The Croc Is Ticking: Difference between revisions

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{{trope}}
{{trope}}
Where most stories rely on a suspenseful soundtrack to foreshadow the monster's attack, some go a step further, giving it [[Hell Is That Noise|its own ominous theme]] in-universe. Either because it's been tagged with or entangled by a telltale noisemaker, or because it's ''eaten'' an audible mechanism -- often along with the person who'd been carrying it -- such a creature usually won't be much good at sneaking up on the heroes, as it'll be accompanied by a distinctive sound of its own.
Where most stories rely on a suspenseful soundtrack to foreshadow the monster's attack, some go a step further, giving it [[Hell Is That Noise|its own ominous theme]] in-universe. Either because it's been tagged with or entangled by a telltale noisemaker, or because it's ''eaten'' an audible mechanism—often along with the person who'd been carrying it—such a creature usually won't be much good at sneaking up on the heroes, as it'll be accompanied by a distinctive sound of its own.


The [[Trope Namer]] is the crocodile from ''[[Peter Pan]]'', which had swallowed a clock and was always accompanied by a 'tick-tock' thereafter. [[Fridge Logic]] issues such as why the clock (radio, phone, etc) can be heard through a large creature's belly wall, or why it doesn't run down and/or get expelled in time, are often ignored.
The [[Trope Namer]] is the crocodile from ''[[Peter Pan]]'', which had swallowed a clock and was always accompanied by a 'tick-tock' thereafter. [[Fridge Logic]] issues such as why the clock (radio, phone, etc) can be heard through a large creature's belly wall, or why it doesn't run down and/or get expelled in time, are often ignored.
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== Video Games ==
== Video Games ==
* In ''[[Persona]] 3'', if you stay on one level of Tartarus for too long, you will face having the Reaper spawn. You're able to tell he's close by the sound of chains coming from his direction.
* In ''[[Persona]] 3'', if you stay on one level of Tartarus for too long, you will face having the Reaper spawn. You're able to tell he's close by the sound of chains coming from his direction.
* Throughout the ''[[Silent Hill]]'' games, the protagonists have radioes which emit static whenever monsters are near--though it's never clear when exactly will they pop up.
* Throughout the ''[[Silent Hill]]'' games, the protagonists have radioes which emit static whenever monsters are near—though it's never clear when exactly will they pop up.
* All ''[[Minecraft]]'' monsters make their own distinct noises that warn you when they're near. Of all monster noises, though, the most dreaded is the Creeper's hiss. This is because Creepers don't hiss (or make ANY noise, for that matter) until they're right next to you, and they only hiss for a second and a half before they explode. <ref>The reason for this has to do with how a Creeper explodes. Creepers blow themselves up by burning gunpowder inside their bodies, and the hissing noise is actually the sound of the gunpowder igniting. The Creeper will only light the gunpowder on fire when it's right next to you, because that's the only way the explosion will do any damage.</ref> So when you hear a Creeper's hiss, you usually only have time to think "[[Oh Crap]]" before the Creeper detonates and kills or severely injures you.
* All ''[[Minecraft]]'' monsters make their own distinct noises that warn you when they're near. Of all monster noises, though, the most dreaded is the Creeper's hiss. This is because Creepers don't hiss (or make ANY noise, for that matter) until they're right next to you, and they only hiss for a second and a half before they explode.<ref>The reason for this has to do with how a Creeper explodes. Creepers blow themselves up by burning gunpowder inside their bodies, and the hissing noise is actually the sound of the gunpowder igniting. The Creeper will only light the gunpowder on fire when it's right next to you, because that's the only way the explosion will do any damage.</ref> So when you hear a Creeper's hiss, you usually only have time to think "[[Oh Crap]]" before the Creeper detonates and kills or severely injures you.
{{quote|sssssssssssssSSSSSSSSSSSSSSSSSSSSSSSS-*BOOM*}}
{{quote|sssssssssssssSSSSSSSSSSSSSSSSSSSSSSSS-*BOOM*}}
* In the [[The Legend of Zelda|Zelda]] games, sometimes the room will be too dark and you won't see a [[Re Dead]], until you hear it's [[Hell Is That Noise|scream]].
* In the [[The Legend of Zelda|Zelda]] games, sometimes the room will be too dark and you won't see a [[Re Dead]], until you hear it's [[Hell Is That Noise|scream]].