The Group: Difference between revisions

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Basically, a sub-trope of [[Names to Run Away From Really Fast]] that applies specifically to a group or organization, as well as the [[Super-Trope]] under which several others fall (such as [[Ancient Conspiracy]] and [[Government Agency of Fiction]]).
 
'''The Group''' does not have any proper nouns in its name. This is meant to convey just how ancient, mysterious, clannish, secretive, powerful, and connected it is. It is not "The Silford Group". It is simply...''The'' Group. The Group is typically some form of Ancient Conspiracy, [[Government Agency of Fiction|Government Agency]], or [[The Syndicate|Very Powerful Crime Syndicate]]. Even more likely, The Group will be some combination of some or all of the above, such as an ancient and extremely highly-trained order that traces its origins back to the time when it was an [[Ancient Egypt|Egyptian mystery religion]], today [[Murder, Inc.|has deadly assassins]] and [[The Men in Black]] counted among its many agents, is technically an ancillary [[The Government|part of the United States government]] and, oh yeah, manages [[The Syndicate|a large underground criminal empire as well]].
 
If there's a [[Masquerade]] going on in your world, The Group is, ''de rigueur'', the first ones in and the last ones out to deal with anything related to it. If it gets [[Broken Masquerade|broken]], that's on them. Even if The Group is evil, which they may well be, they may often try to cover up [[The Masquerade]] in an attempt to utilize whatever it is for their own ends, and thus do the world some good by keeping it ignorant and safe. Whether it is [[Functional Magic|mystical, supernatural, or horrific beings, creatures, phenomena]] or [[MacGuffin|MacGuffins]]s, [[Imported Alien Phlebotinum|things of alien origin]], [[Differently-Powered Individual|superhumans and related paraphernalia]], [[Applied Phlebotinum|examples of advanced technology]], [[Time Travel|time travelers and the difficulties they create]], [[Monster of the Week|various types of monsters, demons]], or whatever other [[Green Rocks]] or [[Weirdness Magnet|Weirdness Magnets]]s may be around in a world, you can be assured The Group will be there to either [[The Hunter|hunt and destroy them]], try to [[Manipulative Bastard|manipulate and use them]], or [[The Watcher|simply watch and contain them]]. Oh, and it should go without saying that if anyone is in charge of The Group, yes, it will be an [[Omniscient Council of Vagueness]].
 
It's also entirely possible to have ''two'' Groups in the world. Often, they will be fighting a war in the shadows, this will be the basis for an [[Arc]] (story or myth), typically with one fighting behind the scenes to protect the world, and the other secretly trying to destroy or corrupt it. The Group may be several decades old (for example, formed around [[World War II]] or the [[Cold War]]), several hundred years old (for example, dating from around the time of the [[Steampunk|Industrial Revolution]] and the [[The American Revolution|American]] and [[The French Revolution|French Revolutions]]), several thousand years old (originating in [[Ancient Rome]], [[Ancient Greece]], or [[Ancient Egypt]]), as old as human civilization itself (as soon as one cavemen invented fire, two others got together on the other side of the cave and whispered to eachother that they had better keep an eye on this, and thus The Group was born), or [[Time Abyss|older than time itself]] (humans may serve The Group, but some very definitely ''[[Eldritch Abomination|non-humans]]'' founded, and control, it).
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