The Minion Master: Difference between revisions

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== Fighting Game ==
 
* To a certain extent, Captain Olimar is one of these in ''[[Super Smash Bros.]]''.
** King Dedede summons an army of Waddle Dees, Waddle Doos, and Gordos to swarm the stage for his final smash in ''[[Super Smash Bros.|Super Smash Bros. Brawl]].''
 
== Hack And Slash ==
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* Carrier cruisers and carrier capital ships from ''[[Sins of a Solar Empire]]'' acted as [[The Minion Master]] by fighting primarily through their strikecraft wings. They would produce, transport and, in case of capital ships, provide supporting abilities for their strikecraft and fleet in general. The cruiser carriers were, in fact, completely unarmed apart from their strikecraft wings, while capitals would also have some self-defense armament. All capital ships would gain squads as they leveled up, but carrier capitals would, obviously, always field the most squads.
* You play as a Minion Master in ''[[Pikmin]]'' and ''Pikmin 2''.
* The Yuri faction in ''[[Command and& Conquer|Red Alert 2: Yuri's Revenge]]'' counts by proxy through [[Mind Control]]. The Yuri clone can control one enemy unit at a time, the Psychic Tower can control ''three'', the Mastermind can control an ''infinite'' number of enemies (but takes damage after four), and both of its Superweapons are designed to take the enemy's units and add them to your own. They also get the Cloning Vats, doubling every trained infantry unit.
* Carriers in ''[[Starcraft]]'' can send out up to eight tiny, lightning-quick Interceptor drones each to pepper any enemy that comes near. Every Zerg player counts too.
* ''[[Sacrifice]]'' basically makes an RTS of Minion Masters fighting it out.