The Legend of Zelda: Twilight Princess: Difference between revisions

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The game featured a realistic graphics style that had been eagerly anticipated by fans since ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. The main gimmick is that Link can (eventually) shapeshift at will between his Hylian and wolf forms in order to solve puzzles and pass obstacles. The game also features more complex character development than most other titles have had (Link, in particular, has an actual life before the whole story starts), attempted to include a bit of moral complexity (primarily [[Dark Is Not Evil]]) and is the first to feature a character with near-full voice acting (Midna, even though it's just [[Speaking Simlish|random gibberish]]).
 
Despite these innovations, ''Twilight Princess'' sticks firmly to the [[Strictly Formula|series formula]] of "Gather first set of [[Plot Coupon|Plot Coupons]]s, Master Sword, gather second set of plot coupons, final dungeon." Defenders point out that every game in the series (even the acclaimed ''Ocarina Of Time'') has followed this formula, while critics argue that on this occasion the formula was detrimental to the game. It has also been criticized for having the most blatant example of [[Hijacked by Ganon]] in the series. However, this formula is done much differently in ''Twilight Princess'' in regards to function, as the dungeons have nothing to do with unlocking the Master Sword or awakening Sages, as they did in previous titles. The game is also unusual in the ''Zelda'' canon for having no "magic" bar - indeed, magic has far less of a role in this game than in any other title. There isn't even any real [[Magic Music]], with the only music-creating interface (Howling) being mostly one-time things.
 
The game's dual-console release is something of a coincidence. Originally developed solely for [[Game Cube]], its development cycle took so long that the Wii was preparing to launch by the time it was done. So a hasty port was made to add ''Twilight Princess'' to the Wii's launch line-up, with the addition of motion controls for the sword and bow so that a swing of the Wii Remote would swing Link's sword. While this was great advertising, Nintendo hit a [[Spanner in the Works]] when they remembered that Link is left-handed, unlike a good 90% of the human race. Their fix was to flop the ''entire game'' left-to-right so that Link would hold his sword in the same hand as most players (ironically, the Wii Remote was the only controller in the [[Console Wars]] that was fully ambidextrous up until the release of Kinect and [[PlayStation]] Move).
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** Midna's probably in there somewhere too, at least until she {{spoiler|deliberately breaks the Mirror of Twilight so that Hyrule and her realm can never again be connected... just as she's being whisked back through the portal}}.
** [[Funny Background Event|It's very background, but if you look for it, it's quite funny.]] After Colin is injured saving Beth's life, blonde Beth and dark-haired Luda become rivals for the right to take care of him.
* [[BFGBig Freaking Gun]]: Auru whips out a cannon held like a rocket launcher near the end.
* [[BFSBlade of Fearsome Size]]: Several enemies have one.
** Most notable are the Darknuts with the large claymore they initially fight with. Once their armor has been stripped off, they throw it at you before pulling out a more sensibly-sized sword. Sensible in that given the Darknut's size, it's almost as big as you are. The Death Sword miniboss is an enormous floating meat-cleaver thing, {{spoiler|wielded by an invisible ghost boss}}.
** There's also the one {{spoiler|with which the Sages attempted to kill Ganondorf, which Ganondorf uses in the final duel}}
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* [[Down the Drain]]: Lakebed Temple, with its stairwell-shifting waterfalls.
* [[Dr. Jerk]]: Dr. Borville in Castle Town.
* [[Dual-Wielding]]: Once Link obtains the second Clawshot, it becomes the "Double Clawshot" -- one—one on each hand.
* [[Duel Boss]]: Several: Four instances with [[Recurring Boss|King Bulblin]] (two of which even resemble jousting matches!), a couple of times with a [[Elite Mook|Darknut]] and, of course, the final duel with Ganondorf.
* [[Due to the Dead]]: After {{spoiler|Ganondorf finally dies, Zelda is seen standing behind Link with her hands folded and her head bowed. The implication is that she's praying for the soul of her departed enemy.}}
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** When they find out that the Mirror of Twilight is broken, the Sages tell them about where the missing Mirror Shards are. Good thing the fourth shard is still in its place, so they only have to find three more.
* [[Gaiden Game]]: ''Link's Crossbow Training'' takes place in the world of this game, with many of the same settings and enemies.
* [[Game Breaking Bug]]: A flaw in the Wii version's programming can make the game Unwinnable because an NPC wouldn't leave an area to advance the plot. Nintendo gave out replacement discs if the faulty ones were sent in. ([https://web.archive.org/web/20140804141132/http://zelda.wikia.com/wiki/The_Legend_of_Zelda:_Twilight_Princess_Glitches#Oocca_Cannon_Glitch There is a way to fix it through the use of save file copies.])
** There's also the bug which, if you save and quit at the wrong time, causes the game to reload with you on the wrong side of a [[Broken Bridge]] with no way to cross.
* [[Getting Crap Past the Radar]]: The black parts of Midna's upper body? They're not clothes. Yes, she's pretty much [[Innocent Fanservice Girl|naked]].
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* [[Ghost Town]]: The Hidden Village north of the Bridge of Eldin, which you visit during your quest to help regain Ilia's memory.
* [[Giant Space Flea From Nowhere]]: The Twilit Bloat.
* [[Girl in the Tower]]: [[The Man in the Iron Mask (1998 film)||The deposed Zelda]] is found in the highest tower of Hyrule Castle.
* [[Girlish Pigtails]]: Agitha.
* [[Go Back to the Source]]: Link has to return the Master Sword to its pedestal in order to gain access to the Temple of Time.
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* [[Last Villain Stand]]: After the Twilight has been purged from Hyrule and is unlikely to return, Zelda has been freed, and Hyrule Castle destroyed, Ganondorf does it twice, first on horseback and then on foot.
* [[Leaning on the Fourth Wall]]: During an early cutscene, Midna hums a bar from her own theme song.
* [[Leitmotif]]: Zelda's Lullaby, Midna's theme, Oocco's theme...
** AndZelda's theLullaby, Midna's theme, Oocco's theme... The overworld theme, which could be considered Link's theme as well. Especiallyand since, if you listen closely, you can hearis a variation on the [[The Legend of Zelda (video game)|original game]]'s overworld theme in it!.
** Zant and the Twilight Realm has one, too. Listen to Zant's theme and then listen to the BGM for Twilight-covered Hyrule.
* [[Lethal Chef]]: Eating Coro's soup actually damages Link's health (usually; sometimes it will heal him a tiny bit).
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* [[Meta Guy]]: Malo [[Lampshade Hanging|lampshades]] Link's [[Instant Expert]] skill at archery, among other things.
* [[Money for Nothing]]: Easily the worst offender of the Zelda series. The player is left with a full wallet several times and a lot of items can be obtained by cutting grass, breaking pots, opening chests, and killing enemies. What makes ''[[Twilight Princess]]'' the top contender is that if the player finds a chest containing a purple (50) or orange (100) rupee and has no room for it, then Link puts it back and closes the chest. If one wanted [[One Hundred Percent Completion]], then one would have to make room in Link's wallet by purchasing items or using the Magic Armor to drain rupees and then open the chest.
* [[Mythology Gag]]: A Goron in town at one point says [[media:itsasecrettoeverybody_4684itsasecrettoeverybody 4684.png|"It's a secret to everybody."]]
** The cowl on Zelda's black robes, which covers the lower portion of her face, is speculated to be a shout-out to Sheik's face mask in ''Ocarina of Time''. The robes even appear to bear an image similar to the Sheikah eye.
** More obviously, several songs from ''[[Ocarina of Time]]'', the Song of Healing from ''[[Majoras Mask]]'' and the [[Warp Whistle|Ballad of Gales]] from ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' return as the songs of the golden wolf.
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** Continuing the ''A Link to the Past'' nods, the Temple of Time is in ruins in the Lost Woods, en route to the state it is in that game: reduced to the Master Sword's pedestal.
** A more [[Dramatic Irony|ironic one,]] but the music from OOT that plays when you escape Ganon's Castle plays when... Ganondorf himself attempts to escape.
* [[Narrative Shapeshifting]]: After the first segment in Hyrule Castle, Midna briefly shapeshifts into screaming images of Ilia and Colin to get Link to help her. A bit of [[BigNon LippedSequitur Alligator MomentScene]] since she could easily have made the point without doing it and never displays this ability at any other point in the game.
* [[Nostalgia Level|Nostalgia Section]]: The Temple of Time can be entered through its door. [[The Legend of Zelda: Ocarina of Time|Yes, THAT Temple of Time,]] right down to the background music. Now the actual dungeon...
* [[Not Quite Dead]]: Nice job defeating {{spoiler|Armagohma}}, Link, strike that [[Badass]] [[Victory Pose]] and -- whoaand—whoa, hold up!
** Also {{spoiler|Ganondorf. You expelled him from Zelda? Hooray! Oh, wait, now he's transformed into a gigantic beast Ganon. But we slice open his old wound, and he's dead! Oh, damn, now he's some kind of spirit thing. But wait, [[Heroic Sacrifice|Midna will sacrifice herself to blow him up with magic!]] Wait... Son of a... Now he's just regular Ganondorf on a [[Cool Horse|demon horse]]. Okay, we finally made him a Light Arrow pin cushion, he is so de... OH COME ON! [[I Am Not Left-Handed|Now he takes out the sheathed super sword]] and you know you're boned.}} This is also subverted {{spoiler|at the very, very end. You stick a sword in his chest, but Ganondorf stands up looking ready to beat your unarmed ass.... and then keels over and dies.}}
** {{spoiler|Well, not so much "keels over" as "[[Died Standing Up|just stands there]]".}}
* [[Not So Fast Bucko]]: Congratulations! You've restored all the Light Spirits, banished the Twilight from Hyrule, and recovered those [[Plot Coupon|three thingies]] Midna was looking for so you can match the power of -- waitof—wait a minute, did {{spoiler|Zant just throw them all away? And nearly kill Midna with light? And Link's trapped in his wolf form ''again''}}? (And come to think of it, where's that Master Sword you usually get?)
* [[The Obi-Wan]]: The Hero's Shade, who crosses this with [[Spirit Advisor]], [[Shout-Out|and breathes rather audibly]], just like another [[Star Wars]] character...
* [[One-Hit Kill]]: The Mortal Draw Secret Technique, which requires you to have your sword in its sheath and not lock-on to an enemy. Tap A once an enemy draws near, and any non-[[Elite Mook|Darknut]] enemy close to you who isn't defending right that second will be instantly killed. If an enemy still has health left but is knocked down, you can [[One-Hit Kill]] it with the [[Finishing Move|Ending Blow.]] Lastly, as Wolf Link, you can use a [[Charge Attack]] by virtue of having Midna with you in which she spreads an energy field. After the field is fully formed, any enemies within it will be run through in rapid succession by Link once you release the button, unless there are physical barriers blocking some opponents.
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* [[Speaking Simlish]]: Midna, and also Shad in the scene where the Sky Cannon is discovered.
* [[Spin-Off]]: ''Link's Crossbow Training'' takes place in the Hyrule presented in this game, with many of the same adversaries.
* [[Spoiled Sweet]]: [[Cloudcuckoolander|Agitha, Princess of Bugs]]. She's got a lavish house and [[Impossibly Cool Clothes]], [[Rich Idiot With No Day Job|has no day job]] (to be fair, she's ''ten''), and spends Rupees like water -- butwater—but she rewards Link with Rupees for the simple task of bringing her golden bugs, her dear little friends, and appears to not have a malicious bone in her body. Aww.
* [[Spoiler Opening]]: An illustration in the instruction manual (which happens to be the same one used at the top of this article) reveals {{spoiler|Midna's true form}}.
** Not that you would be able to realize that until you got to the point in the game revealing said surprise.
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** Also Plumm. '''Yes.''' It is cemented with the cliché [[Tsundere]] line when she gives Wolf Link a Piece Of Heart for breaking the high score of 10,000 points in her minigame.
* [[Training Dummy]]: Link shows off his sword skills for the village children using a conveniently placed scarecrow outside his house. This is really a tutorial for the player.
* [[Transformation Trinket]]: Halfway through the game, Midna notes that the combination of the Master Sword and the thing Zant embedded in Link's forehead to keep him in wolf form effectively gives the player the ability to shapeshift at will -- howeverwill—however, Midna retains the final say on whether or not she'll allow the player to do so (such as if other people are nearby).
* [[Triumphant Reprise]]: {{spoiler|Lock swords with Ganondorf.}} His normally ominous and imposing theme will flatten, as if left speechless, before taking on a progressively more heroic and triumphant tone as you overcome him, ending in a '''very''' pleasing climax when you throw him off, before the theme returns to normal.
* [[Tron Lines]]: Loads of it. Most of it comes from the Twili, but some come from other sources.
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* [[The Unfought]]: The pair of large Shadow Beasts with round, silver masks, seen flanking Zant in some cutscenes. Beyond those cutscenes, they don't show up anywhere in the game.
* [[Unusable Enemy Equipment]]: Averted with the boomerang and the [[Epic Flail|ball and chain]].
* [[Unusually Uninteresting Sight]]: Generally averted, as there are only a few human characters that don't freak out in terror at the sight of Wolf Link, and Midna does not allow you to transform in areas where other NPCs will see him. But you're otherwise free to transform in front of animals, monsters or bosses, who simply don't care. The animals in particular tend to think wolf Link is rather cool -- acool—a squirrel in Ordon specifically says that Link smells "like the trees of Ordon" (while one of the ranch's cuccos tells him that "You stink like the guy from the ranch").
* [[Verbal Tic]]: Ashei ends most of her sentences with "...yeah?" regardless of whether they actually qualify as questions.
** This is somewhat of a [[Running Gag]] by now, as she shares this trait with [[The Legend of Zelda: The Wind Waker|Gonzo]] and his descendant [[The Legend of Zelda: Spirit Tracks|Alfonzo]].
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[[Category:Wii U]]
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[[Category:{{PAGENAME}}The Legend of Zelda: Twilight Princess]]
[[Category:Video Games of the 2000s]]