The Wandering You: Difference between revisions

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{{trope}}
Many of the [[Role -Playing Game|RPGs]] that don't show enemies beforehand on screen have a [[Random Encounters|random encounter]] rule which is activated when the player moves. Since there is a very good chance the player won't be running in circles ([[Level Grinding|unless they do that on purpose]]) the best way to make sure the player has many fights is to make them walk. A lot.
 
Some games have huge expanses of land seemingly built for this reason, although the overworld is noticeably shrunken. This essentially pointless space helps make the world realistically big, but seems to coincide with the point where the player sets the character on 'run'. Luckily, the advance of technology has made such trekking prettier, graphically speaking.
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