The Legend of Zelda: Link's Awakening: Difference between revisions

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The fourth game in ''[[The Legend of Zelda]]'' series, and the first on the [[Game Boy]].
 
Following his defeat of Ganon in ''[[The Legend of Zelda: aA Link Toto Thethe Past|A Link To The Past]]'', the young hero Link left Hyrule to go on a [[Journey to Find Oneself|Journey to Find Himself]] and to train himself to prepare for future threats to Hyrule. After completing his travels, he sails homewards towards Hyrule when his boat is suddenly caught in a violent storm and struck by lightning. When he awakes, he finds himself shipwrecked on the shores of Koholint Island.
 
Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[Plot Coupon|eight Instruments Of The Siren]] hidden around Koholint, guarded by monsters known as Nightmares.
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* [[Bowdlerize]]: They changed cross-shaped grave markers into "RIP" rounded-block gravestones. Also, the bikini top of the Mermaid became a... [[Accidental Innuendo|pearl necklace.]]
** And another is the model Hippo in Animal Village who tells you to go away so the artist can paint her. Originally, she was a nude model (with visible breasts) with a towel which she pulls up when Link enters the studio.
* [[The Cameo]]: Yoshi doll ([[Lampshade Hanging|"Lately, he's been showing up in a lot of games!"]]), a picture of Peach, a pet Chain Chomp<ref> Referred to here as "BowWow", which is closer to his Japanese name "WanWan"</ref>, [[Super Mario Bros.|Goombas, Piranha Plants, Thwomps]], and an evil [[Kirby]] as enemies, Wart from [[Super Mario Bros 2 (Video Game)|Super Mario Bros 2]] appears as an NPC, along with Pokeys and Shyguys as additional enemies, and Richard from the Japan-only game ''[[For theKaeru Frogno TheTame Bellni TollsKane (Videowa Game)Naru|For the Frog The Bell Tolls]].''
* [[Cardboard Obstacle]]: The game ''loves'' throwing these at you, like blocking paths with stones... in areas that you can only get to if you can lift stones. And unlike in [[A Link to The Past]], you have to actively equip a different inventory item for every bit of lifting, jumping, or dashing you do.
* [[Chain of Deals]]: Starts with the Yoshi doll in the Trendy Game (which you need 10 rupees to play). A few places, it's actually required to proceed further in the game.
* [[Comic Book Adaptation]]: By Ataru Cagiva, who later did a manga adaptation of ''[[A Link to The Past]]''.
* [[Continuity Cameo]]: Dethl's shapes resemble [[The Legend of Zelda: aA Link Toto Thethe Past|Agahnim, Molderm, and Ganon]].
* [[Continuity Nod]]: To ''A Link to the Past''. Link is "cursed" by a crazy bat, a monkey helps Link get into a dungeon, Link gets Magic Powder from a witch after giving her mushrooms, and a few bosses from the previous game show up again. [[Justified Trope|Justified]] in that Koholint seems to be {{spoiler|borrowing from Link's memories}}.
* [[Cursed Withwith Awesome]]: Awaken a bat (on loan from ''[[A Link to The Past]]'') and he'll "curse" you, forcing you to carry twice as much magic powder/bombs/arrows. Oh no, anything but that!
* [[Dangerously Genre Savvy]]: See the entry for [[Screw This, I'm Outta Here]].
* [[Date My Avatar]]: Mr. Write's 'pen pal' mailing him her alleged photo which is actually a photo of Princess Peach. The 'pen pal' is actually an anthropomorphic goat.
* [[Death Is a Slap Onon The Wrist]]: If you steal from the shopkeeper, all that happens is you respawn in the town of the shop and are named THIEF. If you don't mind the name (or want to get 100% completion), all that happens is a minor inconvenience, making actually ''paying'' for your stuff rather pointless.
* [[Disproportionate Retribution]]: As said below, if you steal an item, no matter how cheap, from the shopkeeper, he '''kills you'''.
* [[Do Not Taunt Cthulhu]]: The fifth dungeon's [[Dangerously Genre Savvy]] miniboss goes out of character and steals the dungeon's item from its chest. He then leaves a note behind, taunting Link to come and get it. Especially stupid since he'd already said, "Argh! ''I can't defeat you!''" before [[Screw This, I'm Outta Here|giving up and running away]].
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** Kazumi Totaka worked on the soundtrack, and this time there are three versions programmed into the game, though one never plays in-game and the other required entering "Totakeke" (Totaka's nickname) as the player's name in the Japanese version using kana, after which it would play in the same manner as the other file selection screen [[Easter Egg]]; due to the writing system change this was [[Dummied Out]] in most international versions [[Regional Bonus|except for the German translation]], whose script writer, Claude Moyse, added it back by making it play when his last name is entered in all caps as the player's name in that version.
* [[Escort Mission]]: A large steel ball in the seventh dungeon. It's entirely possible to get the thing stuck in such a way that the game becomes [[Unwinnable]]. Also used when Link escorts Marin around the island, although she's invulnerable to damage.
* [[Exactly What It Says Onon the Tin]]: It's a game {{spoiler|about Link waking up}}
* [[Exposition Fairy]]: The owl.
* [[Expy]]: Tarin, the mushroom-obsessed man with a fabulous mustache? [[Super Mario Bros.|Sounds familiar, doesn't it?]]
** Mr. Write is a pretty obvious Expy of Dr. Wright from the [[Super Nintendo Entertainment System|SNES]] port of [[Sim City]]. His theme music is even the same.
* [[Fishing Minigame]]: First one of the series!
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* [[Guest Star Party Member]]: At certain points in the game, Bow-Wow the chain chomp, Marin, a ghost, and a flying blue rooster all accompany Link temporarily.
* [[Identical Stranger]]: Link, upon first meeting Marin, mistakes her for Princess Zelda.
* [[Infinity+1 Sword]]: [[Kill It Withwith Fire|The Magic Rod]]. It is ''twice'' as powerful as the LVL 2 Sword and Link can fire projectiles at any HP. [[Mook|Mooks]] catch on fire and die a slow, painful death. It goes without saying that this is a sadistically fun weapon too. It's also the only item in the ''entire series'' that can [[Video Game Cruelty Potential|kill Cuccoos.]]
** The Boomerang. You can only get it at the end of a sidequest spanning half of the game, but it is well worth it, being able to slaughter almost anything in the game, including otherwise unkillable Anti-Fairies and Sparks, and including {{spoiler|the final boss, Dethl.}}
* [[Insistent Terminology]]: Richard has a loose definition of "villa."
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* [[Mind Rape]]: This is what the {{spoiler|Nightmares are essentially trying to do to the Wind Fish. By invading his mind and hijacking his dream world, they plan to control his mind. In response, the Wind Fish's spirit draws Link into the dream as a means of trying to protect himself.}}
* [[Multiple Endings]]: There's a bonus scene at the end of the credits if you manage to win without a game over.
* [[Never Say "Die"]]: "You k-k-k-beat my brothers!"
* [[No Damage Run]]: Well, No Game Over Run anyways--this is required to get the best ending.
* [[Non-Indicative Name]]: "<small>THE WIND FISH IN NAME ONLY, FOR IT IS NEITHER.</small>"
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* [[Recycled Soundtrack]]: The music in the 4th dungeon is a mildly remixed version of the "generic cave" music from this same game.
* [[Regional Bonus]]: As mentioned above, the German translation re-added an [[Easter Egg]] that most other Western translations removed.
* [[Sequence Breaking]]: Although it's a far more minor example compared to the boatloads of [[Sequence Breaking]] possible in [[The Legend of Zelda: aA Link Toto Thethe Past|the previous installment]] as well as [[The Legend of Zelda: Ocarina of Time|the next installment]] (mostly due to the way dungeons are accessed in this installment), in Turtle Rock, there's a bombable wall on the other side of a small pool of lava. Using the bomb arrow trick allows Link to simply bomb said wall from across the lava (and thus from the opposite side of the wall from what the designers intended) and then equip the Roc's Feather and jump over the pool of lava from either side. The fact that this gives Link access to a few keys makes the dungeon much easier.
** There's also a glitch in the original black and white version which allowed the player to "warp" from his current location to the exact same location--one screen away. Not only did this allow for a lot of extra exploration, but could occasionally lead to "Glitch Rooms" that contain later items, and allowed one to clear the second dungeon without either obtaining the power bracelet or beating the boss.
* [[Schizo-Tech]]: Telephones, photography, and a crane game exist in a [[Medieval Stasis]] world.
** Partially [[Justified Trope|justified]] since it's {{spoiler|[[All Just a Dream]]}}.
* [[Screw This, I'm Outta Here]]: The fifth dungeon's miniboss will flee from the battle after being hurt a few times... and does this two more times after you find him again.
** The boss of the seventh dungeon first appears as a miniboss, but clears the scene once you [[Never Say "Die"|k-k-k-beat]] his batty brothers.
* [[Ship Tease]]: Link basically takes Marin on a date at one point in the game.
* [[Shoplift and Die]]: "I wasn't kidding when I said pay! Now you'll pay the ultimate price!" [[Shock and Awe|*cue the lightning* ]]
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* [[Sssssnaketalk]]: The boss of the fifth dungeon talks like this.
* [[Soundtrack Dissonance]]: Sort of. The final boss has a pretty awesome theme, but when you reach his final form, ''the miniboss theme'', of all things, begins to play.
* [[Space -Filling Path]]: The route to a location less than a screen away is often surprisingly convoluted. Several puzzles in Turtle Rock also require you to trace out a space-filling path with a movable block.
* [[Space Whale|Sky Whale]]: The Wind Fish.
* [[Spiritual Successor]]: To ''Kaeru no Tame ni Kane wa Naru'' ("For the Frog the Bell Tolls") an earlier action-adventure game for the [[Game Boy]]. The main character from ''Kaeru'', Richard, makes a cameo in ''Link's Awakening''
* [[Spoiler Title]]: In the US version, about two-thirds of the way through the game you make the (very unexpected) realization that {{spoiler|the whole of Koholint Island is just a dream of the Wind Fish}}. Meanwhile, the Japanese version of the game's name is ''The Legend of Zelda: {{spoiler|Dream Island}}''. Well that certainly ruins the tension.
* [[Trick Arrow]]: Equipping both the bow and the bombs allows Link to fire a [[Rule of Cool|bomb arrow.]]
** Finally duplicated again [[The Legend of Zelda: Twilight Princess|nine games later.]]
* [[Unique Enemy]]: Almost every enemy found in the DX version's Color Dungeon is found nowhere else, but among them there is only one each of the [[Palette Swap|blue variants]] of the Camo Goblin and Karakoro.
* [[Updated Rerelease]]: A [[Game Boy Color]]-enhanced version was later released as ''Link's Awakening DX.'' Sadly a victim to [[Bowdlerize]], see above.
** Now downloadable on the 3DS.
* [[Video Game Cruelty Potential]]: Unusual for a Zelda game, you can ''kill'' Cuccos and dogs with a certain weapon acquired late in the game.
** You can kill them with the [[Kill It Withwith Fire|magic powder]], too. The difference is that that weapon lets you do it from a distance.
*** The friendly Zora in Animal Village can be killed just like any enemy, though not with the sword.
* [[Video Game Cruelty Punishment]]: If you attack the dog, [[The Dog Bites Back|it attacks you]]. And if you attack a Cucco too many times, it summons up a whole host of its buddies to attack you. However, unlike the other games in the series, you can stop a Cucco attack by using the magic rod or magic powder on the original Cucco. The Cucco will burn to death and the other Cuccos will stop attacking you.
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* [[You Bastard]]: "You got it for free. Are you proud of yourself?"
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{{quote|''[[You Bastard|THIEF]], [[The Stinger|are you listening to me?]]''|{{color|white|_}}''Yeah''{{color|white|______}}''[[The Legend of Zelda: LinksLink's Awakening (Video Game)|->No...]]''
}}