, either. It's like selling an intimidating [[Hand Cannon]] without a hammer to [[Dramatic Gun Cock|Cock Dramatically]] ''or'' a [[Laser Sight]] to show someone exactly which part of their body it will blow off.
{{quote| '''Narrator''': ''Arms dealer, know thy market.''}}
* In the alt-text of [http://xkcd.com/359/ this] ''[[Xkcd (Webcomic)|Xkcd]]'' comic, the author discusses that using a new Guitar Hero controller that doesn't click is unsettling.
 
 
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'''Ralph:''' What do you do if you want something that looks like a horse?<br />
'''Painter:''' Ehh, usually we just tape a bunch of cats together. }}
* Averted in ''[[The Jungle Book (Disney film)|The Jungle Book]]'': The bananas point up.
* Done in the CG ''[[Star Wars|Clone Wars]]'' show with R2-D2, where effects like brush strokes (as if he were hand-animated) were included on it to make it appear like it had been produced by hand. [[Lampshade Hanging|Lampshaded]] on [[Food Network|Ace Of Cakes]], when Charm City Cakes were commissioned to make a cake to look just like that version of R2, and they noted that they had to also include those elements, which they generally tried desperately to avoid.