Theme Table: Difference between revisions

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== Literature ==
* ''[[Circle of Magic]]'': 4 siblings (by adoption), each with a type of magic they have, a teacher, a student (two for Daja), a lost family (or, in Tris' case, disowned), two books in which they ultimately save the day and a crisis they save it from, and a reason they don't fit in at Winding Circle.
* ''[[Keys to Thethe Kingdom]]'': 7 trustees, each named after a day of the week, suffering from one of the [[Seven Deadly Sins]], with a domain, a key, a part of the Will (corresponding to one of the Seven Heavenly virtues), a Dawn, a Noon, and a Dusk. Whew!
* ''[[Incarnations of Immortality]]'': 7 incarnations, each with a book, duty, way they're selected, and possibly some other things.
* ''[[Deltora Quest]]'': 7 tribes, each with a gem, city, guardian and dragon.
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* In ''[[Persona 3]]'' and ''[[Persona 4|4]]'', each of the major characters has a specific Tarot Arcana assigned to them that is usually reflective of their role in the story.
* In the ''[[Quest for Glory]]'' series, each of the original four games' settings is associated with a compass direction, a season, and an element. Game 3 doesn't fit the theme because it wasn't part of the original series plan.
* All over ''[[The Legend of Zelda]]''. As of ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', Link, Zelda and Ganon each possess a Triforce, with the powers courage, wisdom and power respectively, left by the three creator goddesses Farore, Nayru and Din respectively. Each of also correspond to a mystical pearl and, via their associated races (Kokiri, Zoras and Gorons respectively) a spiritual stone.