The Elder Scrolls: Difference between revisions

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The principal games in the ''Elder Scrolls'' series are:
 
* ''[[The Elder Scrolls Arena (Video Game)|Arena]]'' (1994). [[The Emperor|The benevolent Emperor]] of Tamriel, Uriel Septim VII, is secretly overthrown by his own [[Magic Knight|Battlemage]] Jagar Tharn, who traps him in Oblivion, assumes his appearance, and reigns in his stead. However, the ghost of his late apprentice Ria Silmane teams up with a loyal Imperial guardsman (the [[Player Character]]) to fight the usurper. Together, they travel through all provinces of Tamriel to [[Gotta Catch Them All|collect all pieces]] of the [[Dismantled MacGuffin|Staff of Chaos]], which the PC then uses to kill Tharn and restore the rightful Emperor. The game was originally going to be about, well, arenas, but that idea was scratched in favor of adapting the developers' home-brew [[Dungeons and Dragons|D&D setting]], Tamriel, into a computer game. The fast-paced gladiatorial combat style remained, though, and ''Arena'' was much more action-oriented than other [[RPG|RPGs]] of the time. The game met with lackluster sales, but developed a strong enough cult fanbase to warrant a sequel.
 
* ''[[The Elder Scrolls II Daggerfall (Video Game)|Daggerfall]]'' (1996). The PC, a personal acquaintance of Uriel Septim VII, is sent to the Western province of High Rock to investigate the ghost of its former King Lysandus, who now haunts the city of Daggerfall. Cooperating with the [[Secret Police|Emperor's Blades]], the PC uncovers a sinister plot to reactivate the [[Lost Superweapon]] Numidium, which was originally used to forge the Third Tamrielic Empire. Several factions in the region enter the fight for controlling the Numidium, and it depends on the PC who wins it. Also of note is the emphasis on side-quests--after seeing how much time ''Arena'' players spent on them, the designers decided to put them in the spotlight. ''Daggerfall'' featured several different factions for the player to join outside of the Main Quest, all of which will give players hundreds of hours of side-questing. It also had positively HUGE [[Randomly Generated Levels|randomly generated dungeons]], often "designed" [[Ruins for Ruins Sake|in the silliest ways possible]].
 
* ''[[The Elder Scrolls III Morrowind (Video Game)|Morrowind]]'' (2002). A convict from the Imperial City Prison (the PC) is released in the North-Eastern province of Morrowind on the Emperor's direct orders. Guided by the Blades, the PC fulfills countless local prophecies and is acknowledged as the [[Chosen One]] who will save the land from [[The Plague|the Blight]] (no, not [[Dragon Age|that Blight]]). Tracing the Blight to the evil god Dagoth-Ur, the PC destroys the source of his (and other local gods') [[Immortality]] and kills him, bringing relative peace to the province. It was significantly smaller in scope than its predecessor (a "mere" 18 square miles as opposed to hundreds, and a non-infinite number of side-quests), but managed to come off as much more epic anyway due to the quality of the writing and the [[Scenery Porn|diverse, exotic landscapes]]. It's also notable for being much, much weirder than the rest of the franchise, being set in an alien landscape populated by Dunmer, dinosaurs, giant bugs, and tiny Cthulhu lookalikes.
** ''Tribunal'' (2002). An attack by the [[Murder, Inc.|Dark Brotherhood]] brings the PC to Morrowind's capital of Mournhold. After a while, the PC finds themselves at odds with the local deities and has to [[Did You Just Punch Out Cthulhu?|kill them]], now that their immortality is lost.
** ''Bloodmoon'' (2003). Arriving on a Northern island of Solstheim, the PC runs into ravaging [[Our Werewolves Are Different|werewolves]] and is soon embroiled in a ritual conducted by the Daedric Prince [[The Wild Hunt|Hircine]] to determine the strongest fighter on the island. Naturally, the PC has to participate.
 
* ''[[The Elder Scrolls IV Oblivion (Video Game)|Oblivion]]'' (2006). Emperor Uriel Septim VII is assassinated by the [[Religion of Evil|Mythic Dawn]], but not before seemingly accidentally freeing yet another convict from the Imperial City Prison (the PC). The PC then joins the Blades in their search for the last remaining heir to the Empire, Martin Septim, against the backdrop of [[During the War|an ongoing invasion]] from [[The Legions of Hell|Oblivion]] by the Daedric Prince Mehrunes Dagon, whom the Mythic Dawn worships. Eventually, the PC, Martin, and the Blades manage to repel the Daedra but... [[Bittersweet Ending|at a price]]. This was the first big-name RPG for the 7th generation of consoles, and made full use of the Xbox 360's and Playstation 3's technical abilities. However, some complained that it had been dumbed-down for casual gamers, what with arrows pointing to your objectives and simplified role-playing elements.
** ''Knights of the Nine'' (2006). The PC investigates a [[Bloodstained-Glass Windows|brutal attack on the local chapel]] to discover that an [[Evil Sorcerer]] plans to destroy Cyrodiil and only certain artifacts can defeat him. [[Order Reborn|Reestablishing the order]] of eponymous Knights of the Nine, the PC recovers all artifacts and kills the evil wizard.
** ''Shivering Isles'' (2007). The PC is summoned by the Daedric Prince [[The Mad Hatter|Sheogorath]] to help prevent the [[Eternal Recurrence|regular destruction]] of his Oblivion realm.
 
* ''[[The Elder Scrolls V Skyrim (Video Game)|Skyrim]]'' (2011) Set 200 years after the Oblivion crisis when the empire Tiber Septim founded is in bad shape, being slowly picked apart by the fascistic [[Screw You, Elves|Aldmeri Dominion]] through means of subterfuge, imposing treaty terms, or outright war. The PC barely survives crossing over to Skyrim after Alduin, the Nordic aspect of Akatosh, decimates a village the PC was planned to be executed at. Now with dragons appearing all over Skyrim, the PC discovers that they're the Dovahkiin (Dragonborn) and the only one able to stop Alduin from ushering [[The End of the World Asas We Know It]], all in the midst of a civil war.
** ''Dawnguard'' (2012) The Dragonborn gets involved in a conflict between an Order known as the Dawnguard and a race of vampires who wish to blot out the sun.
 
* ''[[The Elder Scrolls in Universe Books]]'' covers the various [[Exactly What It Says Onon the Tin|In Universe Books]] found in the games from Daggerfall on.
 
 
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Both ''Arena'' and ''Daggerfall'' run quite nicely under [http://www.dosbox.com/ DOSBox], though, so grab them [http://www.elderscrolls.com/downloads/downloads_games.htm here] (see also installation instructions) and enjoy.
 
Bethesda has announced a new TES MMORPG set during the Second Era, ''[[The Elder Scrolls Online (Video Game)|The Elder Scrolls Online]].''
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=== Provides examples of: ===
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* [[Bring It]]: The ogres in ''Oblivion''.
* [[Cain and Abel]]: Orvas and Vedam Dren in ''Morrowind.''
* [[Call a Smeerp Aa Rabbit]]: A metal used since ''Morrowind'' for high-quality heavy armor is called ebony, with no relation to the real-world wood.
** Similarly, Skyrim features a ''solid'' metal called "quicksilver".
* [[Card-Carrying Villain]]: Egregiously so in ''Oblivion''. ''Morrowind'' was much more morally ambiguous, with even the local assassins' guild operating within legal framework and according to [[Even Evil Has Standards|a strict honor code]]. There was also less of the trope in ''Skyrim'' -- Alduin is an example, but the secondary conflict of the civil war is [[Gray and Gray Morality|much, much more ambiguous]].
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* [[Cultural Posturing]]: the Altmer and Dunmer are particularly fond of this.
** As of Skyrim, the Altmer have taken this up several notches. Even to other Altmer.
* [[Cursed Withwith Awesome]] / [[Blessed Withwith Suck]]/ [[Beneficial Disease]]: Corprus disease renders you permanently immune to all other diseases, boosts your strength, and stops you from ever aging. On the downside, it's also [[The Virus]], and eventually turns you into an [[Eldritch Abomination]].
** Vampirism. It grants players with increased speed, health, damage, etc and the ability to suck blood from people but makes them take damage it out in the sun, and so ugly that people (including quest givers) will not talk to you.
*** ''Morrowind'' and ''Oblivion'' seem to handle vampirism in different ways. While in ''Morrowind'', you'll definitely get ostracized by virtually everybody (except the Telvanni, where you pretty much count as normal) no matter when you fed last, this is not the case in ''Oblivion''. There, you'll just get ostracized if you haven't fed for a few days, else you usually pass for human... or at least mortal.
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* [[Damn You, Muscle Memory!]]: Go from any installment to ''any other'' installment and you'll run into this problem, guaranteed.
** Worst off is probably ''Skyrim'' (on the PC at least)--the Z key was the button used to pick up and move objects around in ''Oblivion'', but was in this case remapped to trigger a shout--so there's a good chance you'll accidentally FUS RO DAH while trying to decorate your house, sending items flying every which way.
** This was the same on the [[PSPlay Station 3]] which used the R2 key to move items, also remapped to use shouts. Coupled with natural lag on the [[PSPlay Station 3]] at higher levels, and the lag brought on from processing the bytes that make up the items flying around the room, this can be incredibly agonizing.
* [[Darker and Edgier]]: ''Battlespire'' is possibly the darkest ES game, despite being only a spinoff. Unlike virtually every other game, you're utterly alone, trapped in a horrific [[Fire and Brimstone Hell|Oblivion Realm]] filled with equally horrific monsters just waiting to tear you to pieces. Throughout the game, you are subjected to various nightmarish imagery, forced to fight against seemingly impossible odds as the [[Big Bad]] viciously taunts you the entire time.
* [[Deader Than Dead]]: In ''Knights of the Nine'', where you must kill Umaril twice, first his body and then his soul. That's ''after'' he was [[Sealed Evil in Aa Can|trapped in another dimension for centuries]].
* [[Dead Star Walking]]: Uriel Septim VII, voiced by [[Patrick Stewart]] in ''Oblivion''.
* [[Death of a Thousand Cuts]] - Cliff Racers drove the ''dragons'' out of Morrowind despite being small annoying things that die quickly.
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*** Which makes perfect sense, given the events of the ''Shivering Isles'' expansion to ''Oblivion''.
* [[Deliberate Values Dissonance]]: This is sometimes seen in the in-universe writings, as well as character interaction.
* [[Deus Ex Homine]] - An attempt by the Dwemer to do this is how they met their end. [[Unreliable Expositor|It could also have been]] [[Ascend to Aa Higher Plane of Existence|a success]] or one of the many [[Jerkass God]] in the setting killing them for their attempts.
* [[Did Not Do the Research]] - Deliberate in-Universe use of it. In ''Daggerfall'', many works of in-Universe fiction claim that there are negative and positive types of magic, and that the material "Ebony" is laced with the negative kind. Neither of those facts are true in-game or in-Universe, and one of the works is actually called out on it by characters.
* [[Did You Just Punch Out Cthulhu?]]: Minor Daedra are fought and killed as regular enemies, especially in ''Battlespire'' and ''Oblivion''. There are also several times when you get to fight and kill a physical incarnation of one of the Daedra Lords, i.e. Mehrunes Dagon in ''Oblivion'', Hircine in the Bloodmoon expansion to ''Morrowind'' ([[I Let You Win|but he is going easy on you]]), and Jyggalag in the Shivering Isles expansion to ''Oblivion''.
** Averted at the end of the main storyline in ''Oblivion'' when Mehrunes Dagon himself (not an [[Avatar|avatar]], ''[[Physical God|the real bloody thing]]'') appears in the Imperial City. You can fight him, but your attacks are so utterly ineffective that he doesn't even bother countering. Cue [[Crowning Moment of Awesome]] from Martin.
** Also averted with Sheogorath, {{spoiler|who any attempt to attack leads to a rather spectacular and untimely death. }}
** Averted again in ''Battlespire'', where any attempt to attack Mehrunes Dagon results in instant death. Although you do banish him by striking him (once) with a sword, that's only the last of a chain of actions resulting in him getting banished (not killed).
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** More or less played straight with Alduin in ''Skyrim'', as he is truly supposed to be unkillable. Although by the time you fight him properly {{spoiler|you have the heroes who banished him in the first place helping you out}}, so perhaps it makes sense.
* [[Disproportionate Retribution]]: In the opposite direction. Azura's response to the government of a certain tribe of elves snubbing her? Give them all dark skin, strangely shaped cheekbones, and red eyes. [[Sarcasm Mode|That'll teach 'em to ignore the warnings of a Goddess.]] ...Weaksauce.
* [[Dropped a Bridge Onon Him]]: The fate of various characters/places from ''Morrowind'' during the Daedric invasion of Tamriel in ''Oblivion''. Particularly annoying since it's only mentioned in a few throwaway lines from random characters.
* [[Drugs Are Bad]]: Skooma and Greenmote. Inverted somewhat in that alcohol is worse and of negligible value, alchemic or otherwise, and the illegal drugs are very useful for alchemy.
** In the one quest involving Felldew, it's much, much worse than alcohol. Finishing that quest renders you largely immune to it, though.
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*** In Skyrim its revealed the Dark Brotherhood used to have standards but has degraded in that regard. The only rule they have now is if you kill a fellow guild member, you pay a 500 gold piece fine. They had even gotten in the habit of taking any jobs given to them as opposed to waiting for the Night Mother (since no one could hear her.)
* [[Everybody Hates Hades]]: Depends on the culture. Arkay is the Cycle of Life and Death; he is one of the Divines, and rather popular in other cultures. However, the Nords vilify him as Orkey, or "Old Knocker."
* [[Everything's Better Withwith Rainbows]]: According to the [http://www.imperial-library.info/content/pocket-guide-empire-first-edition-aldmeri-dominion First Pocket Guide], Alinor has towers that are "designed to catch the light of the sun and break it to its component colors."
* [[Evil Counterpart]]: The Camonna Tong to the Thieves Guild in ''Morrowind''.
** Amusingly, [[Ax Crazy|the Dark Brotherhood]] [[There Can Be Only One|to the]] [[Even Evil Has Standards|Morag Tong]] in the same game. ''[[Eviler Than Thou|Both of which are assassin guilds]]''. Only the Morag Tong is playable, however, because the Dark Brotherhood is trying to kill you.
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* [[Fantasy Gun Control]]: The Dwemer had [[Humongous Mecha]] [[Ragnarok Proofing|durable enough to function after 3,000 years of neglect]] and the power to [[Nice Job Breaking It, Hero|mess up the fabric of reality]], but never invented the musket.
** Gunpowder and cannons exists canonically (or is it [[Incredibly Lame Pun|cannonically]]?) but is never seen in-game.
* [[Feeling Oppressed Byby Their Existence]]: The Altmeri Dominion believe that not just the existence of mankind, but the existence of the possibility of mankind, keeps the mer trapped in the normal world.
** To the point that they're attempting to destroy the ENTIRE mortal plane.
* [[Fictional Document]]: Hundreds of them, most all of which the player can read in-game. All of them are also written by authors of varying (non-zero) bias and knowledge levels.
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* [[Multiple Endings]]: ''Daggerfall'' had seven possible endings depending on your actions in the game; ''Morrowind'' takes at least five of them as [[Canon]] through some very weird [[Retcon|retconning]]. The entire region ''Daggerfall'' takes place in experienced the "Warp in the West" and in the course of three days, 44 citystates become four, someone became a god, orcs joined the Empire, the Underking was laid to rest, and the Hero (you) died.
* [[Murder, Inc.]]: A considerable number of organizations qualify, including the Morag Tong (a government-sanctioned assassin's guild in Morrowind Province) and the Dark Brotherhood (a fully criminal offshoot of the former).
* [[Needle in Aa Stack of Needles]]: The ''Shivering Isles'' expansion.
* [[Noodle Incident]]: The Republic of Hahd was this for the Summerset Isles and the Septim Empire.
* [[Numerical Hard]]: Changing the difficulty slider in ''Oblivion'' only changes your damage multiplier against your enemies and your enemies' damage multiplier against you. This allows for an engine exploit on 100% difficulty, as even though you do only one-sixth base damage to your enemies and they do six times base damage to you, allies and summoned creatures do not suffer from this.
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* [[Our Dwarves Are All the Same]]: Subverted rather ingeniously. TES Dwemer actually ''are'' very dwarfy - they're reclusive, they live in underground strongholds carved into the mountains, they're superb metalsmiths and engineers, they don't get along with the (other) mer, and they have big, long beards. Bethsoft managed to keep the archetype almost completely intact, yet the way in which a simple change of the visual portrayal makes it new and unique and exciting again is quite remarkable.
** And they're also as extinct as the dinosaurs. Despite being so much more technologically advanced than everyone else in the world, for some mysterious unexplained reason they all died out, and all the Dwemer are officially dead and gone by the time the Elder Scrolls games take place.
*** The prevailing theory is that they essentially [[Brown Note|Brown-Noted]] themselves out of existence. That's what happens when you start [[All Myths Are True|screwing with the fabric of reality]], especially when that reality includes [[Physical God|Physical Gods]] to be offended by your hubris. Another theory is that they succeeded in [[Ascend to Aa Higher Plane of Existence|ascending to a higher plane of existence]]. (How could we tell the difference?)
** Their size is also ingeniously subverted. According to historical evidence, they were no smaller than the average Mer. The reason for their "Dwarf" name was due to giants interacting with them and viewing them as short. This eventually made it into common knowledge of all of Tamriel.
* [[Our Orcs Are Different]]: They started out as [[JRRJ. TolkienR. (Creator)R. Tolkien|Tolkien]] Orcs, but [[Character Development|evolved into Blizzard Orcs]] later on.
* [[Our Vampires Are Different]]: Vampire characteristics vary between games, but each are consistently unique in some way.
** More specifically, Vampire characteristics vary between region to region. To list a few, vampires in Skyrim have dens under frozen lakes, and attack their victims from under the ice (Without breaking it), vampires in Black Marsh capture victims alive and keep them in a magicka-induced coma, and vampires in Valenwood, depending on the tribe, disintegrate into mist, eat people whole, prey on children, take their place and then kill the whole family, or are indistinguishable from normal people unless seen in candlelight.
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* [[Pieta Plagiarism]]: A large statue in the town of Chorrol in ''Oblivion''.
* [[Plant Person]]: Dryads and Spriggans.
* [[Powered Byby a Forsaken Child]]: Depending on how empathic you are, normal Soul Gems can qualify for this seeing as how they use a monster's soul to power magical items. Black Soul Gems certainly fit the trope, being that they use the souls of mortal races to power magical items. Mortal souls count as Grand Souls, which can make the most powerful enchantments.
* [[Powers That Be]]: The Daedra & The Nine Divines, Sithis may qualify too.
* [[Playable Epilogue]]: These games do not really end until you get bored of exploring.
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* [[Screw the Rules, I Have Money]]: You are able to murder people all you want and just pay a fine for it. You can literally steal something, pay the guard to leave you alone, murder the shopkeeper, pay a fine, kill the guard (if you're lucky), pay the fine, then murder a random person on the street, pay the fine, take a nap on said street next to their corpse, then pay the fine....
** However, you can't murder people who're important to the story: in ''Morrowind'', you receive a message that says "You've doomed the world" and have made the game [[Unwinnable]].
* [[Screw You, Elves]]: Happened thousands of years before the time of the games, when an enslaved human population rebelled against their Elven masters and eventually formed their own Empire. Relations between the Human and Elven races are were better, but still somewhat strained during the Third Era. By the Fourth Era, the Altmer have taken over much of Tamriel and are doing their best to restore the pre-Empire human/elf dynamic. Needless to say, the humans are pretty pissed about this.
** Not just Man but also Argonian, Khajiit and other Mur are pretty pissed off with the Thalmor. [[My Species Doth Protest Too Much|Even a great deal of Altmer despise them]].
* [[Serrated Blade of Pain]]: Daedric weapons.
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** The entire problem was thankfully averted in ''Skyrim'', for the most part. There are now more like four or five voice actors for each gender of each race, so you're much less likely to hear two NPCs conversing in the same voice. Nearly all of the plot-important characters also have their own voice actors whose other roles are minimal.
*** There's still a fairly limited pool (much bigger than ''Oblivion'', but still). It's just that instead of being assigned by race and gender, they're more closely tied to age and social standing. It's also helped by the fact that there are no more random conversations, all instances of NPC chatter are scripted events that come off as more natural. Though it is noticeable that orcs, Khajiit, and Argonians are still limited to one voice actor per gender, though this is probably because they're the least common races in the game.
* [[Tech Demo Game]]: Both ''Morrowind'' and ''Oblivion'' were the ''[[Crysis (Video Gameseries)|Crysis]]'' of their eras.
** Even ''Arena'' and ''Daggerfall'' were this when they came out - both of their graphical capabilities were beyond their time. It may not seem like it since they're obviously way outdated now, but they're really great by early-mid 90's standards. (''Daggerfall'' was a ''little'' dated; though. The developers even put in a [[Take That]] at fancy graphics in the readme.)
* [[The Spymaster]]: Caius Cosades in ''Morrowind'', Jauffre in ''Oblivion''.
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* [[Weirdness Censor]]: People get stuck trying to walk through each other. Guards ignore people trying to punch you out, but when if you do it, they immediately report your crime. Guards walk away after you pay them money to go away after you murdered someone on the streets. You stick a knife into peoples' back and they just walk around like nothing happened. Guards try to murder ''each other'' and they don't mind. You wake up and there's a zombie inside your room and the person you're bunking with doesn't mind.
* [[Welcome to Corneria]]:
{{quote| "[[The Elder Scrolls II Daggerfall (Video Game)|Halt!]]"<br />
"[[The Elder Scrolls IV Oblivion|Stop right there, criminal scum!]]"<br />
"[[The Elder Scrolls IV Oblivion|I saw a mudcrab the other day.]]"<br />
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* [[Wutai]]: Though it's never shown in any of the games, Akavir, in at least architecture and art style, seems to be one with tiger people, snake people, monkey people and [[One of These Things Is Not Like the Others|Ice Demons]] are apparently the origin of the Katana style blades in the various games. Bizarrely the ''Redguards'' (who look like Earth Humans of African decent and have a civilisation remenescent of the Middle East) had a samurai-esque class (Sword singers) that at one point had the ownership of swords restricted to them (with the really skilled even having the title "Sword Saint") on their original homeland of Yokuda (which [[Unreliable Narrator|may]] have been destroyed by rogue sword saints spiting an atom with their swords) .
* [[Xanatos Roulette]]: Almalexia's plot in ''Tribunal''.
* [[You All Meet in Aa Cell]]: All the games in the main series, with the exception of ''Daggerfall'', start with the player character as a prisoner. In ''Skyrim'', you are about to be executed when [[Villainous Rescue|a dragon shows up]].
* You [[Can't Argue Withwith Elves]] and [[Screw You, Elves]]: Because of the way the story is delivered, it could go either way. Watch for [[Fan Dumb]] if you say one or the other, because the other side will come down on you.
** Considering the actions of the Thalmor in Skyrim, many players are taking joy in attacking Altmer on sight.
* [[Your Soul Is Mine]]: part of the enchanting system.