The Magic of Scheherazade: Difference between revisions

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* [[Ancestral Weapon]] - The last, most powerful weapons in the game are your ancestor Isfa's weapons.
* [[And the Adventure Continues]] - Each of the heroes turns down the offer of reward and luxury to instead continue their time traveling adventures. Alas, see also [[Vaporware]].
* [[Anti -Grinding]] - You can only level up so much in each chapter before having to move onto the next.
* [[Arabian Nights Days]] - Despite the time travel premise, the setting always stays firmly in Arabian fantasy world territory (though sometimes an Arabian fantasy world with robots!).
* [[Bad Future]] - In the third chapter, the ice demon Troll is threatening to bring about eternal winter. When the heroes travel 30 years into the future to recruit an ally, they find that it's already happened.
* [[Baleful Polymorph]] - {{spoiler|Coronya, who's actually a magically transformed Scheherazade.}} Also several combat spells which can change the target into hamburgers, milkshakes, dolls, exploding rockets, and more.
* [[Bunny Ears Lawyer]] - Pretty much all your otherwise-capable allies have their own crazy quirks, with Coronya and Faruk as the straight men trying to keep the rest of them focused.
* [[But Thou Must!]] - Most of the dialogue options asking if you will or won't save the world.
* [[Catgirl]] - Coronya
* [[Chickification]] - Sadly, {{spoiler|once she's returned to her human form, Scheherazade proves far less interesting than Coronya, and she ends up becoming [[My Girl Back Home]] at the end of the game}}.
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* [[Take Over the World]] - Sabaron's villainous motivation.
* [[Team Mom]] - Coronya, whose role in the intermission cutscenes between chapters usually involves trying to manage the rest of the team's bickering and keep them all focused on saving the world.
* [[Tongue -Tied]] - {{spoiler|Coronya, who'll lose her soul if she reveals her true identity.}}
* [[Too Awesome to Use]] - The five Great Magic spells, in theory. Although they're immensely powerful spells that disappear after one use, most of them are really only useful in the game chapter they're found in (and there's always the [[Good Bad Bug]] workaround for completionists).
* [[Total Eclipse of the Plot]] - The Alalart Solar Eclipses occur periodically, tinting the screen dark, enabling the Great Magic spells, and causing a variety of other effects (by virtue of allowing the blue star Airosche to shine during the daytime). The eclipse also figures into the backstory, as a trigger for the time gates and {{spoiler|as the only time that Goragora can be defeated and the Dark World sealed}}.