The Enemy Weapons Are Better: Difference between revisions

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== Video Games ==
* In the World War II ''[[Call of Duty]]'' series of games, German weapons can be irresistible (especially when you're carrying around the Sten). You might pick up a Kar98K, which frequently one-shot kills, or the accurate MP40. If you're lucky you can find yourself a Gewehr 41 rifle.
** The original Call of Duty: German Sturmgewehr [[MP 44]]. Superior accuracy for an assault rifle, even over long range. Fairly common during the later stages of the game. Never accept anything less...
** Or the [[FG 42]], the only gun that has both automatic fire AND a sniper scope. There's a ''reason'' why it's considered a [[Game Breaker]] in multiplayer. Too bad it's so goddamn rare later on...
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* In ''Turning Point: Fall Of Liberty'', you will never find ammo for American guns. In fact, you'll never find ammo for anything but the German MP-45. Enjoy playing the whole game having to use the one crappy SMG for everything.
** No, you can actually find American made weapons. They aren't used by the Germans (The MP-50 is by far the most used weapon), but they are lying around all over the place. This troper played the mission in the White Tower of London solely with American weapons by picking up American weapons lying around. [[Blatant Item Placement|Why they're there is anyone's guess.]]
* Used in the [[Warhammer 4000040,000]] [[First-Person Shooter]] ''[[Warhammer 40,000: Fire Warrior]]''. Which is odd, considering that the Tau are supposed to have the ''strongest'' basic weapons in the universe on table, but there's not much ammo. This lasts basically up until you get the [[Gatling Good|Burst Cannon]], which competes through [[More Dakka|sheer rate of fire]], and the [[BFGBig Freaking Gun|Rail Rifle]], which was so good it got [[Canon Immigrant|adapted into the tabletop game]].
* You can occasionally find a weapon in a box in ''[[Shadow the Hedgehog]]'', but the most prevalent source (especially for some of the better guns) was enemy units. Therefore, it's usually better to use a GUN weapon if you're following the dark path and a Black Arms weapon if you're following the hero path. Neutral path? Just use the best weapon possible.
* Played with in ''[[Mass Effect]]''. In the beginning, your starting equipment is the absolute worst possible in the game and will immediately be replaced by whatever you find in the first mission. Even after that, [[Random Drop]]s will on average be superior to equipment you can buy yourself at the time. But after fulfilling the required conditions the [[Infinity+1 Sword|best weapons]] can only be bought in stores.
* In all ''[[Metal Gear]]'' games, it isn't so much that the enemy's weapons are better as it is that your side sends you in with only a token amount of equipment, which includes one small pistol at best. If you want to use anything bigger (which you invariably need to do in order to have something capable of damaging certain bosses), you'll need to steal equipment from the enemy.
** This is actually explained in the first game in the Solid series. Snake follows On-Site Procurement procedures. There's a variety of reasons for this, first and foremost that because his operations are never really sanctioned, there can be nothing that traces him back to his parent organization. Using the enemy's own equipment denies them at least one avenue for discovering who sent him. In later games, when he's working of his own accord, he still prefers to follow this particular procedure, most likely because as a wanted terrorist, it's difficult for him to acquire weaponry.
* In the ''[[Fallout]]'' series, it's a necessity to loot stuff from enemies. The reason is simple: most of the time there is not enough ammo to keep using a different weapon. As for guns and armor, the third game and ''New Vegas'' require equipment repairs that can either be paid for (at merchants who only do a mediocre job and NEVER fully repair it) or doing a field-repair by taking apart a similar item and using its components (depends on Repair skill and destroys the spare, obviously) which is a bad thing if no suitable spare is found because it's one-of-a-kind or your current enemies don't have it. Therefore, looting guns from enemies and using them is miles more cost-effective. Armors are a bit more flexible in this regard and they also play the trope straight in ''Fallout 2'' and ''3'': Enclave gear is superior to what you can get otherwise, especially [[Spikes of Villainy|Tesla]] and [[Heavily Armored Mook|Hellfire]] armors.
** The ''Broken Steel'' DLC expansion for ''Fallout3'' gives us the Tri-Beam Laser Rifle, essentially a laser shotgun, and is only carried by [[Boss in Mooks Clothing|Super Mutant Overlords]]. This weapon is ''literally'' [[The Computer Is a Cheating Bastard|better when wielded by the enemy against you]], but it's still an excellent weapon regardless of who uses it.
* Subverted then played straight in ''[[X-COM]]''. While you ''can'' take weapons from dead aliens, your soldiers can't use them until you've researched them. Once you've done that, you'll be able to steal spare ammunition and other gear from the aliens.
* Similar to the ''X-Com'' example above, ''[[UFO: AfterblankAfter Blank|UFO: Aftershock]]'' your soldiers can steal weapons and other gear from dead enemies, but there are some kinds of equipment that require special training in order to use them.
* The [[Disgaea]] series. While you can pass bills to upgrade the items available in shops, the best equipment in the game is stolen from high level enemies. In fact the [[Infinity+1 Sword|very best stuff]] must be acquired by stealing the ''second best'' stuff from an enemy, using the Item World to travel into that stuff, and then stealing the stuff of the enemies ''in'' that stuff.
* [[Mega Man (video game)|Mega Man]] starts off with a wimpy plasma pellet gun (though in some games he can use a [[Charged Attack]]), and by defeating the bosses in the game will acquire many new weapons, most of which are more powerful than his starting gun (which he may nonetheless need to fall back on, as it's the only weapon with infinite ammo).
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** Another reason was that the stock on the early M-16 had a tendency to break when used to strike something. This was because of the polymer materials used in it. The AK, on the other hand, had a solid piece of wood for a stock. And even if you managed to break that, all you needed to fix it was an appropriate piece of wood.
*** The stock for the M-16 actually had the buffer tube running through it, which is a critical part of the mechanism. You break the tube, or bend it, and your gun won't fire. Offset by the fact that the AK-47 sounded different from the M-16, and had a tendency to draw friendly mortar fire as a result.
* German soldiers tended to prefer the Mosin Nagant over the Karabiner 98K if they had the option. MostMostly likelybecause duethe toSoviet qualitylube didn't freeze in the cold of the eastern front.
** German doctrine, unlike most forces, actually accepted use of captured arms. In general grabbing an SMG or semi-auto was preferable to the bolt action you had.
** Apparently the Soviet PPSH-41 SMG was quite a prize for German soldiers.
** Conversely the MP-40 was a popular prize for British soldiers, aided by the fact that their issued Sten Guns used the same ammo and magazines but were otherwise [[Shur Fine Guns|cheaply made pieces of junk]].
*** As was the Soviet SVT-40 semi-automatic rifle and the TT pistol.
** Conversely the MP-40 was a popular prize for British soldiers, aided by the fact that their issued Sten Guns used the same ammo but were otherwise [[Shur Fine Guns|cheaply made pieces of junk]]
** In addition, German soldiers in WWII preferred US grenades because they were less bulky, while US soldiers preferred German stick grenades because they could be thrown farther, helping to keep the US soldiers out of harm's way.
* Invoked by the Liberator pistol. A single shot pistol that would take longer to reload than manufacture and breaks before firing 50 rounds, but small enough to easily conceal and ambush a guy to shoot him in the back and steal his not shit gun. By making it a horrible weapon it ensured that the enemy would not be able to use them for anything when they captured a few from random airdrops<ref>though liberators were ultimately never airdropped as intended as any bomber time would be better spent dropping real bombs, they were given away by US operatives in Greece and presumably used as intended</ref> before rebels got them.
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