The Magic Candle: Difference between revisions

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* [[The Chosen One]]: Lukas (the party leader in the main trilogy).
* [[The Corruption]]: The Blight in ''The Magic Candle III''.
* [[Death Is a Slap Onon The Wrist]]: As long as at least one party member with enough Sermins (Resurrect is very expensive to cast) and enough memorized copies of the Resurrect spell survives the fight, you can bring everyone back to life.
* [[Dialogue Tree|Dialogue Trees]]: Ask anyone about Name, Job or Rumors, and ask any merchant about "Shop". "Code words" are automatically learned; you can ask NPCs who might know about information related to code words once you've learned them.
* [[Game Breaking Bug]]: The Apple II version of the first game had a fatal bug which caused it to crash if you tried to leave the city of Sumruna.
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* [[Vancian Magic]]: A character who has a spellbook (they're expensive; Wizards start with one) and non-zero Magic skill (Elves, Wizards, and a few Humans including the party leader) can "memorize" copies of that spell. When the spell is cast, the copy vanishes, but the next one pops into memory if there is any reserve stock of that spell.
* [[Weapon of X-Slaying]]: The sword "Dreadslayer" in ''The Magic Candle II'' is, as its name suggests, exceptionally effective against dreadknights.
* [[We Cannot Go Onon Without You]]: The game ends if the party leader dies in combat and you lack the means to resurrect them immediately afterwards.
* [[Witch Species]]: Wizards. While outwardly indistinguishable from humans, they have a [[Wizards Live Longer|much greater lifespan]] and are the most magically capable and [[Squishy Wizard|martially inept]] of the remaining races of Deruvia. (Whether they are more magically capable than the Eldens is never revealed.)