The Legend of Zelda: Difference between revisions

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* [[Infinity+1 Sword]]: The Magical Sword in the first game, the Level 2 Sword in ''[[Links Awakening]]'', Biggoron's Sword in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', and the Great Fairy's Sword in ''[[Majoras Mask]]''.
* [[Insurmountable Waist High Fence]]: Though Link has no problems at all with ladders, steep mountain trails, and vine-covered walls, he is unable to pass man-made fences without the aid of his horse.
** [https://web.archive.org/web/20120817000619/http://wii.ign.com/articles/117/1175200p1.html However], this gets averted in [[Skyward Sword]], where Link is actually able to move around it automatically. [[And the Fandom Rejoiced]], indeed.
* [[Interchangeable Antimatter Keys]]: A staple of the series since Day One. The first [[The Legend of Zelda (video game)|two]] [[Zelda II: The Adventure of Link|titles]] even had keys that worked in ''any'' dungeon.
* [[Interface Spoiler]]: If there are empty spots in your item and quest menu, rest assured that they will be filled up later on. Notably [[Averted Trope|averted]] in ''[[Oracle of Seasons]]'' and ''[[Oracle of Ages]]'' in which you get several more item spaces than you actually need, and ''[[Twilight Princess]]'', where the item menu is a circle where the items are evenly spaced, and the quest menu puts all the [[Plot Coupon|Plot Coupons]] in one space where they float around. ''[[Links Awakening]]'' actually has more items than inventory spaces-- one has to be traded away for another (and traded back if you need it again, as buying a new one will make the game [[Unwinnable]]).