The Future Is Noir: Difference between revisions

m
update links
m (→‎[[Video Games]]: clean up)
m (update links)
Line 72:
* A lot of the environments in the ''[[Riddick]]'' games (and Dark Fury) have very high-contrast lighting, with lots of shadows. The lead character can see in the dark. The first game (Butcher Bay) takes place in the universe's toughest prison, and Dark Fury and Dark Athena on spaceships run by bounty-hunting mercenaries. You'd think it'd be in their best interest to keep the lights on.
* The Brotherhood of Nod from ''[[Command and Conquer]]'' have a fetish for using too few red lights in their bases.
** According to ''[[Tiberium Wars (Fanfic)|Tiberium Wars]]'', {{spoiler|Kane does this because he loves hearing people whack their shins on tables.}}
** The GDI global stratospheric transports in ''Tiberium Twilight'', while not as dark as Nod's facilities earlier, are still not well lit.
* ''Doom 3'' was infamous for not giving you enough light. On Mars. Apparently, we not only forgot duct tape, but basic lighting.
Line 90:
[[Category:German Expressionism]]
[[Category:The Future Is Noir]]
 
[[Category:Lighting Tropes]]