The Great Video Game Crash of 1983/WMG: Difference between revisions

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== If the crash didn't happen, Nintendo wouldn't be a major gaming company in America. ==
Nintendo was such a success because at the time there was nobody to steal sales and so they were unopposed. If the crash never happened and Nintendo still tried in America, the latter would be up against the powerhouse Atari (with its partner-in-awesome Activision). All contenders would continue improving on the overall quality, and going up against an established brand would cause Nintendo's sales to be mediocre in America...relegating them to being an also-ran.
* Unlikely. Look at the other side of the Pacific -- Japanese marked never had anything even distantly resembling the Crash, and the Big N still reigned supreme there, despite the fierce competition from the vastly technically superior platforms like [[MSX]] (which was a Japanese answer to [[Commodore 64]]). It was their quality games that won the war for them, not a market situation or superior tech.
 
== If the crash didn't happen, Nintendo would still be a major gaming company in America. ==
On the other hand, we need but look at the battle between the [[Atari 5200]] and the [[ColecovisionColecoVision]]. The former showed off ''Super Breakout'', while the latter showed off ''[[Donkey Kong]]''. Yes, '''that''' ''[[Nintendo|Donkey Kong]]''. Nintendo was already planning to release the Famicom in North America, and they still had exclusive rights to the sequel of ''[[Mario Bros.]].'' — ''Return Of Mario Bros.''-er, ''[[Super Mario Bros.]].'' Essentially, the same thing that happened in Japan to the MSX would happen here. Nintendo's console would have won out against the 7800 because it had the ability to ''scroll the screen smoothly'', an essential element in almost any game made since.
 
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[[Category:The Great Video Game Crash of 1983]]
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