The Very Definitely Final Dungeon: Difference between revisions

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** As a bonus the dimensions are distorted inside, though you only get to find out when it is already firmly established as The Very Definitely Final Dungeon.
** It's also the only place in the entire game where simply standing on a tile can boost one's magic power or defense. Before then, only mundane terrain like bushes could help with defense.
** Also worth noting are the Dragon's Gate in ''Rekka no Ken'' and the Dragon Temple in ''Fūin no Tsurugi''. [[Instant Awesome, Just Add Dragons|Have I mentioned that the Fire Emblem series really likes dragons?]]
* Interesting aversion from the original ''[[Persona]]'': The alternate path has you battle the Snow Queen, whose final dungeon is the school the kids go to, as she's really one of the teachers.
** ''[[Persona 3]]'' has also a middle aversion since the final dungeon is the only dungeon. Doesn't stop it from being difficult to reach the top, especially if it is the first play.(It also has the fact that most of the time, there timed barriers.)
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== [[Simulation Game]] ==
* The Electrosphere in the American version of ''[[Ace Combat]] 3 Electrosphere'' (and one of the multiple endings in the Japanese version), a stunning void space crisscrossed by infinite planes covered with shiny luminous grids, with a big green vortex on the background, where you must fight a really tough [http[wikipedia://en.wikipedia.org/wiki/SR-91_Aurora91 Aurora|UI4054 Aurora]] fighter. Fortunately, by that point you're already flying the mighty [http[wikipedia://en.wikipedia.org/wiki/X-36 |XFA-36A]].
** ''[[Ace Combat]] 5'' had you raid the entrance of and then fly into a giant underground tunnel with an enemy ace on your tail.
** ''[[Ace Combat]] Zero'' had you fly through a canyon with heavy anti-air fire, then into the interior of a dam.
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** ''[[Resident Evil 4|4]]'''s is a military base on a island (Dead Aim also does this, but with a different island).
** ''[[Resident Evil 5|5]]'''s is {{spoiler|Wesker's personal battleship, which is bursting into flames by the final segment}}.
*** And the ''final'' final showdown takes place {{spoiler|inside an [[Convection, Schmonvection|active volcano]].}}
* You always know when you're at the end of a ''[[Silent Hill]]'' Game - if the [[Bizarrchitecture]] and increasing grossness of the environs don't tip you off, the increase of monsters surely does.
** ''[[Silent Hill 1]]'': About 90% of the way into Otherworld. Order? Logic? Sanity? Causality? You wish.
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[[Category:Video Game Settings]]
[[Category:The Very Definitely Final Dungeon]]
[[Category:Trope]]