The Legend of Zelda: Skyward Sword: Difference between revisions

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[[File:skyward_sword_poster_link_fi_ghirahim_2_472.jpg|frame|[[Fridge Brilliance|The best way to]] [[Stab the Sky|to perform a]] [[Title Drop]].]]
 
{{quote|''This is a tale that you humans have told for many ages, generation to generation...but there are other legends, long hidden away from memory, that are intertwined with this tale. Now, a new legend bound to this great story stands ready to be revealed. A legend that will be forged by your own hand.''|'''Fi'''}}
|'''Fi'''}}
 
'''''The Legend of Zelda: Skyward Sword''''' is the sixteenth game in ''[[The Legend of Zelda]]'' series. The game was officially announced at [[E 3E3]] 2010 and released in November 2011 for the Nintendo [[Wii]]. Prior to the game's official announcement, [https://web.archive.org/web/20160927075244/http://www.zeldawiki.org/images/archive/8/81/20090605230218!Wiiart.jpg a single piece of concept art] was released to the public in 2009. Said art portrayed a silver girl with Link, and numerous [[Rule of Symbolism|visual cues coupled with hints]] from [[Shigeru Miyamoto]] led fans to believe she was the [[Anthropomorphic Personification]] of the Master Sword.
{{quote|''This is a tale that you humans have told for many ages, generation to generation...but there are other legends, long hidden away from memory, that are intertwined with this tale. Now, a new legend bound to this great story stands ready to be revealed. A legend that will be forged by your own hand.''|'''Fi'''}}
 
The story follows Link, a young man who lives in a land above the clouds called Skyloft, where knowledge of the surface below is all but lost. Among Link's friends in Skyloft is a girl named Zelda; Link wins Skyloft's annual bird-riding contest and he gets to take her out on a date afterwards. But as they are flying among the clouds, a dark whirlwind springs up around the two, separating them; Link's [[Giant Flyer|Loftwing]] saves him from his fall, but Zelda is lost to the surface. Upon returning to Skyloft, Link is visited by a mysterious being named Fi, the spirit who inhabits a weapon, hidden in the temple of Skyloft, known as the Goddess Sword (not the Master Sword as everyone guessed).[[hottip:*:<ref>[[No Except Yes|Which, over the course of the game, BECOMES the Master Sword]]</ref>
''The Legend of Zelda: Skyward Sword'' is the sixteenth game in ''[[The Legend of Zelda]]'' series. The game was officially announced at [[E 3]] 2010 and released in November 2011 for the Nintendo [[Wii]]. Prior to the game's official announcement, [http://www.zeldawiki.org/images/archive/8/81/20090605230218!Wiiart.jpg a single piece of concept art] was released to the public in 2009. Said art portrayed a silver girl with Link, and numerous [[Rule of Symbolism|visual cues coupled with hints]] from [[Shigeru Miyamoto]] led fans to believe she was the [[Anthropomorphic Personification]] of the Master Sword.
 
The story follows Link, a young man who lives in a land above the clouds called Skyloft, where knowledge of the surface below is all but lost. Among Link's friends in Skyloft is a girl named Zelda; Link wins Skyloft's annual bird-riding contest and he gets to take her out on a date afterwards. But as they are flying among the clouds, a dark whirlwind springs up around the two, separating them; Link's [[Giant Flyer|Loftwing]] saves him from his fall, but Zelda is lost to the surface. Upon returning to Skyloft, Link is visited by a mysterious being named Fi, the spirit who inhabits a weapon, hidden in the temple of Skyloft, known as the Goddess Sword (not the Master Sword as everyone guessed).[[hottip:*:[[No Except Yes|Which, over the course of the game, BECOMES the Master Sword]]
 
In order to save Zelda and restore peace to Skyloft, Fi leads Link to a land below the clouds devoid of humans and inhabited by strange creatures facing an onslaught from monsters who seem just as interested in locating Zelda as Link is. Link must travel back and forth between the surface and Skyloft in order to find Zelda and defeat the forces of the Demon Lord Ghirahim, the evil ruler of the surface world who is planning to use Zelda to awaken an even greater evil from a dark, bygone era.
 
At the Press Conferences and at E3, [[Nintendo]] mentioned that they built this game around Wii Motion Plus partially due to criticism of the tacked-on motion controls in the last console game, ''[[Twilight Princess]]''. That game was imported to the Wii during the development of the [[Game Cube]] version, but this game requires the Wii Motion Plus accessory in order to play. In other words, this is the ''Zelda'' game made specifically for the console. The game's visual style resembles both ''[[Twilight Princess]]'' and ''[[The Legend of Zelda: theThe Wind Waker (Video Game)|The Wind Waker]]'' in that the designs for the characters have realistic proportions while still being cel-shaded. Miyamoto says that the painterly style was specifically inspired by Impressionist paintings, and was done to accommodate the new control scheme by making enemies and their attacks easier to see.
 
The game was released in November 2011 with a [[Milestone Celebration|25th Anniversary]] Symphony CD packed in early copies of the game, as well as a $70 Special Edition that comes with a golden Wii Remote Plus.
 
<!-- %%RULE OF THUMB: If info about the game comes straight from Nintendo's official sources, then it doesn't count as a spoiler. Please don't add the spoiler tag to said info. -->
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{{tropelist}}
 
* [[Advancing Boss of Doom]]: Ghirahim
* [[After Boss Recovery]]: You get a heart container after each significant boss.
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** {{spoiler|Although, the thunder dragon would have died, as shown by his skeleton, had the player not cured him of his illness}}
* [[All Myths Are True]]: In ''[[Twilight Princess]]'', there is a [[Mr. Exposition]] who rambles about the rumors of a civilization who lives in the clouds closest to the heavens and that the people who lived there, the Hylians, are descended from the gods themselves. This game proves both, the [[Late Arrival Spoiler|latter of which]] is {{spoiler|a key plot point for Zelda's background: she is the goddess Hylia reincarnated in human form}}.
* [[All the Worlds Are Aa Stage]]: {{spoiler|The Sky Keep is made of rooms resembling previous dungeons.}}
* [[Already Undone for You]]: {{spoiler|[[Badass Damsel|Zelda]] manages to get all the way through the first dungeon of the game}}, yet all the puzzles present in that dungeon are reset by the time Link catches up.
** Partly [[Justified Trope|justified]]; {{spoiler|Zelda both has help and uses different methods from Link to traverse obstacles}}
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* [[Ambiguously Gay]]: Ghirahim, with his effeminate clothes, jewelry, makeup, and haircut. Also, that tongue thing, which often results in a very gross wet willy for Link.
* [[Anachronism Stew]]: The game gets really crazy with the ancient/futuristic mishmash. By the time you get to the Lanayru Desert, where the futuristic parts are actually ''[[It Makes Sense in Context|from the past.]]''
* [[And I Must Scream]]: While it's debatable the husks of the ancient robots are still "alive" in the present, {{spoiler|the Thunder Dragon clearly is, as [[Glowing Eyelights of Un-DeathUndeath|his eyes glow]] whenever speaking to his skeleton}}. His in-game dialogue even suggests this was the case, after {{spoiler|the Tree of Life fruit heals him in the past}}.
* [[Animal Theme Naming]]: A number of Skyloft's citizens have bird-inspired names. Pipit and Piper are two species of birds. Fledge(ling) is a term meaning a young bird. Groose, Orielle and Karane are similar to "Grouse"/"Goose", "Oriole", and "Crane", and Stritch is clearly "Ostrich". Instructor Owlan's name, obviously, has "Owl" in it, and Sparrot and Parrow are both combinations of "Sparrow" and "Parrot", with Sparrot's name being a portmanteau of "sparrow" and "tarot"(seeing as he's a fortune teller). Additionally, the headmaster is also named after the owl from ''Ocarina of Time'' and other games.
* [[Another Side, Another Story]]: During the end credits, you get to see {{spoiler|Zelda's side of the whole situation and how she ended up where she was when you met up with her}} so you actually know what the heck was going on.
* [[Applied Phlebotinum]]: Timeshift stones, which turns the area around it back to the state it was in the past. This includes enemies, who will revive when within range of a Timeshift stone and then suddenly vanish back into skeletons/rubble if they stray outside it.
** But for an unexplained reason, don't affect Link. By all understanding, as soon as he steps in range of an activated stone, he should disappear into non-existence. Of course, this is justified by [[Rule of Fun]].
* [[Armless Biped]]:
** [[Sealed Evil in Aa Can|The first form of The Imprisoned]], the thing that Link dreams swallowing Zelda near the beginning of the game.
** Fi is one as well, unless you count her wing-like cloak as her arms.
* [[Armor Is Useless]]: Link starts with normal clothes before getting his trademark tunic, which in this game clearly has chain-mail under it. This has no effect on the amount of damage taken, though it doesn't slow him down either, not that any would expect that.
* [[Armor of Invincibility]]: The Hylian Shield, which you get by completing 8/12 of the [[Boss Rush]], is completely indestructible. Even though it has a "[[Break Meter]]."
* [[Arrow Cam]]: Though it's not used for the Arrows, but for the Beetle.
* [[Artificial Brilliance]]:
** In order to take advantage of the new control scheme, the enemy AI has become smarter and more strategic, more consistently blocking Link's attacks and require a lot more dodging, to accommodate the new controls. Even enemies like Bokoblins (a veritable [[Redshirt Army]] in ''[[Twilight Princess]]'') will stomp on your fingers if they spot you on a ledge.
** Also goes for Skulltulas, who do their best to hide their weak backside. This is a far cry from the Skulltulas of ''[[Ocarina of Time]]'', who simply turned around and exposed their weak undersides for absolutely no reason whatsoever.
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* [[As You Know]]: Employed verbatim, ''repeatedly'' during the earliest parts of the game, to explain the [[Backstory]] of Skyloft to the player via Link.
* [[Attack! Attack! Attack!]]: {{spoiler|The huge wave of enemies Ghirahim}} sends at you for the express purpose of stalling you while they die.
* [[Attack Its Weak Point]]: ''[[Punch -Out!!]]''-styled. Really wouldn't be Zelda without this trope.
** [[Go for Thethe Eye]]: Tentalus
* [[Attention Deficit Ooh Shiny]]: [[Running Gag|As a recurring]] [[Easter Egg]] in the ''Zelda'' series, you can make the [[Final Boss]], {{spoiler|Demise}}, lose focus by whipping out the Bug Catching Net, giving you an opening to slice him up. You can even reflect his Skyward Strikes with it, a la ''[[The Legend of Zelda: aA Link Toto Thethe Past|Link to the Past]]''.
** Moblins become fixated on nearby primed bombs and slowly back away from them. Because of this, you can easily run behind and attack them. If you do, they'll turn around and retaliate, totally forgetting about the bomb that's about to blow up behind them.
* [[Aw, Look -- They Really Do Love Each Other]]: Gondo's mother is always complaining about how she's stuck doing all her son's dirty laundry while he fixes his robot. Even after you help him complete this task, this continues, making him seem selfish. However, if you talk to Scrapper late in the game, he'll reveal that Gondo has been building his mother an automatic washing machine.
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* [[Betty and Veronica]]: Within the game's two potential love interests for Link, Zelda serves as the Betty and Peatrice serves as the Veronica.
* [[Big Bad]]: Demon Lord Ghirahim, the most active villain in the plot. He is technically [[The Dragon]] to his master whom he's trying to revive, but has a [[Dragon-in-Chief|much more prominent role]] in the story's events, even though he's not actually the [[Final Boss]].
* [[Big Damn Heroes]]:
** Link pulls this after getting through the third dungeon, saving {{spoiler|Zelda and Impa from Ghirahim's ambush.}} It also gives you an opportunity to throw an [[Ironic Echo|awesome retort]] back in Impa's face after [[Player Punch|her harsh words]] towards you earlier for your lack of punctuality.
** {{spoiler|Groose of all people also does this in the endgame, by catching Zelda once Ghirahim flings her up into the air.}}
* [[Bigger Bad]]: {{spoiler|[[Evil Overlord|Demon King]] [[God of Evil|Demise]], Ghirahim's master and the local [[Sealed Evil in Aa Can]]. Since he's the cause of the eternal returns of the traditional [[Big Bad]] Ganon, as well as being the creator of all the monsters in Hyrule, he also counts as the [[Bigger Bad]] of the entire series}}.
* [[Bioluminescence Is Cool]]
* [[Bishonen Line]]: The Imprisoned fits the description of an [[Eldritch Abomination]] through and through. But its true form is remarkably humanoid.
* [[Bittersweet Ending]]: {{spoiler|Even through all the happiness of reawakening Zelda and the two protagonists settling down to start a new land, Fi and Impa's departures are sad, and Demise goes out with an [[As Long Asas There Is Evil]] speech, setting up for the later villains in the series (especially but not limited to Ganon/Ganondorf)}}.
* [[Bond Creatures]]: The Loftwings to the Skyloftians.
* [[Book Ends]]:
** Meta-example: ''Twilight Princess'' was a Wii launch title, while ''Skyward Sword'' was released on the tail end of the Wii's life cycle.
** The first dungeon you visit is based on partial sounds reaching bombastic levels as you travel deeper through the dungeon. The ''final'' dungeon in ''[[Twilight Princess]]'' consists of doing the exact opposite, with the background music having strong strings as you approach the final boss, which is near the top of the castle.
** An In-Game example as well with Ghirahim being the boss of the first and last dungeons (not counting [[The Very Definitely Final Dungeon|the Sky Keep]], which has no boss).
** In the beginning of the game there's a long chitchat between Zelda and Link about how the latter is a known sleepyhead and Zelda always has to wake him up. This may seem like an useless fact, but it later becomes a great development point for Zelda (one of the few she ever gets) and her relationship with Link, when she decides to {{spoiler|lock herself up in the Sealed Temple of the Past and wait for her friend to come and wake her up, just as she used to do for him}}.
** The very first and very last area of the surface that you visit is the Sealed Grounds (though in the past, it's technically called Hylia's Realm according to the map).
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* [[Boss in Mook Clothing]]: Stalmaster, a mini-boss who is encountered twice, is an upgraded [[Demonic Spider|Stalfos]] that inflicts unusually-large amounts of damage, swiftly counter-attacks every failed attempt to hit its weak point (which, like many melee-range enemies, it shifts frequently), requires faster-reflex fencing than pretty much every opponent outside of the final boss, and has three phases (though the third is no different from the second, just ''twice as fast.'')
* [[Boss Room]]: Subverted with Tentalus, who chases you ''out'' of the Sand Ship before the actual battle, which takes place atop its floating wreckage.
* [[Boss Rush]]: Returning from ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]] 3D''. Also, Sky Keep has a variant where three successive rooms are filled with major enemies, ending with a past miniboss assisted by flunkies.
* [[Boss Subtitles]]: Present for the majority of bosses, though it's subverted when you fight '''The Imprisoned''', which has no accompanying description other than its name.
* [[Bottomless Pit Rescue Service]]: If you fall off Skyloft, one of the knights will rescue you and drop you off on one of the boardwalks, lecturing you for being careless.
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* [[Bridge Logic]]: Link can blow up Bokoblin sentry towers to bridge chasms.
* [[Broken Bridge]]: Despite the fact the people of Skyloft have mastered metallurgy and manufactured many flying machines, they can't replace a simple lost propeller that turns a windmill, forcing a [[Chain of Deals]] to find it and restore it.
** Hey, it is an ancient propeller that's part of a huge magical machine.
* [[Building Swing]]:
** Link can swing on vines to get from one place to another.
** Later in the game, he can {{spoiler|use the whip for this very same purpose}}.
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* [[Celebrity Endorsement]]: In Japan, there were a number of commercials featuring gameplay interviews with actresses Shouko Nakagawa and Chiaki Kuriyama. In the Western hemisphere, [[Robin Williams]] and his daughter Zelda Williams were featured in commercials and ''Nintendo Magazine'' did a couple of video interviews with Zelda Williams to count down the days until ''Skyward Sword's'' release.
* [[Check Point]]: Bird statues within dungeons, in addition to providing a convenient place to save, are also where the game is loaded upon restarting after a game over, rather than sending Link back to the beginning point.
* [[Chekhov's Gun]]/[[Brick Joke]]:
** When you are allowed to wander through Skyloft for the very first time, an old man is examining a particular bird statue and laments how said statue is missing one eye. {{spoiler|Guess how you get into the last temple?}}
** The first time you explore the Bazaar you may run into a broken-down robot in the repair shop, and a few characters may comment on how it used to fly below the clouds and retrieve treasures.
** Some NPC's will ask you to retrieve particular items that fell down beneath the clouds somewhere ... items that you probably saw on your first trip through the area but just dismissed as part of the local scenery.
* [[Chekhov's Gunman]]:
** Some of the people you meet in Skyloft will do something important later in the game to help out Link, {{spoiler|such as Kukiel's father fixing one of the windmills or Gondo repairing Scrapper.}}
* [[City in Aa Bottle]]: Skyloft to the surface.
* [[Clothes Make the Legend]]: This time, the tunic is a standard Skyloft Knight Academy uniform, though the color varies by year -- upperclassmen such as Pipit have different colors, such as yellow or light green.
* [[The Coats Are Off]]: Ghirahim makes his robe disintegrate before fighting Link.
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* [[Colossus Climb]]: {{spoiler|Levias}} has to be climbed upon so Link can {{spoiler|kill Bilocyte}}. To a certain extent, {{spoiler|the Imprisoned}} features this, though it's only one of two strategies.
* [[Combat Tentacles]]: The boss of the Sandship dungeon's main method of attack.
* [[Comic Book Adaptation]]:
** [http://historyofhyrule.com/publications/manga_ssprequel_jp/001.html A prequel chapter]{{Dead link}} by the two-woman team who created most of the [[Zelda Manga]], Akira Himekawa. It focuses on both Link when he was little and when he gets his crimson Loftwing, and on a ''previous'' Link who fought in the war entioned in the back story.
** There is also [https://web.archive.org/web/20131113000330/http://www.zelda.com/skywardsword/comic/ a webcomic], by the creators of ''[[Penny Arcade]]'', portraying Gaepora's perspective at the beginning of the game.
* [[Commonplace Rare]]:
** Happens to several things due to the whole living in the sky thing.
* [[Continuity Nod]]: In the second dungeon, you fight two Lizalfos at once as minibosses. [[The Legend of Zelda: Ocarina of Time|Remember the last time you had to fight these two creatures in just the second dungeon?]]
** The short melody played by the Bokoblin with the monster horn in the {{spoiler|Horde Battle}} to summon reinforcements is the same one that was played by the Flute Boy on the Ocarina in ''[[The Legend of Zelda: aA Link Toto T Hethe Past (Video Game)|A Link to the Past]]''.
* [[Continuity Porn]]: If you're not a fan of Zelda, then you're missing an average of fifteen or more references an ''hour''. Almost everything in this game [[Shout-Out|shouts out]] or nods to every other continuity. If it's in this game, it most likely has a counterpart somewhere else. If it's a Boss, you're going for triple the references.
* [[Continuing Is Painful]]: If you used up potions or Fairies (or broke your shield) before losing a given [[Boss Battle]], you ''don't'' get them back when choosing to continue -- you're better off taking the [[Game Over]] and doing a hard restart from your last [[Save Point]] (and you can still skip the boss's introductory cutscenes).
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* [[Cool Key]]: The Boss Keys in this game are 3-dimensional golden sculptures that have to be turned the right way before inserting them. As well, the Goddess Sword itself can be used as a key to activate certain devices.
* [[Cosmetically Advanced Prequel]]: Despite being chronologically the first game in the series, the gameplay has been advanced drastically with motion controls and an updated movement code (dashing up walls, running quickly instead of rolling), making the following Links seem less than athletic in comparison. Storywise, there's even a dungeon based around electricity.
* [[Critical Annoyance]]: The alarm that sounds off when you're low on health is back, now with the addition of being prompted by Fi that you must collect hearts to regain health.
* [[Cruelty Is the Only Option]]:
** The Peatrice sidestory. You can either dump her in a soul-crushing way, or claim to return her feelings, in which case you're two-timing Zelda ([[Implied Love Interest|probably]]). Or you can avoid talking to her, making [[Hundred-Percent100% Completion]] impossible and leaving her hanging indefinitely. No choice is really ideal.
** To a lesser extent of "only option", breaking the chandelier in the Lumpy Pumpkin is the only way to get the Piece of Heart. The game even encourages you to do this by opening up an entire sidequest based around paying off your debt.
* [[Culture Chop Suey]]: As is typical of the series, and also one of the few times [[Medieval European Fantasy]] takes up a much smaller portion of the mix. The Ancient Cistern, for one, is a Hindu/Buddhist-like temple with a boss that resembles a Hindu deity but has a name (Koloktos) whose spelling implies a Greek origin. The Earth Temple and the Fire Sanctuary have a decidedly Chinese motif. Also, the Lanayru Sand Sea features many hallmarks of the 17th to 18th century Golden Age of Piracy (e.g. tricorn hats, contemporary ships and cannons). The Three Dragons look like the dragons of Japanese art and lore, even wearing stylized kimonos, and Japanese music plays in the background during their cut scenes. And the music associated with Fi, the Goddess' Statue, and the Isle of Songs have a Medieval/Renaissance-era vibe.
* [[Cursed Withwith Awesome]]: The Cursed Medal prevents you from opening your pouch (i.e: using your shield or potions), in exchange for making Rupees and treasures appear with greater frequency.
* [[Cute Kitten]]: Remlits, during the day. At night, however...
* [[Dark Is Not Evil]]: The game features a demonic-looking bat guy named Batreaux who lives in a creepy dark house under a graveyard. It turns out he's a soft-hearted wuss who wants to befriend the local humans, but everyone's just too freaked out by him to give him the time of day; helping him turn human is one of the game's sidequests.
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* [[Degraded Boss]]: Moldarach, who appears again later in the game as a rare [[Mini Boss]]. It makes sense, in that Moldarach wasn't a unique creature, but the final metamorphic stage of its species's life cycle.
* [[Deadpan Snarker]]: Some [[Dialogue Tree]] choices can make Link this. Fi, however, is this whenever Link acts extremely stupid.
* [[Death Glare]]:
** Link gives an epic one {{spoiler|to the army of charging Bokoblin, at the start of [[The War Sequence]]}}.
** Impa gives Link a terrifying one as he tries to follow Zelda in the Earth Spring.
* [[Death Mountain]]/[[Lethal Lava Land]]: "Eldin Volcano," a [[Continuity Nod]] to the fact that [[The Legend of Zelda: Twilight Princess|Eldin Province]] was located near the [[Trope Namer|original]] [[Death Mountain]].
* [[Decon Recon Switch]]: Of the classic Zelda storyline. Most tropes you normally see for the Zelda franchise are inverted here, but then properly fulfilled by the end of the game.
** The game gets incredibly meta. Knock a piece of heart down from a high place, and you have to pay for everything you broke in the process. Get a letter from someone, and immediately get chastised for wanting to [[Continuity Nod|give it to ??? in the bathroom]].
** In this game, you get scolded for invading people's privacy every time you examine their closets/cupboards/armoires. There's one of these in almost every room in Skyloft, and you'll get scolded every time. It's almost guaranteed that the last room you'll explore is Zelda's room, which means you'll have been chastised dozens of times by that point. [[Violation of Common Sense|Only by opening up her cupboard can you get a heart piece]].
* [[Dem Bones]]: Stalfos come back, but are [[Demonic Spiders|much more of a threat]] than before. There is also a four-armed version called Stalmaster encountered as a mini-boss twice.
* [[The Dev Team Thinks of Everything]]:
** Even with the use of a walk through walls code, one cannot enter the Eldin Volcano Summit (the inner area, where the Fire Sanctuary lies) early. No matter how close you try to get to the entrance, Fi will keep telling you that you will have an insufficient amount of hearts and cannot stand the extreme temperatures and keeps sending you back.
** Mixed with [[Crazy Prepared]], but if you somehow grab a bottle of Sacred Water before your meeting with Faron, Fi will skip the dowsing nonsense and tell you that you already have what you need, saving you the trouble of talking with Faron again.
** Complete the Sandship generator puzzle before visiting the brig of the ship and the robot you talk to there will say something like "Oh, you've already activated the generator! So just come through the engine room and save us."
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* Didn'tNeedThoseAnyway: Kolotus, but he reforms anyway.
* [[Did You Just Punch Out Cthulhu?]]: While beating physical god level enemies is nothing new, {{spoiler|Hylia was left crippled after her battle with Demise, and Link goes and beats him without any lasting injuries. So he did better against the [[God of Evil]] than an actual deity did.}}
* [[Difficulty Spike]]/[["Wake -Up Call" Boss]]: If you're not good with the sword, then you really are not fit to fight against some bosses. Unlike most ''Zelda'' games, this one does not rely on items, but instead almost purely on your sword skills.
** After a mostly easy five to six hours into the game, Ghirahim comes in as the first proper boss. He hits very hard and quick compared to the [[Mook|Mooks]] who are almost always extremely slow and predictable. You beat him with nothing but your sword skills (and if you don't have any sword skills yet, he gives you some biting criticism while you struggle to develop them), as the Beetle flies too slowly and is unable to damage humanoid enemies{{spoiler|, and the Mogma Mitts are for digging and burrowing, neither of which Ghirahim is stupid enough to attempt at the Fire Sanctuary}}.
** {{spoiler|Demise}} is a big step up in difficulty since, unlike other enemies, he doesn't stagger when you shield bash his attacks. The only difference is that if you time it right, you won't get knocked back, but at best you only get a couple hits in before he counterattacks. {{spoiler|The 2nd phase}} gets even worse because then he electrifies his sword, and you're only going to be able to hit him by {{spoiler|electrifying your sword and doing an electric Skyward Strike on him. However, if you get through enough (a LOT of) attacks he will stagger and fall and you can end him with your finishing blow}}. Since you have to hold your sword upwards while doing this, it pretty much leaves you wide open to an attack. If you get too far away from him, he'll perform a dash attack that you can only avoid with a very precisely timed backflip. If he hits you while your sword is {{spoiler|electrified}}, you'll lose that power.
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* [[Divine Delegation]]: Din, Nayru and Farore leaving Hylia in charge.
* [[Do a Barrel Roll]]: The Loftwing can do the Spin Charge.
* [[Dodongo Dislikes Smoke]]: How to blow off Scaldera's armor.
* [[Does Not Like Shoes]]: The Old Woman and Demise.
* [[Door to Before]]: You'll frequently move blocks, unlock gates, etc. from the far side after taking the long way around first. In a few cases these aren't just shortcuts for return trips, but needed to solve subsequent puzzles.
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** Getting over 28 points in the "Clean Cut" minigame will earn you rare treasures like Goddess Plumes and Golden Skulls. However, getting between 20 and 23 points will get you an Evil Crystal, another rare item. On the same minigame, the prize for 15-19 points is 30 Rupees. Since the game costs 10 Rupees, getting this relatively low score every few times will ensure that you'll never run out of Rupees while playing it.
* [[Dowsing Device]]: The titular sword can act as this with the help of Fi, to locate things from keys to hearts to Zelda herself.
* [[Draconic Divinity]]: Ancient Hyrule was protected by three guardian deities who took the form of dragons. Faron, Eldin, and Lanayru each protect a territory named after them, and prove to be key allies in Link's fight against Ghirahim.
* [[Dual-Wielding]]: Stalfos, and the second battle against Ghirahim. Koloktos does some ''Hex Wielding'', six scimitars with six arms.
* [[Dungeon Town]]: More like Dungeon ''Overworld.'' [[Word of God|The developers]] have said that they were trying to address the complaints of the overworld of the 3D games being [[Filler]], with not much to do beyond [[Sidequest|Side Quests]] and getting from one dungeon to the other, by adding puzzles and enemies normally found in the dungeons. Though the actual overworld, the sky, plays out more like a traditional Zelda overworld, it is much smaller and easier to traverse. The surface, though, will see you beating baddies and figuring out puzzles like any dungeon, sometimes even getting an item in the middle. Not only that, but you will return to each of the sections multiple times, each time being presented with a new challenge.
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* [[Edge Gravity]]: As a fail-safe, Link won't accidentally walk off the edge of a cliff when you're in first-person view (like dowsing or using the Bow), or using an item with an over-the-shoulder perspective (like the Slingshot or Clawshot), since you usually can't see where your footing is from this viewpoint.
** The general movement system is very good at this. The only way to fall or jump off of a ledge is to run straight towards it.
* [[Egopolis]]: Groose likes to name things after himself. "Grooseland", "the Groosenator", "[[Leaning Onon the Fourth Wall|The Legend of Groose]]" (though that last one's admittedly a joke)...
* [[Eleventh-Hour Superpower]]: {{spoiler|The bow is your most effective long-range weapon in the game. In fact, it's the only long-range weapon you can have that'll actually hurt standard enemies. Therefore, unlike previous Zelda titles, it is the very last weapon you get. The game even seems to highlight its importance as a weapon by placing it at the very top in the item select screen.}}
* [[Enemy Scan]]: Returns for the first time since ''[[Majoras Mask]]'', though Fi's descriptions are much more technical and detached in nature.
* [[Escort Mission]]: Happens once at Eldin Volcano, as Link must escort a robot carrying a large water basin up the volcano, guarding it from enemy attacks.
* [[Everything's Deader Withwith Zombies]]: In the Ancient Cistern {{spoiler|and the Sky Keep}}, there are Zombie Bokoblins lurking in a poisonous bog, complete with missing limbs and [[Zombie Gait]]. They're actually similar to the Re-Deads of previous games, except they can't freeze Link with a scream and they're decidedly less [[Nightmare Fuel|gruesome.]]
* [[Everything's Squishier Withwith Cephalopods]]: Tentalus.
* [[Evil Cannot Comprehend Good]]: More like Evil Cannot Comprehend Courage, but the basic idea is the same. Ghirahim is infuriated by Link continuing to meddle with his plans even after being given petty warnings, because he is only used to humans who begged for mercy or hid behind the goddess whenever he confronted them. {{spoiler|Demise is similarly mystified, but he is instead amused and intrigued by Link's courage.}}
* [[Evil Counterpart]]: {{spoiler|Ghirahim to Fi. His "true form" resembles a darker, male version of Fi, and both are [[Equippable Ally|Equippable Allies]] of their Master's sword. Literally the Master Sword in Fi's case, and the Anti-Master Sword in Ghirahim's case}}.
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* [[Evil Is Hammy]]: Ghirahim licks his lips at almost every opportunity, teleports around with loud finger snaps, screams and stamps in rage, and is often times [[Memetic Mutation|FURIOUS! OUTRAGED! SICK WITH ANGER!!]]
* [[Evil Is Visceral]]: Koloktos' connective "liquid" pulsates like blood to the sound of a heartbeat.
* [[Expy]]:
** The Bokoblins, sort of. While they're a carryover from ''[[The Legend of Zelda: theThe Wind Waker (Video Game)|The Wind Waker]]'' and ''[[Twilight Princess]]'', they take a few traits from the Bulblins (more organized and intelligent, have their own society and establishments) and the Moblins of the 2D games. They even have a variant in a similar garb to the Bulblins, and some even shoot flaming arrows.
** Sparrot, the fortune teller, is pretty much a gender-flipped [[The Legend of Zelda: Twilight Princess|Madame Fanadi]]. They even have the same body type.
* [[Extremely Dusty Home]]: Pipit's house is ridiculously dusty, due to his mother being a bit of a slob and their near poverty. You can choose to help her blow away the dust with the Gust Bellow and get paid for it, [[Oh Crap|but then you find out those Rupees were meant to buy bread for the family...]]
* [[Eyes Always Shut]]: Instructor Horwell. There's also Rupin, the gear shop owner, during the daytime. However, [[Stepford Smiler|it's only a facade to help with sales]].
* [[Fake Ultimate Mook]]: Those giant fish appearing in the lake and flooded woods? They charge straight at you but can be defeated in two spiral attacks, the first one stunning them for longer than it takes for you to throw another one.
* [[Fan Disservice]]: You can see who is taking a bath for so long at night. However, this is nothing compared to [[Fat Bastard|the]] [[Jiggle Physics|Moblins]].
** You can hack your way there (!) , but you'll need some [[Brain Bleach]]. Thankfully, he is not fully modeled.
* [[Fast Forward Mechanic]]: You can make Link sleep in a bed either until morning or night. Your hearts regenerate as you sleep.
* [[Fastball Special]]: {{spoiler|When Groose can't get to his normal ammo for the Groosenator, he launches Link onto the Imprisoned instead.}} The Prima Strategy Guide even calls it this.
* [[Faux Affably Evil]]: Ghirahim, at first. He tends to act in a polite manner towards Link, even composing himself whenever he starts raging. Too bad hurting Link is therapeutic for him.
* [[DodongoFeed DislikesIt Smokea Bomb]]: How to blow off Scaldera's armor.
* [[Fetch Quest]]: FedEx Quest variety.
* [[Final Boss, New Dimension]]: {{spoiler|Demise}}
* [[Final Boss Preview]]: Ghirahim is the first boss that Link fights. Surprisingly, Link is actually able to put up a decent fight, if only because Ghirahim never intends to kill Link in that scene and never anticipated Link fighting so hard.
** Doubles as a [["Wake -Up Call" Boss]], requiring good use of the motion control swordplay rather than the traditional "exploit the obvious weakness with the item you got from the dungeon" (due to the fact that the Beetle is ''useless'' in heated combat). Ghirahim even gives Link pointers if he gets beat up enough.
* [[Fish People]]: Faron, who closely resembles a Zora with a long neck.
* [[Five-Man Band]]: By the ending:
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* [[Foe Yay]]: Ghirahim [[Invoked Trope|plays this up]] [[Memetic Mutation|for all it's worth on Link.]] Of course, it's pretty one-way.
** {{spoiler|Demise}} mentions that Hylia was "glorious" in her true form.
* [[Foregone Conclusion]]/[[Doomed Byby Canon]]:
** This game explains {{spoiler|Ganondorf's origins}}, so be careful when you think the game has ended early.
** In a more roundabout way, {{spoiler|This is the first time we see Fi, the spirit of the Master Sword, and this is the earliest game in the timeline. It's not hard to figure out that her last moments are right before the credits.}}
* [[Foreshadowing]]:
** {{spoiler|At the start, Zelda says how the Goddess was supposed to have given her sailcloth to the hero, but the one that Link is receiving is just a replica that she made. But Zelda, it is later revealed, actually ''is'' the Goddess, and therefore she is choosing the hero.}}
** Also, anytime that you are at the Sealed Temple, you can see through the cracked doors, where there is a golden crystal. There is no acknowledgement of it, but it is later revealed that {{spoiler|it was Zelda, sealed in sleep.}}
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** Fi refers to Link as her "master." {{spoiler|The sword in which she resides will later become the Master Sword.}} Along those same lines, Ghirahim always refers to {{spoiler|Demise}} as his master. It turns out that {{spoiler|he is Demise's weapon, just like Fi is to Link.}}
** {{spoiler|Ghirahim constantly comments on the quality of Link's sword; by the end of the second boss battle he shouts that Link is only victorious because of the Goddess Sword, which at the time seems petulant more than anything else. If one knows that Ghirahim is very similar to Fi, the sword that Link wields, his parting words suddenly have a whole new meaning: Ghirahim sees the Goddess Sword not as a weapon or tool but as an ''equal''.}}
** Even an [[Easter Egg]] does it: {{spoiler|1=[http://www.youtube.com/watch?v=0a9Y1JDmzuM Playing the main theme called "Ballat of the Goddess" backwards] reveals that the main melody that repeats itself is actually "Zelda's Lullaby" from [[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]. Since this is Zelda's theme...}}
* [[Forgot I Could Fly]]:
** A rather hilarious version. A pair of Mogmas plot to get into the Earth Temple like a Heist movie, but then they ditch that when they remember that they could dig underground to get to the temple.
** Scrapper's [[Escort Mission]] has him ''not want'' to fly to the volcano's summit, preferring instead to follow you as you walk up there. All because the water basin he's carrying is [[Fridge Logic|too heavy.]]
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* [[Full-Frontal Assault]]: Ghirahim, in the second battle. Downplayed because he appears to retain some kind of skin-tight bodysuit.
** Exaggerated in the third and final Ghirahim battle. {{spoiler|Ghirahim removes his actual ''skin'', [[The Reveal|revealing]] [[One-Winged Angel|his]] [[Tin Tyrant|true form.]]}}
* [[Game Breaking Bug]]/[[Unwinnable By Mistake]]:
** Though Nintendo has a patch to fix the problem, during the Song of the Hero quest, going to Lanayru Desert first and speaking to Golo the Goron after obtaining the Thunder Dragon's song causes the game to fail to load the Faron Woods and Eldin Volcano properly, making the game impossible to complete until you download the patch. Note that this only happens if you talk to him in Lanayru Mine, which won't be the case if you first met him in Lanayru Caves (which is the case if you land anywhere but the Mine).
** Many bosses have serious potential glitches:
*** During one of the early phases of [http://www.youtube.com/watch?v=ls6yIDKViSg the final battle with Ghirahim], you can sometimes somehow deal him more damage than you are supposed to, killing him, and leaving you stranded in an empty closed arena.
*** [http://www.youtube.com/watch?v=f4go5jMPBUA Scaldera] can rarely get to the top of the slope and glitch through the ground to fall into the lava, making the boss fight Unwinnable, as your attacks no longer affect him.
*** [http://www.youtube.com/watch?v=KVBxLLN_3Hs The Imprisoned] can phase through the ground (sometimes dissapearing irreversibely from the arena but with the battle music still on), get stuck into walls, or walk through them near some spots, screwing his progress meter in the process, although it fortunately corrects his path usually.
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** You'd better avoid [http://www.youtube.com/watch?v=dpSrWr4Mn0k falling off some pits in the last dungeon], or [http://www.youtube.com/watch?v=WyreDLWFXYY swim too near of the immerged tree roots] in the Ancient Cistern if you do not want to trigger a falling infinite-loop glitch.
** [http://www.youtube.com/watch?v=yxu82XvBG7Q&feature=relmfu Cactus cruelty] is apparently not a good thing to do in this game...
* [[Gameplay and Story Segregation]]:
** For one thing, Gondo will speak of Ancient Flowers as mythical and react in astonishment when you offer him one to repair Scrapper, even if you've given him several to upgrade your equipment already.
** Gorko (the goron archaeologist) will never comment on you taking off to the sky in front of you, and in fact, never pieces together that you're one of those sky people he's been searching for his whole life.
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* [[Get Back Here Boss]]: All of the battles with The Imprisoned. With each fight, he moves faster than the one before and his steps make bigger shockwaves.
* [[Ghost Shipping]]: Inverted; if you give Cawlin's love letter to ???, the ghostly hand in the toilet, then [[Gender Reveal|she]]'ll fall in love with him.
* [[Giant Flyer]]:
** The Loftwings. Double points for their resembling shoebills, an already massive species of bird.
** Levias too, easily the biggest living thing in the entire sky.
* [[Giant Space Flea From Nowhere]]:
** When you enter the last room of the ship dungeon the ship is suddenly attacked by a tentacled monster who was never mentioned that splits it in half. After you defeat it, the little robots are instantly able to patch it back together so you can still explore the level normally.
** You'd think that Levias would have been mentioned before the point in the game where you have to go visit him, being one of the most amazing things in Skyloft and apparently the island's guardian deity. Fi does once mention him as an old legend but that still doesn't explain why nobody else talks about him when he apparently comes around once a year.
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* [[Good Weapon, Evil Weapon]]: The Master Sword is the good weapon, while Demise's sword {{spoiler|Ghirahim}} is the evil weapon.
* [[Goofy Print Underwear]]: Bokoblins are fond of leopard print.
* [[Gonk]]: The Bokoblin, as well as their close cousins, the Moblins, who are not only bigger and fatter (mirroring both species' counterparts in ''[[The Legend of Zelda: theThe Wind Waker (Video Game)|The Wind Waker]]''), but they have [[Fan Disservice|visible buttocks and pierced nipples.]] [[Running Gag|And an obsession with fashionable underwear. ]]
* [[Good Morning, Crono|Good Morning Link]]: Link is first seen having a dream where Fi tells him that his destiny is awaiting him. Then he has a [[Catapult Nightmare]] from which he awakens to see Zelda's Loftwing.
* [[Gosh Hornet]]: Deku Hornets and their nests can be found in Faron Woods. If they aren't caught or chased away with the bug net, they swarm around Link and sting him. [[Video Game Cruelty Potential|Their nests can be shot down with a slingshot]], by the way. Or grabbed with the Beetle and dropped on enemies.
* [[Green Aesop]]: A ''very'' effective example: The Timeshift Stones provide a stark contrast between the desert region of the present with the lush green mining area it used to be.
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* [[Heroic BSOD]]: Groose suffers two that last an extended period of time, but he eventually snaps out of them and finds the courage to aid Link in his quest.
* [[High Altitude Battle]]: Interspersed throughout the game.
* [[Hijacked Byby Ganon]]: {{spoiler|Inverted. [[The Reveal]] that Ganon is the reincarnated hatred of Demise means he retroactively hijacks everything Ganon has ever done}}.
* [[Hoist Byby His Own Petard]]: Some enemies provide ways for you to use their weapons against them. You can pick up arrows shot by Bokoblin Archers that missed their mark and shoot them back. There's also using Koloktos's [[BFSBlade of Fearsome Size]] against it. Another optional example would be {{spoiler|reflecting the final boss's [[Sword Beam|sword beams]] with your Bug Net.}}
* [[Holy Hand Grenade]]: The [[Stab the Sky|Skyward]] [[Sword Beam|Strike]] is said to be made of divine power.
* [[Horse of a Different Color]]: The Loftwings.
* [[Hundred-Percent100% Completion]]: Way more dense than most Zelda games. And deconstructed in some ways. Getting all the heart pieces and heart containers still leaves you missing two hearts, which can only be filled by using two life medals (which takes up 1/4 of your active storage space). Getting every item means obtaining it and then upgrading it 1-2 times. A lot of classically useful Zelda items, like large quivers and bomb bags, will spend the game wasting away in the item check because carrying them takes up one of 8 pouch spaces, and it's plenty easy to find refills for your weapon stocks in the world. Also, interestingly, some of the mini games don't help at all towards getting you 100% completion: no matter what score you get on the bamboo cut or bug catch, you'll only get treasures or rupees. Finally, in order to get the Hylian shield, the game's best shield, you have to stop the [[Boss Rush Mode]] one round before completion; going into the final round results in you getting rupees and forcing you to start over if you want the shield.
* [[Identical Grandson]]: [[The Legend of Zelda: theThe Wind Waker (Video Game)|Beedle]] and [[The Legend of Zelda: Twilight Princess|Madame Fanadi]] are apparently descended from citizens of Skyloft.
* [[If My Calculations Are Correct]]: Fi throws out odds-of-success percentages at nearly every opportunity (almost always 85% or 90%). Usually combined with [[Captain Obvious]].
** Used creepily in one of the only times she uses an absolute percentage. {{spoiler|Just before the final boss when she tells you that you have a 0% chance to return if you cannot defeat him.}}
** Used hilariously in the ''other'' time she uses an absolute percentage. {{spoiler|When encountering birds called Guays, Fi mentions that being hit by one of their droppings will have a 100% chance of causing you intense aggravation.}}
* [[Implied Love Interest]]: Link and Zelda. Arguably the strongest one in the entire series, only shadowed by ''[[Spirit Tracks]]''. In fact, the only thing that prevents people from declaring them an [[Official Couple]] are the [[No Hugging, No Kissing]] of the game.
* [[Insurmountable Waist-Height Fence]]: [[Averted Trope|Averted]] [https://web.archive.org/web/20120817000619/http://wii.ign.com/articles/117/1175200p1.html for the first time in series history.] Link performs maneuvers around obstacles automatically, and can run up and grab cliffs higher than he is.
** There are still fences that give him problems for no real reason, though.
* [[Interchangeable Antimatter Keys]]: A ''Zelda'' staple, this one is still played completely straight. Dungeons are smaller and not all of them have keys, but the ones that do work this way.
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* [[Interspecies Romance]]: Scrapper has [[Snark Knight|nothing but snark]] for Link but is very, very eager to carry anything if "Mistress Fi" asks him. Since Fi takes orders from Link, it all works out.
* [[Ironic Echo]]: After completing the Earth Temple, Impa chastizes Link about not coming to Zelda's aide, even stating how late he was in rescuing her from when she was kidnapped. Then, after clearing the next dungeon, Link comes to Impa's rescue just as she's under attack, allowing you to choose an option for Link's response to a shocked Impa. One of the options is "Am I late?"
* [[Item Crafting]]: Link can bring collected treasures to a smith in a Skyloft bazaar to get his items upgraded, similar to Linebeck's wagon trade in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''. A different NPC can also improve potions.
* [[Item Get]]: Repeatedly [[Lampshaded]]:
** When Zelda first gives Link the sailcloth, she notes how silly his behavior is. Later, when Link gets the Goddess Harp in the middle of an action scene, the item description tells you what it is, then notes, "but there's no time to admire it!"
** And then there's when you learn the final part to the Song of Hero. {{spoiler|The [[Item Get]] music suddenly stops, Link has a gaping face, the description says "You learned the final part to the Song of Hero...", ''and then'' the game performs its [[Disney Acid Sequence]].}} A nod to a similar [[Crowning Moment of Funny]] happening in ''[[Twilight Princess]]''.
* [[In -Universe Game Clock]]: A variant. A day and night system is employed, but it is only triggered when Link goes to bed. NPC schedules are different, and there are enemies in Skyloft to go with them, including [[Cats Are Mean|demonic cats.]] You can't fly at night, however.
* [[The Joys of Torturing Mooks]]: Sure those Technoblins are pains to beat at times. But once you complete the Sandship, you find a group locked up in the brig. And you can kill them without any fear of them hurting you in return.
* [[Jump Scare]]: The first encounter with a Remlit at night.
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* [[Kleptomaniac Hero]]: Lampshaded and defied. Opening a cupboard in someone else's house yields a message that doing so is impolite, not that the game actually stops you. Ultimately, however, Link won't steal from people except for the Piece of Heart he finds in Zelda's cupboard.
* [[Law of Chromatic Superiority]]: Link's Loftwing is "special" because it's red, the implication being that [[Red Ones Go Faster|it's faster than the others.]] Pipit, during the prologue, won the Wing Ceremony last year, but thanks his lucky stars Link's "red terror" wasn't involved.
* [[Leaning Onon the Fourth Wall]]:
** It's the 25th anniversary of Skyloft's Knight Academy, which coincides with the 25th anniversary of the ''Zelda'' franchise.
{{quote| ''"Today is a special day for many reasons, but it is also 25th anniversary of our fine institution."''}}
** Fi's talk about "a legend that will be forged by your own hand" in the intro has ''three'' referents: to Link's role in turning the Goddess Sword into the Master Sword, to Link's eventual possession of the Triforce of Courage, and to the player's use of Wii Motion Plus.
** "That ends the story I'd like to call the Legend of Groose.''
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* [[Le Parkour]]: The dash mechanic allows for Link to run up walls and generally have much more maneuverability, at the expense of stamina.
* [[Lethal Lava Land]]: Eldin Volcano.
* [[Letting the Air Out of Thethe Band]]: Travelling from the top of the Ancient Cistern into the basement causes the previously airy music to drop off into more sinister tones.
* [[Levels Take Flight]]: The entire overworld.
* [[Lightning Can Do Anything]]: {{spoiler|Demise}} uses lightning as a way for making his sword like the Master Sword, which also includes using it like a Skyward Strike when [[A Worldwide Punomenon|fully charged]]. {{spoiler|This [[Hoist Byby His Own Petard|ends up being his undoing, however,]] as Link can do the same.}}
* [[Limited Wardrobe]]: As usual, Link spends most of the game clothed in his traditional green garb, after a brief early-game romp in his Skyloft civvies. But aside from the one costume-change, Link never changes his clothes. He is even shown ''sleeping'' in his daywear, even when that involves wearing chain mail to bed.
* [[Literal Surveillance Bug]]: The Beetle, of course. You can inspect areas with it, retrieve distant items, carry bombs and other objects after the first upgrade, and accelerate and go far with further upgrades.
* [[Little Miss Almighty]]: Inverted with {{spoiler|Zelda being the mortal incarnation of the Goddess Hylia. As part of a [[Batman Gambit]] to rid Demise, Hylia gave up her divinity in the hope to aquire the power of the Triforce to tip the scales of war in her favor. However she has no memory of this as Zelda until it was awakened by Impa and her visit to the temples.}}
* [[Look Onon My Works Ye Mighty and Despair]]: By hitting the timestones in the Lanayru Desert, you can see how an advanced [[Magitek]] civilization worked in the green lands in the past. In the present, it's a barren wasteland and all the [[Cute Machines]] are rusted piles of scrap.
* [[Lost Woods]]: Faron Woods, the first area Link visits after dropping down to Hyrule. [[Call Forward|It even has an area called]] "Lost Woods".
* [[Love Triangle]]: Three Type 4's happen in the game:
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* [[Made of Good]]: The Gratitude Crystals are made of [[Shaped Like Itself|crystallized gratitude]].
* [[Magic Music]]/[[Magic Dance]]: By means of the harp and Fi's dancing. Ghirahim too has a rather goofy one near the end of the game.
** In which he [[Leaning Onon the Fourth Wall|hums his own theme song.]]
* [[Match Maker Quest]]:
** Cawlin asks you to deliver a love letter, but the girl's interested in someone else. You can either deliver it, or dispose of it by giving it to [[Getting Crap Past the Radar|the weirdo in the bathroom that needs paper]]. {{spoiler|It ends badly for him either way.}}
** In another sidequest, you have the option to either return the affections of the Item Check girl or turn her down cold.
* [[Maybe Ever After]]: {{spoiler|The game ends with Link and Zelda reunited, with apparently both of them deciding to stay on the surface, instead of returning to Skyloft, and starting a new life together. But in spite of this, as well as the strong hints of mutual romantic feelings between the two going way back prior to before Link's journey began, a [[Relationship Upgrade]] is... not ''quite'' confirmed, merely ending with them holding hands with the Triforce between them on the Goddess Statue}}.
* [[Mercy Mode]]:
** This game gets a [[Super Guide]] for those who are having trouble.
** After losing to a boss, Fi offers additional hints about how to beat it.
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* [[Minigame Zone]]: Fun Fun Island.
* [[Mole Men]]: The Mogmas, the large-armed inhabitants of Eldin Volcano.
* [[Mood Whiplash]]:
** The Ancient Cistern switches from a serene area filled with bright gold colors and pretty plants to a sinister area filled with dark purple colors and zombies. To make it more specific - you go from a golden Hindu-esque heaven area and then ''descend into hell''.
** Before that, we have the [[Dark World|Silent Realm]], where if Link gets spotted, the calm ambience is replaced by a [[Hell Is That Noise|cacophonous]], ''[[Silent Hill]]''-inspired industrial musical piece as the [[Humongous Mecha|Guardians]] try to [[Death Is Cheap|shatter his soul]].
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* [[Multi Mook Melee]]: [[Invoked Trope|Invoked]] by Ghirahim when he tries to stall for as much time as he can to ensure he can {{spoiler|complete the ritual to revive Demise before Link can catch up}}.
* [[Mundane Utility]]: A horizontal Skyward Strike beam is an excellent way to cut large swaths of grass quickly.
* [[Musical Gameplay]]:
** Just like in ''Twilight Princess'' , whenever you strike enemies successfully, a musical sting plays. Special mention goes to the Ghirahim battles, because the stings are played by actual orchestra instruments.
** ''Skyward Sword'' is the first ''Zelda'' game to feature fully dynamic background music, executed very much like ''[[Banjo -Kazooie]]''. As you pass from the present to the past in Lanayru Desert, for example, the music seamlessly gains more percussion and a stronger melody. Dungeon music also starts out bare but has instruments added the farther along you are to completing it.
* [[My Sensors Indicate You Want to Tap That]]: Fi can do exactly that. Played straight when {{spoiler|if you go through Peatrice's subquest by returning her love,; she notices the effects of Peatrice's looks on Link and Peatrice's love for him, advising Link to avoid touching the subject with Zelda}}. InFi also does it in a roundabout way when she decides that every good news about Zelda's fate is likely to lift Link's spirits.
* [[Mythology Gag]]: Sweet mercy, there's quite a few, to the point that [[Mythology Gag/Video Games/The Legend of Zelda: Skyward Sword|we made a separate subpage for them.]]. Considering how many of these there are in the game (to the point that reviewers have pointed it out), it only makes sense that the game comes during the series's [[Milestone Celebration]].
** [[Never Say "Die"]]: [[Averted Trope|Averted]] completely. {{spoiler|The villain is even named [[Names to Run Away From Really Fast|Demise]]!}}
* [[Never Say Die]]:
** [[Averted Trope|Averted]] completely. {{spoiler|The villain is even named [[Names to Run Away From Really Fast|Demise]]!}}
** During your rematch with Ghirahim, he implies much more than [[Cold-Blooded Torture|just killing Link]], and even tops it off by saying that he'll dye the strings of fate with Link's blood, with the word "blood" bolded in red text for emphasis.
* [[New Game+]]: Hero Mode, which doubles the damage and health of enemies and removes normal heart drops.
** To compensate, not only do bugs and treasures carry over from the original file, but {{spoiler|the Goddess Sword [[Disc One Nuke|starts off with a full-strength Skyward Strike, including shorter charging.]]. Have fun picking off Bokoblins and Stalfos from a distance.}}.
* [[Nice Job Breaking It, Hero]]: Um, Link, {{spoiler|is it a good idea to leave a functioning and extremely conspicuous time portal out in the open like that?}}
* [[Night of the Living Mooks]]: One of the later dungeons introduces a type of enemy called Cursed Bokoblins, which are pretty much zombie Bokoblins.
* [[Ninja Pirate Zombie Robot]]:
** Scervo, the robo Stalfos pirate onboard the Sandship, and serves as the mid-boss. That's right -- a pirate robot who's weathered and decayed enough to look like a mechanical zombie.
** {{spoiler|You fight another one, Dreadfuse, in Sky Keep, the [[Very Definitely Final Dungeon]]}}.
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** In [[Harder Than Hard|Hero Mode,]] there are no heart drops until you get the Heart Medallion, so a significant portion of the game, the only way to restore your lost health is through potions, fairies, or sitting/sleeping away the damage (and there are no chairs or beds in dungeons). Even better, enemies deal double damage throughout the game, making dodging and defending crucial.
** The [[Boss Rush]] in Hero Mode is [[Up to Eleven|just plain nuts]]. You want to get the indestructible Hylian Shield? Be prepared to face 8 consecutive bosses, each dealing double damage (2-4 ''full hearts'' per hit), with no heart potions available or any way to regenerate hearts between fights. Your skill at damage avoidance is your only protection. {{spoiler|You ''can'', however, drink a fully-upgraded Guardian Potion ''right before'' activating the rush, and you will be invulnerable through as many fights as you can manage while it's still in effect.}}
* [[No-Gear Level]] / [[Stealth -Based Mission]]:
** A late-game segment of Eldin Volcano has you blown off course by an eruption and captured by the Bokoblins. While you immediately get back the Mogma Mitts, six of your items are scattered throughout the region, while the rest are all in the same spot.
** To a lesser extent are the {{spoiler|four}} trials in the Silent Realm, where you must collect items while avoiding harm by the local Guardians or the various scouts which will alert them.
* [[No Hugging, No Kissing]]:
** {{spoiler|[[Squee|Link and Zelda do hold hands at one point, however]], which actually may be a [[Mythology Gag|nod]] to the ending of ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.}}
** There is one moment when it's subverted. The moment when {{spoiler|Zelda wakes up from her slumber and falls down, Link catches her just in time. The next shot looks like Link is hugging her dearly}}.
* [[Non Lethal Bottomless Pits]]: Now literally non-lethal. You're still sent back to the very spot you were before falling into one, but you no longer take damage from it.
* [[Nonstandard Game Over]]:
** {{spoiler|[[Apocalypse How|If The Imprisoned manages to reach the Sealed Temple before you can defeat and reseal it.]]}}
** The giant boulder in the Earth Temple.
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* [[Obviously Evil]]: {{spoiler|[[Big Bad|Demise]].}}
** Subverted with Batreaux, who is a giant winged demon, lives in a creepy-looking house accessed by shoving a gravestone with a devil-head symbol on it, seems to have kidnapped a screaming child, etc. but is actually a nice guy, a total wuss, and he and the child were having a "who can scream the loudest" contest.
* [[Oh Crap]]:
** A brief one at the beginning. After Link wins the Bird Statue, Zelda sees him and excitedly jumps off the edge of Skyloft. The look on Link's face as he swoops in to catch her says it all.
** And then again when he skydives to the Sealed Grounds, {{spoiler|only to see Groose diving down on top of him. And ''he'' doesn't have a sailcloth.}}
* [[Ominous Latin Chanting]]: Plays during part of the intro movie, then more distinctly and dramatically during the last two boss fights.
* [[One-Man Army]]: After spending the whole game kicking asses, {{spoiler|Link fights entire armies of bokoblins, on his own, before defeating [[Big Bad]] Ghirahim in a duel to save Zelda.}} And he did it [[Crowning Moment of Awesome|in a row]].
* [[Orchestral Bombing]]: The game's soundtrack is composed largely (but not entirely) of orchestral music. Hajime Wakai (''Wind Waker'') and [[Koji Kondo]] are in charge of compositions, with [[Mahito Yokota]] (''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' and [[Super Mario Galaxy 2 (Video Game)|sequel]]) as the orchestration director, so expect to hear plenty.
* [[Orange-Blue Contrast]]: The Silent Realms. Orange when you're being hunted; blue when you're safe.
* [[Origins Episode]]: Among other things, this game explains the origins of the Master Sword, {{spoiler|and explains that [[A Plague Onon Both Your Houses|Demise]] is the reason for Ganon[[Spell My Name Withwith an "S"|(dorf)]]'s existence.}}
* [[Our Monsters Are Weird]]:
** The boss from the Earth Temple, Scaldera. "Made of lava" is the most adequate descriptor, but even that doesn't do the creature justice.
** The game really seems to be taking this [[Up to Eleven]] in relation to series standards. One especially weird boss, [[Eldritch Abomination|The Imprisoned]], is nothing but a massive mouth and legs covered in black feather-like scales. Only on later battles he gets more body parts as the game progresses {{spoiler|and at the end, [[Bishonen Line|turns into a humanoid creature only about twice as big as Link]]}}.
* [[Pals Withwith Jesus]]: {{spoiler|Zelda}} may be Hylia reincarnated, but she is still Link's friend.
* [[Parental Abandonment]]: With the exception of Pipit, Zelda, and Peatrice, all of the Knight Academy students have no on-screen or even mentioned parents.
* [[Personal Space Invader]]: Chuchus' sole method of attack is to attach themselves to Link, requiring the player to struggle free of them. Several other enemies such as [[Scary Scorpions|Arachas]] are also prone to this.
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* [[Pokémon-Speak]]/[[Verbal Tic]]: The Kikwi Tribe in Faron Woods, capping off sentences with their own name or some variant of "kwiii."
* [[Poor Man's Substitute]]: One type of Bokoblin {{spoiler|during [[The War Sequence|the final charge]] to save Zelda}} attempts to imitate Ghirahim's running slash. He fails. [[Funny Moments|Miserably.]]
* [[Portal to Thethe Past]]: The Gates of Time connect the present era to the ancient past. And on a much smaller scale, the various Timeshift Stones throughout the Lanayru Desert reveal just how fertile the desert was in the ancient past (within their area of effect, at least).
* [[Possession Implies Mastery]]: [[Averted Trope|Averted]]. Link can use a sword and fly his Loftwing because he's been training to do so for years. And on a meta level, thanks to the Motion Plus control, Link's swordsmanship (at least in terms of posture) is just as good as that of the player.
* [[The Power of Hate]]: {{spoiler|It is explained after the final battle that Ganon, the antagonist of several previous installments in the series, is the manifestation of the hatred of Demise, who curses the descendants of the first Link and Zelda to forever fight his incarnation of hatred}}.
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** Enemies that can only be defeated using items that aren't as easy to replenish show up a lot sooner (this now includes shields, since they break).
* [[Randomly Drops]]: Aside from the usual rupees and/or hearts that defeated enemies drop, they also sometimes drop monster loot (claws, fangs, etc.) which the player can use to upgrade Link's equipment at Skyloft's bazaar.
* [[Real Time Weapon Change]]: Accessing your Item menus does not pause the action, so if you need to switch an item in the middle of a fight, you'll have to do so quickly. It's actually [[The Legend of Zelda: Phantom Hourglass|the second]] game in the series to feature this.
* [["The Reason You Suck" Speech]]: Impa gives Link a short one when they first meet because he was late to come to Zelda's aid.
* [[Recurring Boss]]:
** Ghirahim, who first appears as the boss of the game's first temple, and by the end of the game has been fought in three separate battles.
** The Imprisoned, which is also fought three separate times. {{spoiler|Four, if you count the final fight in its true form as Demise.}}
* [[Red Eyes, Take Warning]]: Some enemies, such as Keese, Staldras or Moldarachs, have eyes that turn red just before they attack.
* [[Redshirt Army]] / [[Zerg Rush]]: {{spoiler|To hold Link off during the ritual to revive Demise, Ghirahim}} summons one of these. The majority of the Bokoblin are easily killable, not even blocking. Ghirahim even acknowledges that they're all probably gonna die on Link's sword, but he needs enough time to complete the ritual and warns what he'll do if they fail. And almost all of them are red, the weakest versions (and a [[One-Hit-Point Wonder]] to your fully-upgraded Master Sword).
* [[Reincarnation]]:
** In this game, {{spoiler|Zelda is the mortal reincarnation of the Goddess Hylia.}}
** {{spoiler|Ganondorf is implied to be incarnation of Demon King Demise's hatred, who cursed Link and Zelda's successors to an eternal circle of war between good and evil.}}
* [[Remixed Level]]: Some areas of the game change significantly as the game progresses, and have to be visited several times.
* [[Reset Button]]: The Sandship dungeon gets destroyed during its respective [[Boss Battle]]. Not five minutes later, the robots tell you they already completed repairing it at the shipyard. Justified by one of the robots saying they could only repair it so quickly because of Nayru's flame.
* [[Ridiculously Cute Critter]]:
** The Remlits... during the day, that is. You can make them stay cute at night too through a sidequest.
** The Kikwi also count.
* [[Ring Out Boss]]:
** The {{spoiler|first phase of the third}} fight against Ghirahim works like this. You have to knock him back off the edge of several [[Floating Platforms]] and initiate a (not so) "Fatal Blow" to deal damage.
** Also Scurvo and Dreadfuse, who you have to knock to the edge of their respective planks to damage and eventually defeat.
* [[Rivals Team Up]]: {{spoiler|This is what eventually happens between Groose and Link.}}
* [[Rock of Limitless Water]]: The town of Skyloft has a magic island spring that floats just above it and supplies the river with an infinite amount of water.
* [[RPG Elements]]: Beyond [[Item Crafting]], there are "Medals" that Fi tells you about, which work in about the same fashion as Badges in [[Super Mario RPG (Video Game)|the]] [[Paper Mario (Video Gamefranchise)|Mario]] [[Mario and& Luigi (Video Game)|RPGs.]] Due to the more complex world, expect a lot of this trope.
* [[Rule of Three]]: A series staple (the whole Triforce mythology; Link, Zelda, and the [[Big Bad]]'s respective roles).
** Terrestrial Hyrule has three main areas: [[Lost Woods|Faron Woods]], [[Lethal Lava Land|Eldin Volcano]], and [[Shifting Sand Land|Lanayru Desert]]. There's loads of variation ''within'' those areas.
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** {{spoiler|You fight Ghirahim three times. Same for the Imprisoned, though technically you fight him a fourth time after his return to normal form, Demise.}}
** {{spoiler|Demise becomes vulnerable to attack after three back-to-back shield bash parries.}}
* [[Saharan Shipwreck]]:
** The Sand Ship dungeon. {{spoiler|Subverted whenever the [[Time Travel|Timeshift Stone]] is in use.}}
** Another example (or two, it's hard to tell) can be seen at the Pirate Stronghold.
* [[Sand Is Water]]: Literally at the Lanayru Sand Sea, where the effect of the Timeshift Stone in the Skipper's boat transforms the vast ocean of sand into water as you move along.
* [[Scary Scorpions]]: Moldarach, boss of the Lanayru Mining Facility.
* [[Scenery Asas You Go]]: Some sections of the Lanayru Mining Facility qualify, with Timeshift Stones in moving minecarts restoring platforms from the past as it rolls along. The game even takes it that one extra step with ancient ''enemies'' who come back to life whenever a Timeshift Stone passes by.
** [[Up to Eleven|Taken to the absolute extreme]] in Lanayru Gorge, which demands platforming, combat, climbing, grappling, and switch-activating as you go. ''All in one run.''
* [[Scenery Porn]]:
** [httphttps://wwwweb.archive.org/web/20130303183527/http://zeldawiki.org/File:SS_Scenery_.jpg Just take a gander at this.] It helps that the visual style was directly based on the paintings of [[wikipedia:Paul Cezanne|Paul Cézanne.]] As shown on the E3 demo, the player can spend a good time just admiring the scenery from above thanks to the beetle.
** [http://www.youtube.com/embed/StXfwq4GU3g?rel=0 This presentation video] showcases that, not only is the world freaking huge, it's also impossibly ''gorgeous.''
** The effect is enhanced by a noticeable filter in the background, which makes things far into the distance look like an impressionist painting. It is beautiful.
** The scenery is also much more detailed and interactive. For example, you can stab pumpkins and fling them at other denizens of Skyloft.
** There are a handful of seats that when used the camera would zoom out and let the player simply look at the scenery. If an NPC is standing nearby, he'll usually talk to Link meanwhile.
** The game's aesthetic design is so impressive that [https://web.archive.org/web/20130513225928/http://www.zeldadungeon.net/2012/01/allegories-in-architecture-the-ancient-cistern/ a fan can meticulously analyze a dungeon (spoiler warning) and point out the allegory to] [[wikipedia:The Spiderchr(27)Spider's Thread|a 1918 Japanese short story]] by visual presentation ''alone''.
* [[Schizo-Tech]]: And unlike previous titles, the tech is contemporary and not only in ruins.
** Special mention goes to the wooden sailship with electric generators and a cloaking device.
* [[Schmuck Bait]]:
** In {{spoiler|the Ancient Cistern, there are Silver Rupees in the Buddha statues palms. Trying to get them causes the hands to close on you. A lesson in greed from the Buddha perhaps? Although you can easily snag these through the use of the spin manuver.}}
** When you first enter the Lumpy Pumpkin, you see a nice shiny chandelier with an even shinier Heart Piece on it (as well as a couple of Rupees). And there are multiple warnings not to shake stuff lest you jar the thing loose. Yeah...
* [[Sealed Evil in Aa Can]]: Ghirahim's master is "The Imprisoned" (aka the Demon King), which breaks out of its can at certain points throughout the game and Link is required to seal it back in.
* [[Sequence Breaking]]: This game is rife with them.
** The Back-in-Time glitch <ref>A recurring glitch since the GC Zelda outings, enabling the player to access game areas in ''the Title Sequence'', and with SS, to save and load at the same time to get spawned in usually out-of-bounds... or otherwise interesting areas.</ref> is back.
** One can easily skip 99% of the {{spoiler|Zombie Basement of the Ancient Cistern}} dungeon, via various tricks, to get to the rope leading to the way out of this floor, mere seconds after entering it from the "elevator": a glitch back-flip, getting knocked on the top of the wall getting thrusted by an enemy attack, or while attempting a fatal blow.
** Better yet, you can clip through walls thanks to your trusty clawshot physics. It has been used by someone to clip through the floor of a room within one of the Fire dungeons, then again clipping through lava to the exit.
* [[Shaped Like Itself]]: In-universe. Fledge [[It May Help You Onon Your Quest|gives you a gift]]. He helpfully explains, "It's an Adventure Pouch. It's for... adventures."
* [[Shield-Bash]]: One of Link's moves to counter a blow, also able to expose the enemy to attack or reflect projectiles at the attacker.
* [[Shielded Core Boss]]: The Koloktos battle consists of repeatedly stripping away the colossus's arms to expose its central core as each phase of the battle progresses. Later, during the final battle against Ghirahim, he summons a [[BFSBlade of Fearsome Size|large claymore]] as his weapon, and the only way to damage him is to first break through his sword by striking it at the correct angle; fail to do so completely and Ghirahim simply repairs the blade with a snap of his fingers.
* [[Shifting Sand Land]]: Lanayru Desert.
* [[Ship Tease]]: The developers really push for Link/Zelda in this game, although the [[No Hugging, No Kissing]] makes it a little bit frustrating too.
** Shortly before the game was released, they drove the point home with a trailer ''officially'' entitled as the [http://www.youtube.com/watch?v=mR6tYh4IL9w romance trailer.]
* [[Shock and Awe]]:
** Several enemies in the Lanayru region use electricity-based attacks. Even one variation of the Bokoblin, the Technoblin, uses an electroshock weapon similar to a stun baton. They even electrocute you if they block your swings. The prevalence of electrical attacks means that for the first time in the series, there are situations where the [[Elemental Rock-Paper-Scissors|wooden shield is preferable to the traditionally superior iron shield]], as the former does not conduct electricity. (Of course, once it's available [[Adam Smith Hates Your Guts|and you can afford it]], the Sacred Shield family resists both fire and electricity and throws in curse resistance and gradual auto-repair to boot, rendering both of the other families of shield obsolete -- as long as you don't actually ''break'' it, because it's not as durable. And the Wooden Shield can still lodge Bokoblin arrows for you to use yourself, which the other shields can't.) Also, the debut of Thunder Keese means that Keese are now yet another example of [[Fire, Ice, Lightning]], although Ice Keese don't actually appear in this game.
** {{spoiler|Demise electrifies his sword and can use electrical attacks.}}
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* [[Sidetrack Bonus]]: The game's dowsing feature makes it easy to decide whether to move forward and advance the plot or explore sidepaths. But most of these offshoots just lead to a [[Door to Before]].
* [[Sissy Villain]]
* [[Skele -Bot 9000]]: Scurvo and Dreadfuse.
* [[The Sky Is an Ocean]]: [[Downplayed Trope|Downplayed]]; sky exploration ''is'' similar to exploring the Great Sea from ''The Wind Waker'', but height actually matters when trying to get to the islands.
* [[Sliding Scale of Content Density vs. Width]]: [[Word of God]] says that the game was deliberately made to be Denser in contrast with the Wider approach taken with ''Twilight Princess''.
* [[Small Secluded World]]: Skyloft. There's some sort of barrier between it and Hyrule preventing contact between them. Link uses the Goddess Sword to break through it during his adventure.
* [[Speaking Simlish]]: Here and there, but especially apparent with Fi.
* [[Spell My Name Withwith an "S"]]: Fi fluctuated between "Phi" and its current name (spelled closer to "Fie") quite frequently until [[Word of God]] said it was Fi.
* [[Sphere Factor]]: Link must [[Eye Scream|knock out the eye of a giant statue]] and use it to traverse a sea of lava in the second dungeon.
* [[Spirit World]]: The Silent Realms are blue versions of sections of the surface where Link's disembodied spirit must pass a trial.
* [[The Spock]]: Fi leans towards this.
* [[Sprint Meter]]: Holding down the A button allows Link to sprint (including a short distance up walls). The same meter serves other purposes, such as when climbing vines or shimmying across ledges.
* [[Stab the Sky]]: It is an actual gameplay mechanic this time around; it charges energy into Link's sword for extra damage, executing [[Sword Beam|Sword Beams]] and other techniques.
* [[Stalked Byby the Bell]]: In the Silent Realm trials, collecting Spirit Tears gives you only 90 seconds before the [[Humongous Mecha|Guardians]] start chasing you again. The flower on the upper-left corner of the screen serves as your timer, wilting one petal at a time.
* [[Start of Darkness]]: The game touches upon the origin of Ganondorf, further explaining his motivations for being evil, even though Ganondorf himself doesn't actually show up.
* [[Storm of Blades]]: [http://www.youtube.com/watch?feature=player_embedded&v=5_j-5Um_Ha8 One of the NA commercials] involves this trope.
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* [[That Makes Me Feel Angry|That Makes Me Feel Furious! Outraged! Sick With Anger!]]: Ghirahim says this during his first conversation with Link.
* [[Terminator Twosome]]: {{spoiler|After the Imprisoned is permanently dealt with in the present thanks to the Triforce, Ghiraham resorts to [[Make Wrong What Once Went Right|going into the past]] and awakening his master then with Zelda's soul (from the present day) as a sacrifice. Link follows, but is too late to prevent the unsealing of Demise.}}
* [[Theme Naming]]: While most of the Skyloftians names are based on birds, the Mogma have names that are based off of precious metals and minerals.
* [[Theme Tune Cameo]]: {{spoiler|"The Song of the Hero"}} is a recognizable mix of the series' main theme.
* [[Those Two Guys]]: The two Mogmas (Ledd and Cobal) Link meets the first time he goes to Eldin Volcano show up repeatedly around the area.
* [[Thriving Ghost Town]]: Skyloft is a Thriving Ghost ''World'' with one floating island maybe 300 feet across and a few small rocks, with a total sustainable population of less than 30. And unlike previous Zelda games, where there were several small towns within travel distance in a larger world, Skyloft has no contact or means of travel to anywhere else. [[Fridge Logic|Marrying your twice-removed cousin is about the best you can hope for in this world.]]
* [[The Ugly Guy's Hot Daughter]]:
** Zelda.
** Also Pumm's daughter Kina.
* [[Time Limit Boss]]: Whenever [[Sealed Evil in Aa Can|The Imprisoned]] breaks free, you have to defeat it before it reaches the top of the pit. There's even a meter onscreen showing how far it has left to go.
* [[Timey-Wimey Ball]]: As with most series that have time travel this one isn't without some confusion. The timestones certainly don't help matters.
* [[Trauma Inn]]: Sleeping in beds will restore your hearts, although it's about the least efficient way to do so; there are only several beds in the entire game, found only in houses owned by [[NPC|NPCs]] in the sky.
* [[True Art Is Realistic]]: The fan backlash when this game first came out, accuses '''Skyword Sword''' of this trope, mainly because of the graphics.
* [[Trying to Catch Me Fighting Dirty]]: In the second round of the Wing Ceremony, Groose and his posse drop the sportsmanship crap and start throwing eggs at you.
* [[Turns Red]]: Another staple; most boss battles have at least two distinct phases. When fighting Ghirahim in particular, although he begins the battle unarmed, once he tires of taking hits from Link's sword he'll summon his own weapons and start fighting back.
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* [[Turn Undead]]: Brandishing the Sacred Shield causes Cursed Bokoblins to cower and flee.
* [[Two-Teacher School]]: Along with a chef, headmaster and sword instructor, there are only two actual teachers at the Knight Academy. [[Justified Trope|Justified]] since there's [[Thriving Ghost Town|only eight students.]]
* [[Ugly Cute]]: Lanayru Ants. At least according to the in-game descriptions:
{{quote| "A desert insect that is often found in swarms. Has a face that's so ugly it's cute."}}
* [[Uncatty Resemblance]]: Loftwings tend to have similar "hair" as their owners. Groose's has his pompadour, for example.
* [[Understatement]]: When Fi analyzes Yellow Chuchus, she warns that if you get stunned by their [[Shock and Awe|electricity]] they will try to eat you, which she says is "unpleasant."
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** The Kikwis, at least, seem to be a bit scared of Fi the first time they see her.
** The people of Skyloft are pretty phlegmatic about {{spoiler|the numerous structural changes Link causes to the floating island throughout his adventure}}. It might be forgiven that they don't notice {{spoiler|the never-before-seen door that appeared at the base of the huge statue of the Goddess,}} what with {{spoiler|Zelda's dad}} trying to {{spoiler|cover up her disappearance to avoid causing a panic, as the events involved fulfill the beginning parts of an apocalyptic prophecy,}} and the appearance of {{spoiler|the Columns of Light that lead to the surface}} can be explained as something made easily visible to the player that isn't necessarily visible to the inhabitants of the game. Around the time {{spoiler|lighthouses start shooting [[Frickin' Laser Beams]]}} and {{spoiler|the Sky Keep is revealed only minor observations are made by the people}}. Not until {{spoiler|after it plummets to the surface}} do people finally start noticing something's up.
* [[Variable Mix]]:
** Music in dungeons adds or drops instruments as you move from room to room. Most notably, when entering the radius of a Timeshift object, the music becomes more lively and complex. Battle music fades in when you approach an enemy and gains drums when you lock on.
** Special mention goes to Groose, pretty much ''any time'' he's on screen the music currently playing includes his [[Leitmotif]].
** Multistage boss battles also provide variable themes, usually adding instruments or otherwise increasing the intensity as you pogress.
* [[Video Game Cruelty Potential]]:
** You can reject Peatrice's advances in her sidequest and get the gratitude crystals from her dad instead. [[Player Punch|You'll feel like absolute crap if you do, though]]. Especially since there's [[Cruelty Is the Only Option|no way to let her down gently.]] You either return her feelings completely or call her "just a shopkeeper."
** The Remlits of Skyloft are this year's model of Cucco, but oddly enough they only attack you ''before'' you give them a few good flays. You can also toss them off the edge of Skyloft, but they'll just fly back with their ears.
** You can kill butterflies with your sword if you aim your swing right.
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* [[Walk the Plank]]: A variation; Link fights Scurvo on the Sandship, and makes him walk a narrow corridor until he falls off the end. {{spoiler|The same goes for the similar Dreadfuse in the Sky Keep.}}
* [[The Wall Around the World]]: The impenetrable cloud cover that separates Skyloft from the surface. It apparently only applies to humans, as items that have fallen to the surface are the center of some sidequests.
* [["Wake -Up Call" Boss]]: The first time you meet Ghirahim in the Skyview Temple. Flailing your sword won't get you far.
* [[Warp Whistle]]: Bird Statues act as one of these, as you're be able to warp to any activated statue, a la ''Majora's Mask.''
** Doesn't apply to those found in dungeons, though you can use them to immediately leave the dungeon.
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** ''Ballad of the Goddesses'' is particularly egregious, as we never hear the version shown in the trailers. Not even once.
* [[We Have Reserves]]: When Ghirahim {{spoiler|[[Zerg Rush|sics a huge army]] on Link, he shouts to his minions that he doesn't care if they all dive onto Link's blade, as long as they buy him the time they need. He also mentions they shouldn't be afraid of being killed by Link, but of what [[Fate Worse Than Death|he will do to them if they fail.]]}}
* [[What Happened to Thethe Mouse?]]: Despite Captain Skipper's wish to be reunited with his deactivated family and restore his ship, and despite his ship {{spoiler|is shown fully repaired after the related boss battle and the end credits}}, it's never made clear if, and how, Skipper managed to fulfil his wishes.
* [[What the Hell, Hero?]]:
** When you enter the Lumpy Pumpkin, the camera centers on a chandelier that holds several rupees and a Piece of Heart. Kina tells you not to try to retrieve them. There are signs posted upstairs telling you not to slam around too much up there, lest the chandelier fall. So is it any wonder when Pumm and Kina become furious with Link when he knocks it down, anyways? Even the other patrons feel bad for him, knowing how deep he's just gotten himself in it.
** Beedle also gives you one if you decide to leave his shop without buying anything. He complains about how you being on the airship makes it heavier and thus making him have to pedal harder, and the fact that you didn't buy anything pisses him off so much that he unceremoniously drops you out of the shop via trap door. This becomes a touch annoying if you buy nothing only because you [[Adam Smith Hates Your Guts|lack the Rupees. And most of the stuff he sells is really expensive, too]]. This becomes even more annoying when you do buy something from him, then exit and come back in (without getting off the ship, mind you) just to see if there's anything new. If there isn't and you try to leave, he'll act as if you hadn't bought anything and drop you off all the same, even if you just paid him 1,200 rupees for that pouch pocket. However, sleeping in the bed in Beedle's shop will refresh the inventory, and if you've bought anything before sleeping, he won't drop you off the ship when you leave.
* [[Whip It Good]]: One of Link's items is a whip, the [[The Legend of Zelda: Spirit Tracks|second game in a row]] to feature one.
* [[Wizarding School]]: Link and Zelda attend one early in the game, complete with a flying school-sport (only on birds instead of broomsticks). It's more of a Knight School, but the basic archetypes are there.
* [[World in Thethe Sky]]: Where this incarnation of Link lives.
* [[Your Princess Is in Another Castle]]:
** The first part of the game consists of Link traveling from dungeon to dungeon looking for Zelda only to find out that he'll need to look for her in the next dungeon.
** Link gets {{spoiler|the Triforce}} and uses it to {{spoiler|finally stop the Imprisoned for good}}. It looks like it's the end... except Ghiraham still has another plan up his sleeve.
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{{reflist}}
[[Category:The Legend of Zelda (Franchise)]]
[[Category:Action Adventure]]
[[Category:Wii]]
[[Category:Fantasy Video Games]]
[[Category:The New Tens]]
[[Category:TheVideo Legend Of Zelda Skyward SwordGame]]
[[Category:VideoThe Game]][[Category:PagesLegend withof Zelda: commentSkyward tagsSword]]
[[Category:HottipThe markupLegend of Zelda]]
[[Category:TheVideo LegendGames of Zeldathe (Franchise)2010s]]
{{DEFAULTSORT:Legend of Zelda: Skyward Sword, The}}