The Darkness (video game): Difference between revisions

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* [[Downer Ending]]: {{spoiler|Both games end very, ''very'' badly for Jackie.}}
* [[Easter Egg]]: Unlockable concept art and full issues of the comic.
* [[Eleventh -Hour Superpower]]: Of a kind: In the last stage of the game, Jackie mounts a one-man offensive against Uncle Paulie's island fortress. The attack begins at daylight, which would seem to be a stupid move on his part... except that an eclipse is due and as it progresses Jackie's power spikes. Lightbulbs start shattering ''by his mere presence.''
* [[Even Evil Has Standards]]: Jackie and the old-school mobsters really hate partnering with dirty cops, drug money, and other bottom-of-the-barrel underworld stuff.
** The old-school mobsters are particularly disgusted when Paulie bombs an orphanage, while at the same time you can overhear Paulie's minions laughing about it.
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* [[Have a Nice Death]]: Depending on when and where you die in the game, you're treated to a series of warped, distorted images of the next location in the game while the Darkness hisses something cryptic, usually about how it's not going to let you die.
* [[Hell Is War]]: The Otherworld in the first game is a nightmarish, unending version of [[World War I]] that Anthony Estacado is stuck in.
* [[Hey, It's That Voice!]]: Mike Patton as the Darkness, [[Fringe|Kirk Acevedo]] as Jackie, [[The A-Team (TV)|Dwight Schultz]] as Uncle Paulie and a who's-who of professional voice actors.
* [[Hollywood Darkness]]: Averted in the first game; areas without light can go completely pitch-black (but using your powers lets you see in the dark.) Played straight in the sequel; "dark" areas are so well-lit it's sometimes hard to figure out where the lights are at a glance.
* [[Humans Are Bastards]]: It is implied that the Darkness [[Dark Is Not Evil|wasn't originally evil]], but having to deal with human hosts for millenia (what with their wars, and greed and sickness) [[Humanity Is Insane|has driven it insane]]. [[Unreliable Expositor|Though this is learned in the Darkness' own realm, so it could be just another]] [[Mind Screw]] on its part...
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* [[Not Wearing Tights]]: Jackie never sports his costume from the comic series. Many other supernatural elements are also cut. This has the effect of making the supernatural elements actually ''more'' impressive when they do show up.
** The second game introduces a a skill tree system including the comic book "Darkness Armor" as an upgrade.
* [[One Bullet Clips]]: Averted. Despite being an first-person shooter (where this is common), Jackie does not reload his pistols, but [[Throw -Away Guns|picks up new ones]] [[Hyperspace Arsenal|from his coat]]. As well, assault rifles accurately lose all unused bullets in the clip being discarded for a new one. Ammo is categorized by "Bullets in gun"/"Total clips/guns", and if you reload early, you have full bullets in gun, and lose 1 clip. Somehow, though, you realize the same rule [[Fridge Logic|applies to shotguns]]...
* [[Our Zombies Are Different]]: The undead soldiers in the hell inside the Darkness's mind. The Hun are typical monstrosities, but the Brits are fully aware, stuck fighting the same war for centuries while unable to die. Most disturbing is one of the first soldiers you meet, who's endlessly trying to commit suicide by shooting himself in the mouth over and over in between reciting poetry.
* [[Pragmatic Adaptation]]: The game more or less takes what works about the Darkness comics and runs with it. One change they made is making Jackie weak to any light, not just sunlight, which arguably improved the experience as a whole (allowing savvy villains to pose a threat to Jackie as long as they have floodlights or flashbangs). Jackie also doesn't have his Top Cow-ian "Darkness Armor," just a black trenchoat with lots of darkness-tendrils popping out of it while using his powers.
* [[Reality Ensues]]: {{spoiler|Uncle Paule is the final boss of the first game. Considering he's an out-of-shape fat guy going up against a heavily-armed hitman possessed by a spirit of primordial darkness that's just been supercharged by the recent eclipse, he goes down with one hit.}}
* [[Reconstruction]]: Of the [[Nineties Anti -Hero]].
* [[Refuge in Audacity]]: The Darkness is this personified.
* [[Roaring Rampage of Revenge]]: In the finale chapter, Paulie and his [[Mooks]] (And the player, for that matter) get to see first-hand what a fully-powered-up Jackie is capable of doing.
* [[Show Within a Show]]: Jenny and Jackie can watch ''[[To Kill a Mockingbird]]'' in its entirety, as well as several full-length TV shows that are now public domain.
* [[Second -Hour Superpower]]: Jackie's Darkness powers don't manifest until after the first level in the original game.
* [[Self-Deprecation]]: One can overhear a casual conversation between NPCs about the alleged sexual openness of Swedes, involving, among other things, having sex with a moose. The game's developer, Starbreeze Studios, is Swedish.
* [[Stuff Blowing Up]]: In the game, the Kamikaze Darkling's attack is to run up to the target, pull the detonator off his back, push the plunger and explode.
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* [[The Tape Knew You Would Say That]]: Strange version. Jackie has several flashbacks of himself and little Jenny in the orphanage, but at least once, Jenny seems to be aware that they're being watched...
* [[They Were Holding You Back]]
* [[Throw -Away Guns]]: Jackie's method of "reloading" pistols and SMGs, all if which he keeps in his [[Hyperspace Arsenal|coat]].
* [[Too Good for This Sinful Earth]]: {{spoiler|Jenny}}
* [[Torture Technician]]: Shrote proves his credentials in this field when he manages to capture Jackie.
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* [[Sadistic Choice]]: Between {{spoiler|Frank and Eddie. Take too long deciding, and the game automatically kills Eddie (although you do get an achievement for refusing to take part in the Sadistic Choice, and Frank tells you that you did the right thing in refusing to play Victor's sick game)}}.
* [[Scary Impractical Armor]]: Most Brotherhood soldiers wear Darkness armor that covers their face and ''only'' their face. It makes them look scary and does protect against headshots, but does absolutely nothing to prevent them from being shot anywhere else in the body. About the only thing it's good for is giving you a lower kill score by making it harder to get headshots.
* [[Shout -Out]]:
** Jimmy the Grape states that Jackie reminds him of a guy named Vito who he knew back in the 50's who was really good at stealing cars, a pretty clear reference to ''[[Mafia II]]'', another game published by 2K games.
** The achievement in the Vendettas campaign for killing a guy named Luigi is called "[[Luigis Mansion|Burned Down The Mansion]]."
* [[Show Within a Show]]: Just like the TVs in the first game. The Asylum in the sequel plays a shadow theater of a story by [[HP Lovecraft]]. It's got [[Nightmare Fuel]] aplenty.
* [[Sequel Hook]]: {{spoiler|The Angelus has taken control of Jenny and set itself up as the main antagonist of the third game, Jackie's stuck in hell but most likely won't stay there.}}
* [[Second -Hour Superpower]]: The sequel has a short on-rails shooting sequence before Jackie unleashes the Darkness again.
* [[Suicidal Overconfidence]]: Played straight by melee enemies. Brotherhood cultists, using supernatural armor and axe-like weapons coupled with a religious fervor make sense. But the mafioso with the baseball bats?
* [[Those Two Guys]]: Frank and Eddie. And you have to {{spoiler|decide which of them dies}}.