The Commandments: Difference between revisions

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* The movie ''[[The Ten Commandments]]'' tells the story of Moses, featuring and focusing on the ten commandments of Judaism.
* ''[[Fight Club]]'' has seven commandments. (They are counted as eight, but the second is just [[Rule Number One|the first one repeated for emphasis]]):
{{quote| The first rule of Fight Club is: you do not talk about Fight Club. The second rule of Fight Club is: you '''do not talk about Fight Club.''' Third rule of Fight Club: someone yells stop, goes limp, taps out, the fight is over. Fourth rule: only two guys to a fight. Fifth rule: one fight at a time, fellas. Sixth rule: no shirts, no shoes. Seventh rule: fights will go on as long as they have to. And the eighth and final rule: if this is your first night at Fight Club, you '''have''' to fight.}}
* ''[[RoboCop]]'' had four Prime directives:
## Serve the public trust.
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## {{spoiler|Never oppose an OCP officer.}}
* ''[[Zombieland]]'' gives us the Rules, as laid down by Columbus. There's almost 40, but they're very succinct (and we never get to hear them all). Examples include:
{{quote| 1. Cardio<br />
2. Double tap<br />
3. Beware of bathrooms<br />
4. [[Mundane Utility|Always wear a seatbelt]]<br />
18. Limber up<br />
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* [[Mad Max]]: Beyond Thunderdome. [[Memetic Mutation|Two men enter, one man leaves.]] It may be the only rule, but it is rigidly enforced.
* Frank Martin's personal code from ''[[The Transporter]]'' series:
{{quote| '''Rule 1:''' The deal is the deal. The conditions of the deal will not be changed after it has been confirmed.<br />
'''Rule 2:''' No names.<br />
'''Rule 3:''' ''Never'' look in the package. }}
 
== [[Literature]] ==
* [[Isaac Asimov]]'s [[Three Laws of Robotics]], used in his ''Robot'' stories and by many other SF writers in works about [[AI]]. Note that unlike other sets of commandments, these laws are hard-coded into the robots' artificial brains. As Greg Powell describes it in "Escape!":
{{quote| "Before it's physically possible in any way for a robot to even make a start to breaking the First Law, so many things have to break down that it would be a ruined mess of scrap ten times over."}}
## A robot may not injure a human being or, through inaction, allow a human being to come to harm.
## A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
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* Leroy Jethro Gibbs on ''[[NCIS]]'' has at least fifty-one rules for himself and his team as of the last episode of season 7.
** Gibbs rules (As of Season 8 Episode 24).Yes there are a few doubles. [[Word of God]] explains the doubles of Rules 1, 2, and 3 are Golden Rules imparted on Gibbs by Franks. It was never said which belongs in Franks' set.
{{quote| The Unwritten rule: Do what you have to for family.<br />
1: Never screw (over) your partner.<br />
1: Never let suspects stay together.\ <br />
2: Always wear gloves at a crime scene.<br />
3: Don't believe what you're told. Double check .<br />
3: Never be unreachable.<br />
4: If you have a secret, the best thing is to keep it to yourself. The second-best is to tell one other person if you must. There is no third-best.<br />
5: You don't waste good.<br />
6: Never apologize, it's a sign of weakness.<br />
7: Always be specific when you lie.<br />
8: Never take anything for granted.<br />
9: Never go anywhere without a knife.<br />
10: Never get personally involved in a case.<br />
11: When the job is done, walk away.<br />
12: Never date a co-worker.<br />
13: Never, ever involve lawyers.<br />
15: Always work as a team.<br />
18: It's better to seek forgiveness than ask permission.<br />
22: Never, ever bother Gibbs in interrogation.<br />
23: Never mess with a Marine's coffee, if you want to live.<br />
27: Two ways to follow: First way they never notice you. Second way they only notice you.<br />
35: Always watch the watchers.<br />
38: Your case. Your lead.<br />
39: There is no such thing as a coincidence.<br />
40: If it seems like someone is out to get you, they are.<br />
44: First things first, Hide the women and children.<br />
45: Clean up your own messes.<br />
51: Sometimes you're wrong. (Addendum to original rules, and written on the back of Rule 13) }}
* ''[[Monty Python's Flying Circus]]'' gives us the rules of the Department of Philosophy at the University of Walamaloo:
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* The original ''[[Vampire: The Masquerade]]'' had Traditions that vampires (Camarilla vampires, anyway) were required to follow.
** The First Tradition: The [[Masquerade]]
{{quote| Thou shalt not reveal thy true nature to those not of the Blood. Doing so shall renounce thy claims of Blood.}}
** The Second Tradition: The Domain
{{quote| Thy Domain is thy concern. All others owe thee respect while in it. None may challenge thy word in thy Domain.}}
** The Third Tradition: The Progeny
{{quote| Thou shalt sire another only with permission of thine Elder. If thou createst another without thine Elder's leave, both thou and thy progeny shalt be slain.}}
** The Fourth Tradition: The Accounting
{{quote| Those thou create are thine own childer. Until thy progeny shall be released, thou shalt command them in all things. Their sins are thine to endure.}}
** The Fifth Tradition: Hospitality
{{quote| Honor one another's Domain. When thou comest to a foreign city, thou shalt present thyself to the one who ruleth there. Without the word of acceptance, thou art Nothing.}}
** The Sixth Tradition: Destruction
{{quote| Thou art forbidden to destroy another of thy kind. The right of Destruction belongeth only to thine Elder. Only the Eldest among thee shall call the Blood Hunt.}}
* In the successor game ''[[Vampire: The Requiem]]'', these Traditions are simplified down to three: Masquerade (pretty much the same as above), Progeny (same as above), and Amaranth ("Do not commit [[Your Soul Is Mine|diablerie]]").
* ''[[Ars Magica]]''. The Order of Hermes had a Code of Conduct which (among other things) forbade dealing with demons, endangering the Order, interfering with secular governments and spying on or killing other mages.
* Paladins in [[Forgotten Realms]] follow [[Odd Job Gods|many deities]], each with a different portfolio, their orders and churches may emphasize different parts of the same god's agenda... you got the picture: an universal and strict code ''cannot'' exist. But the common guidelines (priorities and interpretations differ) are Paladin's Virtues from "[[Fictional Document|Quentin's Monograph]]":
{{quote| An organized approach brings the most good for all.<br />
Laws exist to bring prosperity to those under them.<br />
Unjust laws must be overturned or changed in a reasonable and positive fashion.<br />
People rule; laws help.<br />
Cause the most good through the least harm.<br />
Protect the weak.<br />
Goodness is not a natural state, but must be fought for to be attained and maintained.<br />
Lead by example.<br />
Let your deeds speak your intentions.<br />
Goodness radiates from the heart.<br />
[[Good Is Not Dumb|Give others your mercy, but keep your wits about you]]. }}
* Also from the Old World of Darkness, ''[[Werewolf: The Apocalypse]]'' presents the Litany of the Garou Nation.
{{quote| Garou shall not mate with Garou.<br />
Combat the Wyrm wherever it dwells and wherever it breeds.<br />
Respect the territory of another.<br />
Accept an honorable surrender.<br />
Submit to those higher in station.<br />
The first share of the kill for the greatest in station.<br />
Ye shall not eat the flesh of humans.<br />
Respect those beneath ye -- all are of Gaia.<br />
[[Masquerade|The Veil]] shall not be lifted.<br />
Do not suffer thy people to tend thy sickness.<br />
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== [[Video Games]] ==
* In the third ''[[Quest for Glory]]'' game, the city-state of Tarna was ruled by this simple code of law:
{{quote| Thou shalt harm none<br />
Thou shalt not use magic upon the streets of Tarna<br />
Thou shalt not take that which is not thine.<br />
Thou shalt behave with honor. }}
* [[The Elder Scrolls]] franchise has [http://www.uesp.net/wiki/Lore:Ten_Commands:_Nine_Divines Ten Commands given by the Nine Divines].