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* The movie ''[[The Ten Commandments]]'' tells the story of Moses, featuring and focusing on the ten commandments of Judaism.
* ''[[Fight Club]]'' has seven commandments. (They are counted as eight, but the second is just [[Rule Number One|the first one repeated for emphasis]]):
{{quote|
* ''[[RoboCop]]'' had four Prime directives:
## Serve the public trust.
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## {{spoiler|Never oppose an OCP officer.}}
* ''[[Zombieland]]'' gives us the Rules, as laid down by Columbus. There's almost 40, but they're very succinct (and we never get to hear them all). Examples include:
{{quote|
2. Double tap
3. Beware of bathrooms
4. [[Mundane Utility|Always wear a seatbelt]]<br />
18. Limber up<br />
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* [[Mad Max]]: Beyond Thunderdome. [[Memetic Mutation|Two men enter, one man leaves.]] It may be the only rule, but it is rigidly enforced.
* Frank Martin's personal code from ''[[The Transporter]]'' series:
{{quote|
'''Rule 2:''' No names.
'''Rule 3:''' ''Never'' look in the package. }}
== [[Literature]] ==
* [[Isaac Asimov]]'s [[Three Laws of Robotics]], used in his ''Robot'' stories and by many other SF writers in works about [[AI]]. Note that unlike other sets of commandments, these laws are hard-coded into the robots' artificial brains. As Greg Powell describes it in "Escape!":
{{quote|
## A robot may not injure a human being or, through inaction, allow a human being to come to harm.
## A robot must obey orders given to it by human beings, except where such orders would conflict with the First Law.
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* Leroy Jethro Gibbs on ''[[NCIS]]'' has at least fifty-one rules for himself and his team as of the last episode of season 7.
** Gibbs rules (As of Season 8 Episode 24).Yes there are a few doubles. [[Word of God]] explains the doubles of Rules 1, 2, and 3 are Golden Rules imparted on Gibbs by Franks. It was never said which belongs in Franks' set.
{{quote|
1: Never screw (over) your partner.
1: Never let suspects stay together.\
2: Always wear gloves at a crime scene.
3: Don't believe what you're told. Double check .
3: Never be unreachable.
4: If you have a secret, the best thing is to keep it to yourself. The second-best is to tell one other person if you must. There is no third-best.
5: You don't waste good.
6: Never apologize, it's a sign of weakness.
7: Always be specific when you lie.
8: Never take anything for granted.
9: Never go anywhere without a knife.
10: Never get personally involved in a case.
11: When the job is done, walk away.
12: Never date a co-worker.
13: Never, ever involve lawyers.
15: Always work as a team.
18: It's better to seek forgiveness than ask permission.
22: Never, ever bother Gibbs in interrogation.
23: Never mess with a Marine's coffee, if you want to live.
27: Two ways to follow: First way they never notice you. Second way they only notice you.
35: Always watch the watchers.
38: Your case. Your lead.
39: There is no such thing as a coincidence.
40: If it seems like someone is out to get you, they are.
44: First things first, Hide the women and children.
45: Clean up your own messes.
51: Sometimes you're wrong. (Addendum to original rules, and written on the back of Rule 13) }}
* ''[[Monty Python's Flying Circus]]'' gives us the rules of the Department of Philosophy at the University of Walamaloo:
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* The original ''[[Vampire: The Masquerade]]'' had Traditions that vampires (Camarilla vampires, anyway) were required to follow.
** The First Tradition: The [[Masquerade]]
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** The Second Tradition: The Domain
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** The Third Tradition: The Progeny
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** The Fourth Tradition: The Accounting
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** The Fifth Tradition: Hospitality
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** The Sixth Tradition: Destruction
{{quote|
* In the successor game ''[[Vampire: The Requiem]]'', these Traditions are simplified down to three: Masquerade (pretty much the same as above), Progeny (same as above), and Amaranth ("Do not commit [[Your Soul Is Mine|diablerie]]").
* ''[[Ars Magica]]''. The Order of Hermes had a Code of Conduct which (among other things) forbade dealing with demons, endangering the Order, interfering with secular governments and spying on or killing other mages.
* Paladins in [[Forgotten Realms]] follow [[Odd Job Gods|many deities]], each with a different portfolio, their orders and churches may emphasize different parts of the same god's agenda... you got the picture: an universal and strict code ''cannot'' exist. But the common guidelines (priorities and interpretations differ) are Paladin's Virtues from "[[Fictional Document|Quentin's Monograph]]":
{{quote|
Laws exist to bring prosperity to those under them.
Unjust laws must be overturned or changed in a reasonable and positive fashion.
People rule; laws help.
Cause the most good through the least harm.
Protect the weak.
Goodness is not a natural state, but must be fought for to be attained and maintained.
Lead by example.
Let your deeds speak your intentions.
Goodness radiates from the heart.
[[Good Is Not Dumb|Give others your mercy, but keep your wits about you]]. }}
* Also from the Old World of Darkness, ''[[Werewolf: The Apocalypse]]'' presents the Litany of the Garou Nation.
{{quote|
Combat the Wyrm wherever it dwells and wherever it breeds.
Respect the territory of another.
Accept an honorable surrender.
Submit to those higher in station.
The first share of the kill for the greatest in station.
Ye shall not eat the flesh of humans.
Respect those beneath ye -- all are of Gaia.
[[Masquerade|The Veil]] shall not be lifted.<br />
Do not suffer thy people to tend thy sickness.<br />
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== [[Video Games]] ==
* In the third ''[[Quest for Glory]]'' game, the city-state of Tarna was ruled by this simple code of law:
{{quote|
Thou shalt not use magic upon the streets of Tarna
Thou shalt not take that which is not thine.
Thou shalt behave with honor. }}
* [[The Elder Scrolls]] franchise has [http://www.uesp.net/wiki/Lore:Ten_Commands:_Nine_Divines Ten Commands given by the Nine Divines].
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