The Elder Scrolls: Difference between revisions

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* ''[[The Elder Scrolls V: Skyrim|Skyrim]]'' (2011) Set 200 years after the Oblivion crisis when the empire Tiber Septim founded is in bad shape, being slowly picked apart by the fascistic [[Screw You, Elves|Aldmeri Dominion]] through means of subterfuge, imposing treaty terms, or outright war. The PC barely survives crossing over to Skyrim after Alduin, the Nordic aspect of Akatosh, decimates a village the PC was planned to be executed at. Now with dragons appearing all over Skyrim, the PC discovers that they're the Dovahkiin (Dragonborn) and the only one able to stop Alduin from ushering [[The End of the World as We Know It]], all in the midst of a civil war.
** ''Dawnguard'' (2012) The Dragonborn gets involved in a conflict between an Order known as the Dawnguard and a race of vampires who wish to blot out the sun.
** ''Dragonborn'' (2012 360, 2013 everything else) The Dragonborn travels to Solstheim, the land from ''Bloodmoon'', to track down the origins of some assassins.
** ''Skyrim'' has since had many ports, re-imaginings and re-releases that [https://www.youtube.com/watch?v=FnEW6dX_BmU even Bethesda themselves have poked fun at it].
 
* ''The Elder Scrolls VI'' (???) Announced in June 2018 and then never heard from again for three years, when Bethesda admitted in June 2021 that [[Vaporware|it hadn't even left pre-production]]. Besides the trailer and that admission, the only detail ever revealed was that, following Zenimax/Bethesda's acquisition by Microsoft, it would only release on Xbox and PC.
 
* ''[[The Elder Scrolls: In-Universe Books]]'' covers the various [[Exactly What It Says on the Tin|In Universe Books]] found in the games from Daggerfall on.
 
 
Bethesda has also produced several other games set in the ''Elder Scrolls'' universe which are not single player open-world RPGs:
 
* ''The Elder Scrolls Legends: Battlespire'' (1997), basically a long, [[Mushroom Samba|trippy]] dungeon-crawl. Set during the time of ''Arena'', and originally planned as an expansion pack for ''Daggerfall''. A [[Wizarding School]] for Imperial Battlemages is attacked by Mehrunes Dagon, who aims to use it as a conduit for invading Tamriel. A single graduate (the PC) has to fight their way to Dagon through Oblivion, defeat him, and [[It's Personal|free their partner]]. It is the only game in the series (before the MMO) to include multiplayer, though that addition proved a [[Misbegotten Multiplayer Mode|spectacular failure]] and Bethesda proper never tried it again. A good chunk of the information of the things known about the Daedra originate in this game.
* ''The Elder Scrolls Adventures: Redguard'' (1998), an action-adventure game with very few RPG elements. Some 400 years before ''Arena'', a Redguard by the name of Cyrus travels home to find his sister missing and himself embroiled in a web of political intrigue. It was well received by critics and fans, but due to the cost of production and, being built on outdated technology, and launching less than a week before ''[[Half-Life]]'', it was a financial flop. The [[Feelies|Pocket Guide to the Empire]] is the origin of most of the background lore on Tamriel.
* ''The Elder Scrolls: Blades'' (2019 early access, 2020 full), an [[Allegedly Free Game]] for mobile phones that serves as a prequel to ''Skyrim'', giving more detail to the beginnings of the Four Era. Despite originally promising a console and PC release, it has not received updates beyond minor bugfixes and event rotation since the end of 2020 and these ports are presumed canceled.
 
The following games were officially licensed products released by studios other than ''Bethesda'' proper.
 
Vir2L, another company owned by Bethesda's parent Zenimax, released the following games
* ''Dawnstar'' (2003)
* ''Stormhold'' (2004)
* ''Shadowkey'' (2004)
** The first two were barebones dungeon crawlers released for pre-smart phone mobile phones, and the last a competent first person RPG doomed by being exclusive to the infamous N-Gage. Only ''Shadowkey'' is referenced in later games (and quite heavily at that), though the other two have such minimal impact on the world they could still be cannon.
** These last three were released for mobile phones. Generally, only ''Shadowkey'' is considered canon.
 
Zenimax Online Studios, yet another Zenimax owned company, released
Additionally, a "remake" of ''Oblivion'' was released for mobile phones. A PSP version was also planned and demonstrated, but is currently presumed cancelled.
* ''[[The Elder Scrolls Online]]'' (2014)
** Originally released as a subscription fee based MMO. 11 months after release, it was re-released as a buy-to-play game with no subscription fee, regular paid expansions, and real money shop for cosmetics. It's notorious among more dedicated fans for its loose adherence to canon, particularly in content produced before the relaunch.
 
Dire Wolf Digital and Sparkypants Studios released the following
There are two novels set in this universe, taking place fourty years after ''Oblivion''. The first is entitled ''The Infernal City.'' See ''[[The Elder Scrolls Novels]]''.
* ''[[The Elder Scrolls: Legends]]'' (2016 beta, 2017 full)
** A card game riding on the coattails of other, more successful, games that launched before it. Non-maintenance updates ceased in December 2019, with its console releases presumed canceled. It's primarily known for its art, which provides the sole visual depiction of several important historical figures in the franchise (such as Tiber Septim), and giving more modern designs for characters from older games, such as Gortwog gro-Nagorm.
 
Additionally, a "remake" of ''Oblivion'' was released for mobile phones. A PSP "''Oblivion''" by Climax Studios was also planned and demonstrated, but was cancelled. A surprisingly complete (featuring two levels with most gameplay functional) prototype was eventually leaked, which reveals it was actually going to be a [[Gaiden Game]] that took place during ''Oblivion'', but did not retell its events.
In 2004, Bethesda released the original version of ''Arena'' as a freeware download. In 2009, it was joined by ''Daggerfall''. Bethesda refuse to provide tech support for either of these games, presumably because both of them are a bugger to get running on modern systems. And, y'know, because it's freeware that no one is actually ''paying'' for any more.
 
There are two novels set in this universe, taking place fourty years after ''Oblivion''. The first is entitled ''The Infernal City.'' See ''[[The Elder Scrolls Novels]]''.
Within 2011 a rewrite of ''Daggerfall's'' game engine, known as [https://web.archive.org/web/20131018005105/http://xlengine.com/ DaggerXL], started development under an independent programmer.
 
Both ''Arena'' and ''Daggerfall'' run quite nicely under [http://www.dosbox.com/ DOSBox], though, so grab them [https://web.archive.org/web/20101122050253/http://elderscrolls.com/downloads/downloads_games.htm here] (see also installation instructions) and enjoy.
 
Bethesda has announced a new TES MMORPG set during the Second Era, ''[[The Elder Scrolls Online]].''
 
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*** If you really study them closely, you'll [http://www.imperial-library.info/content/etada-eight-aedra-eat-dreamer evaporate.]
* [[Training Dummy]]: In the Fighter's Guild quarters.
* [[Translation Convention]]: "Tamrielic" is rendered as normal English (or whatever language you're playing the game in). Of particular note is that that ''Daggerfall'''s holiday descriptions indicate ''Redguard'' and ''Online'' are actually in ''Middle'' Tamrielic, yet the two are rendered in exactly the same style of language as the other games, with some books even being copied word for word from the games set later.
* [[Unique Enemy]]: These are liberally sprinkled throughout the post-''Daggerfall'' games. In ''Oblivion'' there's the unicorn, the giant mudcrab, and the painted trolls who inhabit their own unique little pocket dimension that looks nothing like the rest of the game.
* [[Unreliable Narrator]]: Most of the series lore is based on this, for several reasons.
** The character is given a limited perspective of events before talking to the player character. An example would be someone like the Fighter's Guild Grandmaster in Oblivion, or most of the random [[NPC]]s in Morrowind.