The Legend of Zelda: Difference between revisions

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(Import from TV Tropes TVT:Franchise.TheLegendOfZelda 2012-07-01, editor history TVTH:Franchise.TheLegendOfZelda, CC-BY-SA 3.0 Unported license)
 
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* [[Conservation of Competence]]: The Hylian Royal Guards may very well be one of the worst military forces in this world or any other. When they're not brainwashed and attacking Link (in which case Link slaughters them in droves), they're either standing around, walking back and forth in pointless patrols, or being slaughtered in droves by whichever villain the game features. They have lost every war they have ever fought and never once made a significant contribution to Hyrule's salvation. Their supposed leader, Princess Zelda, by contrast, seems to have gotten more powerful over the course of the series. This eventually leads up to situations like the ones in ''Spirit Tracks'' and ''Twilight Princess'', in which Zelda is a potent sorceress and archer while the guards are incompetent morons whose uselessness is repeatedly lampshaded.
** In Twilight Princess, if you run through Hyrule Castle town in wolf form, the guards will circle around you, but every one of them is shaking and cowering like mad, and if you make a move they all scream and go running like crazy.
* [[Continuity Snarl]]: ''The timeline'', at least until the revelation in the 25th anniversary artbook of [http://kotaku.com/5869993/this-might-actually-be-the-official-zelda-timeline the master timeline thus far]. As the article puts it, it's like someone pulled random scattered pages out of ''three'' mega-[[Door StopperDoorstopper]] Hyrulean history books<ref>for separate histories, no less</ref> and then shuffled them. While Professor Nintendo finally saw fit to step in and show us which page goes where and give us a number of chapter titles, the snarl ''will'' reemerge whenever a new game is released, as its place in the timeline is viciously fought over.
** [[Continuity Creep]]: While there is an official timeline, evidence of its existence and of connections between the games' histories didn't really emerge until after Ocarina of Time, after which it began to increase. Even then, [[Continuity Lock Out]] isn't a much of a problem, as the same factors that made sorting out the snarl without [[Word of God]] impossible ensure that even reference-heavy continuity-heavy games also work perfectly well as standalones.
* [[Cosmic Keystone]]: The Triforce. To a lesser extent, the Master Sword.
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