They Just Didn't Care: Difference between revisions

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{{trope}}
[[File:0418_Attack_of_the_the_Eye_Creatures0418 Attack of the the Eye Creatures.jpg|link=Attack of the The Eye Creatures|frame|[[Mystery Science Theater 3000|Brace yourself; it's all downhill from from here]].]]
 
{{quote|''"So, again, we see that the creative team has thrown up its hands and declared 'Screw it, I don't care.'"''|'''[[Atop the Fourth Wall|Linkara]]''' during his [[Countdown to Final Crisis]] review (part 2)}}
|'''[[Atop the Fourth Wall|Linkara]]''' during his [[Countdown to Final Crisis]] review (part 2)}}
 
'''This trope has been subject to misuse. Read the description before linking to this page or adding an example.'''<ref>You should always do this anyways</ref>
 
The lighting is so bad you can see the shadow of the boom-mike on the wall. The zippers and seams are visible on the [[People in Rubber Suits]]. The editing looks like someone [[Battlefield Earth (film)|playing with the wipe feature]] on Windows Movie Maker. There are times when you really start to wonder what is going wrong with a movie, in theory they should be trying to make the best product they can.
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But that's not what happens. A strange combination of the lack of money, time, expertise, enthusiasm and simple ''talent'' sabotages the production. This is when the production values of a work are just so far below what should be expected that you can't help but figure that "They Just Didn't Care."
 
Despite all of that, this trope is generally a mindset, and not one [[Tropes Are Not Bad|that is universally bad]]. If someone didn't care about one aspect of the production, the reasons may be that they were more worried about [[Bellisario's Maxim|something more important]]. Nearly every fan of [[Star Trek: TOSThe Original Series|the original]] ''[[Star Trek TOS|Star Trek'']]'' knows of the continuity flub of [[Star Trek II: The Wrath of Khan|Khan]] recognizing Chekhov when the Ensign didn't appear in the show until following season. Obviously it isn't a horrendous mistake to begin with and Nicolas Meyer admitted to not caring about that mistake. (A light dose of [[Fanon]] fixes it anyway.)
 
The trope name can be used as a [[Stock Phrases]], something that can be applied to a wide variety of issues. Examples for this trope are all about the production values. It is possible to "Just Not Care" in regards to other aspects of making a story, but we have another set of tropes for that. Compare:
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* [[Special Effect Failure]]
 
Compare [[The Problem with Licensed Games]], [[Video Game Movies Suck]], [[Trading Card Lame]], [[Fanon Discontinuity]], [[Macekre]], [[CowboyMedia BebopResearch at His ComputerFailure]] and [[Dub -Induced Plot Hole]].
 
Consider [[They Changed It, Now It Sucks]]; [[Fan Dumb]]; and [[Unpleasable Fanbase]], though, and know that every opinion on this site was written by some person you don't even know.
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{{quote|'''Tristan:''' "Don't be hating on my blackface, playa!"}}
* When ''[[Digimon Adventure]]'' was released on VHS in the UK, volumes 1-5 contained the first 15 episodes of the original series, but volume 6 skipped straight to ''[[Digimon Adventure 02]]''.
* This is why the anime adaption of ''[[The Girl in the Library: Until The Pure You Falls From Grace]]'' is more hated than the manga. Despite being produced by Pink Pineapple, it looks like it was animated by Queen Bee. They also simply took the images from the manga and simply made GIF animations out of them.
 
* This is why Queen Bee has such a bad reputation among hentai fans.
* A lot of hentai made by Obtain Future were just still images with some VA added to it. They were basically the Queen Bee of the early and mid-2000s.
 
== Comic Books ==
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* This trope seems to apply to the works of [[Seltzer and Friedberg]] in general, as they are so concerned with pumping out the next year's installment to lampoon ''the current crop'' of movies that their film trailers will feature scenes [[Shallow Parody|parodying the movie you are waiting to watch]].
* The second ''[[Swamp Thing (film)|Swamp Thing]]'' movie is of course, your standard case of [[Adaptation Decay]], but what's interesting is, the author of the novelization hated the script so much, he almost completely rewrote, drawing more from the comics, and making the tone more horrific. The producers were truly consistent with their just didn't care, as they were fine with the book.
* There's not really any need to throw in any examples, as [[Alone in the Dark (2005 film)|every]] [[Far Cry (film)|video]] [[Blood RayneBloodRayne (film)|game]] [[House of the Dead (film)|adaptation]] that Uwe Boll has ever made have little to nothing to do with the source material, just replaced with nothing but gratuitous sex, bad fight scenes, [[Special Effect Failure|horrible special effects]], and overall, ''is never able to get the story correct''. His excuse for not caring about the source is just ''baffling''.
{{quote|'''Uwe Boll''': You go for it, to please the game fans, but on the other hand if you have the hard core gamers, [[Boomerang Bigot|they live in their own world]]. And you cannot fulfill their ideas from a video game based movie, it's impossible. And to be honest, the real gamers are the typical download guys, right? They don't pay anything for movies, because they illegally download the movies. So why I should please these guys? I need the normal audience."}}
** Which is why Blizzard Entertainment's response to Boll's request for the ''[[World of Warcraft]]'' film rights should be exceptionally pleasing to ... just about everyone:
{{quote|"We will not sell the movie rights, not to you ... especially not to you."}}
* This is parodied in ''[[UHF (film)|UHF]]'' with the fake trailer for ''Gandhi II'', where Gandhi's character suddenly resembles [[Shaft]].
* The [[Film of the Book]] of ''[[The Dark Is Rising]]''. When the screenwriter freely admits he didn't even read the book, you know right off nobody cared. The director also admitted he hated fantasy, and the movie reflects their attitudes. Possibly the only person who ''did'' care was the kid cast as Will, who unfortunately [[Took the Bad Film Seriously]]. The result was a film that still holds the record for the fastest theater drop (that being the number of theaters that dropped it from their lineup after the obligatory three weeks). It also holds the distinction of having the second-weakest debut of any movie '''ever'''.
* Despite [[M. Night Shyamalan]]'s avowed fandom of the series ''[[Avatar: The Last Airbender]]'', [[The Last Airbender|his film]] adaptation of the series' first season might as well be called ''[[They Just Didn't Care]]: The Movie''.
** So M Night really, really pisses fans off by referring to himself as a huge fan of the series...despite changing everything to be "more realistic", including the name pronunciations to sound pretentiously Asian and the bending choreography to make the actions look more like spell-casting than martial arts. After that, he does not get to be [[One of Us]].
* How is Freddy resurrected after seemingly being [[Killed Off for Real]] (obligatory [[Sequel Hook]] notwithstanding) at the end of ''[[A Nightmare on Elm Street]] III: Dream Warriors''? Well, in ''Nightmare IV'' a dog pisses fire onto his grave. End of explanation. If that doesn't ''scream'' "they're not even trying anymore", nothing ever has.
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== Literature ==
* ''[[I Still Know What You Did Last Summer]]'' had a [[Novelization]]. And by "novelization", the writers just made a bunch of ''exact'' copies of the script, put a price tag on them and called them novelizations.
* ''[[The Inheritance Cycle]]''. No, the author himself put his (albeit incompetent) all into his series. In this case it was the ''editor'' who was lazy. Aside from making sure that nothing was mispelled there are tons of minor and major continuity mistakes, [[Purple Prose]] abound, and somehow didn't notice that a sentence containing the words "descended upwards" doesn't make any sense.
** The publishing company that picked up the series. Basically the CEO gave his kid a copy of the book, the kid said it was "okay" and instantly published the book as-is (and made sure it was released before the latest ''[[Harry Potter]]'' [[Follow the Leader|book]]).
* ''[[Mass Effect Deception|Mass Effect: Deception]]'' is the fourth ''[[Mass Effect]]'' novel, written by William C. Dietz. Despite not being part of the [[BioWare]] team, Dietz was contracted to write ''Deception''. What resulted was a book filled to the brim with poor characterization, numerous plot holes, terribly childish writing, and not several but dozens and dozens of contradictions to a well -established and consistantconsistent lore, all of which the previous novels avoided entirely. ''Mass Effect'' fans compiled [https://docs.google.com/document/d/1XBpMF3ONlI308D9IGG8KICBHfWKU0sXh0ntukv-_cmo/edit?pli=1 a list of the vast amount of mistakes], and BioWare has since essentially declared ''Deception'' non-canon.
 
== Live-Action TV ==
* Documentary series ''[[Wild West Tech]]'' includes some lackluster reenactments. The worst are the scenes where the actors are exchanging money. They are clearly using modern notes despite the fact that the scenes are set in the Old West. What puts this example over the top is that the same episode included a CG rendering of money appropriate to the era. They obviously had an example of period money, and but just didn't care enough to click "Print."
* In the second season finale of ''[[Robin Hood (TV series)|Robin Hood]]'', {{spoiler|Maid Marian was brutally murdered by Guy of Gisborne}} in a move that writer/creator Dominic Mingella described as an attempt to "rock the show" and "open up new storytelling possibilities." Translation: shock value. Interestingly enough, Mingella didn't stick around for the third season, being credited as a "creator" but contributing nothing to the script-writing or directing. The BBC obviously realised that the show had [[Jumped the Shark|self-destructed]], which led to a general attitude of "We Don't Care Anymore" for the broadcasting of the third season. There was very little publicity regarding the show (far less than previous seasons), the official website wasn't updated until a few days before the premiere, a "closed-mouth" policy seemed to be in place on the reasons behind {{spoiler|Marian's death}}, it was given a [[Friday Night Death Slot|terrible time-slot]], detailed plot synopses were released to the press which contained massive [[Spoiler|spoilersspoiler]]s, and the premature release of the DVD box set ensured that the final episode was leaked on [[YouTube]] a good three days before it aired on television (not that many people saw it on television anyway: [[The BBC]] [[Sports Preemption|pulled it in favour of tennis]] and plonked it on a different channel only a few hours before it was scheduled to air). The icing on the cake is the poor build quality of the DVD boxset, which along with the [[Vanilla Edition|minimal amount of extras]] further emphasises that series 3 was only shown at all just to [[Get It Over With|get it over and done with]]; it's quite possible yours has fallen apart on the shelf.
** Furthermore, the new batch of writers brought in for the third season clearly didn't bother to watch the previous seasons. Fan speculation is that they were simply handed a note that said {{spoiler|"Marian got killed"}}, since this is the only major plot-line that is [[Aborted Arc|carried over]] from the past two seasons (and even that is more of an afterthought than any kind of sustained story-line).
* The network that currently shows ''[[Top Gear]]'' in Australia has an editing policy that is best described as 'schizophrenic'. For the past few seasons, after the airing of the Australian version of the show (which may just be a coincidence), the British version has received numerous cuts to their airings. The thing is, there doesn't seem to be any definite logic or pattern to their cuts. They cut out the news most consistently, but have left it in on occasion, and have also at various times cut the Stig's power laps, the star in a reasonably priced car, and the Cool Wall (the last is particularly noticeable in the season 13 finale - when suddenly Hammond was stuck on top of a scissor lift at the end of the show for no apparent reason). Strangely, it doesn't seem they even have time constraints or advertisements to blame - entire ''episodes'' have been cut.
** Ditto the American broadcast, cut for time and commercials. Many of the cuts described above have happened, sometimes they only have half of the SIARPC (a particularly baffling example was cutting an anti-drunk driving PSA shown during one), and BBC America refuses to acknowledge that the first Stig ever existed. Most cuts, however, are to to cultural/political jokes or references that would be lost on American viewers.
* Near the end of the third season of ''[[Alias (TV series)|Alias]]'', the official [[American Broadcasting Company|ABC]].com recap included a plot point (the reveal that Vaughn had been brainwashed by Lauren) that was deleted from the episode (when the season was released on DVD, it was included in the deleted scenes, though). The summary was fixed a few hours later. In the next episode, Vaughn refers to "Whatever Lauren did to me," which was never revealed on screen. In the season finale, the cliffhanger involved Sydney being alerted to secret documents about how she was some sort of pawn. When Syd read the file about the CIA's secret "Project SAB-47" (SAB = Sydney's initials, 47 = the show's recurring magical number), created by her father, Jack, with a starting date of the day she was born, she cries, and then her father appears and tells her that he was hoping she'd never find that. The implication is that her life was some massive CIA project started by Jack. When the website recap went up, they included deleted plot points AGAIN, this time from shots of the documents that were deleted to not reveal as much in the cliffhanger. Again, the recap was fixed within a few hours. After a long wait (the new season was moved from September to January), the first half of the season premiere ends on the reveal that (spoilered because this actually was official continuity) {{spoiler|Jack recently killed her mother with CIA approval}}... even though they used the Season finale scene as a flashback, which the new reveal didn't make sense as an extension of due to the date and project name. The writers decided that it was the best move essentially because they thought that they wrote themselves into a corner by making Jack potentially too evil, and they did it as haphazardly as possible. The show had a ridiculous amounts of dropped plots and other weird stuff at various points, but the sloppiness over the course of these few episodes really made it look like they just didn't care.
** Oh, and then about half a season later, there was a two part episode where Sark went from knowing {{spoiler|that Vaughn killed Lauren}} in the first half to "learning" it in the second half and being shocked by the information.
* One example that straddles the line between They Just Didn't Care and [[Screwed by the Network]] is ''[[Power Rangers Wild Force]]''. The series was being produced when the franchise was bought by [[Disney]], so the former people in charge were gone, the new people in charge had no clue what they were doing, and the left hand didn't know what the right was doing. This caused ''Wild Force'' to be considered by the majority of fans the worst season ever. What parts that weren't directly lifted from the ''Sentai'' [[Hyakujuu Sentai Gaoranger|source material]] were flimsy, there was no direction, the acting was bad even by ''PR'' standards, and the writers gave the ''Zords'' more characterization than the Rangers.
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** When it was expected that ''[[Power Rangers RPM]]'' was to be the final series, the creators put out all the stops to make sure the franchise would end with a bang. It probably ''would've'' had the same effect ''[[Power Rangers in Space|In Space]]'' had in saving the franchise... had the TV networks not put it on five o'clock on Saturday mornings. Who is ''up'' at that time? Oh well, at least now Saban bought back the franchise...
** Of course, ''RPM'' is a positive case of They Just Didn't Care. Disney point-blank told the producer, "The show is ending, do what you want," which led to the creators to just swing for the fences. It didn't work to save the show (at least in Disney's eyes), but it did become one of the best ''Rangers'' seasons so far.
* [[American Broadcasting Company|ABC]]'s short-lived game show ''[[Set for Life]]'' omitted the ''qualifying rounds'' that determined how much each contestant would be playing for in the rest of the game — resulting in a lame ''[[Deal or No Deal]]'' knockoff with arbitrary cash values.
* When [[FoxFOX]] doesn't care, they ''really'' don't care -- notcare—not only did they [[Screwed by the Network|cancel]] the much-loved ''[[Wonderfalls]]'' and ''[[Firefly (TV series)|Firefly]]'' ahead of their time(s), but they aired their respective episodes out of order, leading to confusion and a lack of continuity.
* The writers of ''[[24]]'' notoriously admitted that they started each season with no idea where that season's complicated conspiracy plot would end up. This led to characters who would end up being in on the villains' plot being performed and written as though they were good guys, because it hadn't actually been decided that they were bad guys yet. Which, of course, led to them doing things that made absolutely no sense when you knew where their loyalties truly lied. Hey, why would you expect a series whose episodes are supposed to be taking place over the course of a single day to have tighter continuity?
 
 
== Professional Wrestling ==
* [[WCWWorld Championship Wrestling]] itself at the twilight of the [[Monday Night Wars]]. The management of the owning company Time Warner, as described in many books, despised professional wrestling and actively wanted it to do so badly that it had to be taken off the air. Ted Turner, who had been WCW's protector, had gotten older and lost his position of power after the AOL/Time Warner merger, and thus was no longer able to exert influence over it. Internally, WCW had no effective management, no bosses who were able to actually control the egos of the wrestlers and hand out effective punishments. Instead it was run by [[Vince Russo]], who chronically misunderstands everything about how pro wrestling works, and a bunch of smaller names who argued with each other and deliberately sabotaged the shows to keep anything besides their pet ideas from getting over.
* [[WWEWorld Wrestling Entertainment|At Wrestlemania XX]], a truly Godawful match between Bill [[Goldberg]] and [[Brock Lesnar]] occurred. Goldberg and Lesnar were, at the time, two of the biggest names in the WWE. However, both were also leaving the company, and thought they could phone in their last match, so instead of a great battle, the fans got a slow-paced, boring match.
** There's been a lot of discussion on why that match was so bad. The fans had started booing both men vociferously before the match even started, so neither likely felt inspired to perform. It's also been claimed that the WWE match planners deliberately designed the match to be as boring and shitty as possible in an attempt to sabotage their careers. Also, [[Stone Cold Steve Austin|Steve Austin]], who was more popular than either of them, was involved in the match as a referee because he wasn't in physical condition to work a match, but this irritated Austin fans who wanted to see him do stuff.
** A large part of the problem (tied in with the Austin thing above) was that Goldberg hadn't been on TV for a month prior to the PPV ([[Real Life]] contract dispute, [[Kayfabe]] suspension), which shot the build up to the match (which, up until this point, had been some of the best build up of any feud going that year) in the foot. This left Austin and Lesnar carrying the feud, making it more about Austin and Lesnar than Goldberg and Lesnar. Hell, it was more about Austin vs Goldberg (a long-wished dream match) than Goldberg vs Lesnar, leaving the whole thing dead in the water.
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* Interplay tried to cash in on its ''[[Fallout]]'' franchise by creating ''[[Fallout Brotherhood of Steel]]'', a knock-off of its successful ''[[Baldur's Gate: Dark Alliance]]'' series. The gameplay bore no resemblance to the original ''Fallout'' roleplaying games and made only passing references to the ''Fallout'' world. At the same time, Interplay canceled the highly anticipated ''[[Fallout: Van Buren|Fallout 3]]'' game and jettisoned its entire Black Isle Studios division, which had masterminded the real ''Fallout'' series. Fans reacted in outrage before the game even released, prompting the developers to insert a snarky [[Take That]] into the credits. The fans had the last laugh, however, when the game performed poorly and the company folded soon afterward. Interplay did recover from that... by selling the ''Fallout'' franchise to [[Elder Scrolls]] developer [[Bethesda Softworks]], who went on to release an actual ''[[Fallout 3]]'' game to enormous critical and commercial acclaim.
** The amount of negativity from the fans reached such heights that Interplay ''locked their own discussion board for the game'', possibly the only time ever that has happened with any game and developer.
* An unusual medium for an example is the ''[[VideoMadden GameNFL]]/Madden NFL'' franchise. It has had a bug for years on end that stops players in simulated games from getting tired, so the backups never play. This means that about five running backs break the all-time rushing record each season, and there are all sorts of other silly consequences. The makers cannot possibly be unaware of the bug, and they just don't care.
** That error is prevalent in a lot of sports games - backup goaltenders in hockey games and bench players in basketball and football don't play nearly as much in simmed games as in real life, because there's no such thing as a "day off" in the simmed version.
** The ''Madden'' games include injured reserve, a real NFL device which allows teams to open a roster spot by disqualifying an injured player for the rest of the season. In the game, unfortunately, placing a player on IR does not open a roster spot. It still prevents the player from seeing the field the rest of the year, making IR a worse-than-worthless feature. This has been pointed out to EA countless times and would seem a remarkably easy fix. The bug continues, however, and the only possible explanation is laziness.
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** This trope is becoming a dominant present-day interpretation of the unforgiving nature of older [[Nintendo Hard]] games.
** While we're on the topic of Marvel Comics games, ''Wolverine'' for NES. The title character ''loses health'' whenever he attacks using his adamantium claws. And not only is he vulnerable to attacks from others, the game doesn't even offer [[Mercy Invincibility]]. Oh, and his [[Healing Factor]] is [[Hyperactive Metabolism|powered by food scattered around the level]].
* The old ''[[Valis]]'' series was an epic tale of strong female [[Magic Knight|Magic Knights]]s with swords. Unfortunately, its original publisher went under and sold the rights to a porn game company. The resulting [[Hentai]] enraged fans and left everyone else cold.
* The ''[[Dawn of War]]: Soulstorm'' expansion was outsourced to another company that closed down partway into development, and then released anyway. The result was "[[Memetic Mutation|SPESS MEHREENS]]!", "[[Narm|We should take away their]] [[Narm|METAL BAWKSES!]]", and a few [[Game Breaking Bug|Game Breaking Bugs]]s including one that could result in infinite resources...''in multiplayer''. All this is understandable, if [[So Bad It's Good|hilariously awful]], but then there were things like having the ''only'' recurring character's voice actor still on staff and giving the role to someone else, then only having him grunt a few lines and leave. Or a backwater factory shipping out the oft-cited "[[Cool Tank|tank so big its guns have smaller guns attached to them and is only produced on the most technologically advanced planets in the galaxy]]" by the hundred (it isn't just game mechanics either. At the start of the said mission it is mentioned that there is a company of the said tanks deployed on the planet. Actually, getting three would be considered extremely lucky). Or, y'know, [http://www.youtube.com/watch?v=cO3MttgvHUY any of the script writing.] Of course, some have speculated that, because Iron Lore Entertainment -- theEntertainment—the company responsible -- wasresponsible—was closing down after all, they literally didn't care. Perhaps only the ex-staff know.
* The ''developers'' of ''[[Wild ArmsARMs 1|Wild Arms: Alter Code F]]'' cared. Agetec, the company that localized it in America, did not. Agetec picked up the rights to localize the English version a few months after the game was released in Japan (November 2003), a move that was welcomed by fans considering their work publishing the ''[[Armored Core]]'' series, which included [[Regional Bonus|adding extras that weren't in the Japanese release]]. A year later, no one had heard a word about any work that had been done with the localization and absolutely no word of a release date. Small details trickled out through one insider, but even he expressed frustration when the game was finally released in America, in November 2005...without voices (the Japanese release had grunts and shouts in battle, and vocals in a few songs, all of which were cut out entirely without any replacement dub), without fixing the [[Game Breaking Bug|Game Breaking Bugs]]s, without any extras (except a DVD of the first episode of the questionable-quality WA anime, ''Twilight Venom'')...and worst of all, a [[Blind Idiot Translation]] that was barely any better than the original game, and certainly wasn't up to the standard of 2005 [[PlayStation 2]] games. Agetec went mysteriously silent and didn't respond to any inquiries, even from the insider, as to how they managed to release a gutted version of the game after sitting on it for two years. Subsequent games in the series were localized by [[XSEED Games]], who are widely agreed to have handled the process better.
* Vergil mode in ''[[Devil May Cry]] 3: Special Edition''. While some may have been satisfied just to use him as a playable character, others were hoping for a complete deal - cutscenes showing Vergil's interactions with the bosses, fights against Dante, Vergil's own take on wielding the weapons Dante gains etc. Regrettably, the only cutscene on Vergil's side made sense only as part of Dante's story, with no pre- or post-bossfight cutscenes or gaining the bosses' weapons. The "Dante" fights were with a mere [[Palette Swap]] of Vergil, sometimes [[Fan Nickname|Fan Nicknamed]]d "Vante". It's playable, yes, and there is a certain amount of [[Squee]] to using Vergil... but it isn't exactly an expected complete package.
** Similarly, ''[[Mortal Kombat: Shaolin Monks]]'' has the unlockable characters of Scorpion and Sub-Zero, as well as the versus mode. While the two as well as the other playable characters in that mode do have their own movesets and fatalities, in cutscenes and in-game contexts they wind up playing the exact same roles as Liu Kang and Kung Lao, which means not only talking in their voices but such oddities as a cutscene where Sub-Zero conjours a hat out of nowhere to cut a clone of himself's eye. As for the versus mode, it has access to a good few of the characters in the game, but despite having full movesets programmed in for them (playable via hacking) certain characters like Kano, Goro, and Shang Tsung are not useable for no apparent reason. Also none of the characters playable in that mode besides Scorpion and Sub-Zero are usable in the story mode, again for no clear reason.
** Also true for the ''[[Castlevania]]'' games from ''[[Castlevania: Symphony of the Night|Symphony of the Night]]'' on, some of which have an extra mode allowing you to play with another character. True, the other characters have different sprites and movesets and require different playing strategies, but in those modes there aren't even cutscenes or dialogue, some gameplay elements are removed and some parts are unreachable. You could argue it presents a more traditional, [[Nintendo Hard|NES/SNES era]] gameplay, but after playing with the new style, the old one is not as welcome. Also, for a 2D game which uses its "engine" for the cutscenes, adding a few cutscenes/lines of dialogue is very little work.
* ''Last Battle'', the English version of [[Sega]]'s ''[[Fist of the North Star|Hokuto no Ken II]]'' beat-'em-up game for the [[Sega Genesis]], is notable for its hack job of a localization, making very little effort to hide its ''Hokuto no Ken'' origins. Instead of redrawing the game's graphics like they did with ''Black Belt'' (the English version of their earlier ''Hokuto no Ken'' game for the [[Master System]]), all Sega did was simply alter the palette of all the character sprites. The game's script is [[Blind Idiot Translation|almost word-by-word translation of the Japanese original]], [[Dub Name Change|changing only the names of the characters and fighting styles (i.e: Kenshiro became Aarzak)]]. The problem with this is that the game's plot and [[Guide Dang It|dialogue makes no sense if you're unfamiliar with the source material]] (which is practically every American Genesis owner prior to the anime boom in the early 1990's). Moreover, the game's prologue practically spoils the ending, which again, made sense in the Japanese ([[Late Arrival Spoiler|since Japanese players would've already known the story anyway]]), but not everywhere else.
* ''[[Chaos Wars]]''' obscenely bad English dub. Wanna know how cheap the CEO of the company responsible for this is? He used his ''own family'' to voice act the game. This would be understandable if they actually had some sort of acting talent, but... [http://www.youtube.com/watch?v=BAtC1SzWSXg Holy] [[Precision F-Strike|fuckballs]]. There are no words.
* Alright, let's get this straight, [[Square Enix|Squaresoft]] of old. You bring ''[[Final Fantasy X]]'' to the PAL-region, a game that already had borders in the NTSC original, and you do absolutely ''no border-reduction optimization''? Borders times borders equals massive borders. The bonus DVD showing footage from the almost-full screen NTSC version just rubbed it in!
* The PC port of ''[[Star Wars]]: [[The Force Unleashed]]''. First, [[Lucas ArtsLucasArts]] claimed they will never bother doing it as "no PC is powerful enough to run it". Then they changed their minds. Did they fix the horrible bugs? No. Did they optimize the gameplay so an average PC could run it? No. Did they cut it down to optimize it for a PC release? No. They tacked on a little bit of content, and called it the Ultimate Sith Edition. How big was it? 23 gigabytes. That's Blu-ray big. Problem is, few PCs have a BD-ROM drive. A [[Steam]] release fixed part of that issue, but also made the ''23 gigabyte size'' all the more apparent, especially for those with slower internet speeds and lack of hard drive space.
* In the manual for ''[[Contra|Super C]]'', the following statement is made: "Red Falcon has also shuttled in [[I Love Lucy|The Babalu Bestructoid Mechanism]], a giant alien attack tank, which was the primary weapon used to disintegrate [[The Wizard of Oz (film)|the innocent solar system of Tralala]]." It must be noted that the European port ''Probotector II'' has no such inane gibberish. A retrospective also noted:
{{quote|What happened to Bill and Lance? The two guys who fought and destroyed Red Falcon in the original Contra? Who the hell are Mad Dog and Scorpion? Also note the typo that made it into the manual "Mad Dod and Extrodinare," hah!}}
** Pretty much every instruction manual put out by Konami USA was like this in the NES era. Apparently, the copy editors vastly overestimated their collective sense of humor, and that manifested in their tossing out the actual plots and character names from Konami's games so they could fill the manuals with all sorts of shitty jokes and [[Incredibly Lame Pun|Incredibly Lame Puns]]s.
*** It wasn't limited to the NES era. I recall the manual for the Super Nintendo game Cybernator had gems like calling the enemy capital city "Suburbionsky, Uzbekistanksi".
* Many [[Porting Disaster|console-to-PC ports]] fall into this. A prime example is ''[[Metal Gear Solid 2: Sons of Liberty]]''. You know how in most PC games over the last fifteen years when you press the Escape button, you get a menu that has things like "save game", "load game", "settings" and "quit"? None of that for this game! [[Damn You, Muscle Memory!|Pressing Escape immediately quits to desktop without even a yes/no confirmation prompt.]] The saving system has not been altered in any way from the [[PlayStation 2]] original, so the only way to load a game is from the main menu or dying on purpose. Changing the game settings is done by a completely separate program from the main game executable. This is all especially strange since the first ''[[Metal Gear Solid]]'' had an excellent PC port with none of the aforementioned shortcomings (Though it did miss out on the fun of the Psycho Mantis fight).
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** ''[[Team Fortress 2]]'''s gib textures, Ubercharge effects, and HUD icons for the classes and weapons use beta textures as well. The worst part about this is that the beta Ubercharge textures are misaligned on the final models.
** In the ''[[Left 4 Dead]]'' games, the pair of legs left behind from a blown-up male Boomer have the wrong pants and sock colors. Female Boomers use male Boomer arms when you control them in VS mode (Male Boomers have boils on their bodies while females don't). Females Boomers also use a voice clip from their male counterpart when they are falling.
* ''WWF Warzone'' by [[Acclaim]] for the [[Nintendo 64]] had better looking visuals than the Playstation version, due to its higher resolution, but the music is atrocious. The Playstation version contained pre-recorded music for the wrestlers' entrances. Due to the limited memory, the N64 naturally used MIDIs, but they only bear little resemblance to the real music. Later games by [[THQ]] had surprisingly high quality MIDI-style songs, and their previous [[WCWWorld Championship Wrestling]] games had versions of the Nitro theme that were very faithful to the real recording.
* ''[[Earthworm Jim (video game)|Earthworm Jim]] [[Third Is 3D|3D]]'' has its share of problems, but special mention goes to the [[Gender Flip|Earthworm Kim mode]], unlocked after [[Hundred-Percent100% Completion|collecting all 1,000 marbles]]. [http://www.youtube.com/watch?v=5TykwZsVbs4 This video] demonstrates the carelessness of the whole thing beautifully. Try pointing out the flaws!
* The US arcade version of ''[[Dance Dance Revolution]] X'' came with a truly awful new arcade cabinet that eventually ended up being recalled. The construction of the pressure panels and sensors within the dance stage was so bad that sensors would start sticking within hours, the HDTV display had a considerable amount of lag, the cabinet was covered with very gaudy strips of LEDs, and the computing hardware for this entire setup was a Dell Optiplex PC. Japanese arcade operators were provided with much better quality new-style cabinets, and they also had the option of purchasing upgrade kits for existing arcade cabinets instead, [[Bad Export for You|neither of which, of course, ever made it Stateside]].
* ''[[Dragonball Z]]: Ultimate Tenkaichi'' reuses a lot of voice clips from ''[[Dragon Ball]]: Raging Blast'', which is fine and dandy in the Japanese version considering that each DBZ game tends to tell the same story over and over anyway, but in English half the characters had been recast for ''[[Dragonball Z Kai]]'' since then, leading to characters like Freeza and Gohan having their voice actors change constantly mid-game.
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* ''[[Smackdown vs. Raw]]'' uses this as a game mechanic. With [[Dynamic Difficulty]] and pre-determined winners for a match, the computer will either act like [[The Undertaker]] [[The Computer Is a Cheating Bastard|at Wrestlemania]] or [[Mick Foley]] in [[Jobber|Hell in a Cell.]] Either way the game really goes out of it's way to stack the odds in one side's favor, and if the computer is meant to lose then it just won't care about any offense or defense in a match.
* From ''[[Mass Effect 3]]'': After spending two games hyping up what [[The Faceless|Tali]] looks like, they reveal her face now. People who romance Tali can get a picture of her. {{spoiler|It's just a royalty free stock photo of a brunette smiling with the sun behind her, that's [http://i586.photobucket.com/albums/ss302/Waldrapp/tali_neu_01.jpg been altered] slightly in Photoshop}}.
** For that matter, nearly ''everything'' in ''Mass Effect 3''. 3 endings that are literally (even named such internally!) the same ending with a different color filter, a "child" in the ending that's actually a resized adult over stolen artwork, a [[Last of Their Kind]] alien queen you saved coming back [[Brainwashed and Crazy]] being replaced by an inexplicably identical queen if you killed her.
* Where do we begin with [[Big Rigs Over the Road Racing]]? First, there is no way to lose to the other truck you're racing against, as pre-patch it goes nowhere, and post-patch it stops before the finish line, there's no collision detection, so you go right through most things, like bridges and buildings, and if you hold down the reverse key for long enough, your truck will exceed the speed of light and instantly stop the second you stop pressing the key. It can't even be called an [[Obvious Beta]], because that would imply that it had reached the point of beta testing.
* ''Stellar Stone'', for those who heard of this studio, is widely considered a laughingstock for its terrible, very low-effort games:
 
** Where do we begin with ''[[Big Rigs Over the Road Racing]]''? First, there is no way to lose to the other truck you're racing against, as pre-patch it goes nowhere, and post-patch it stops before the finish line, there's no collision detection, so you go right through the NPC truck (so you can't push it across, there isn't even a lose screen in the game's code) or indeed most things, like bridges and buildings, and if you hold down the reverse key for long enough, your truck will exceed the speed of light and instantly stop the second you stop pressing the key. It can't even be called an [[Obvious Beta]], because that would imply that it had reached the point of beta testing.
*** Its 'sequel', ''Midnight Race Club Supercharged'', is the exact same game with the exact same maps and the exact same problems, save for bridges and buidings finally having collision and slopes properly slowing you down (as long as you don't drive in reverse), just replacing trucks with cars and motorcycles. And it's not even done properly: the light from the taillights hasn't been readjusted to fit cars or motorcycles, which results in two red spots several feet behind your vehicle. Also, playing a 'Random Race' makes you drive trucks (which aren't supposed to be available in this game), more evidence this game is a lazy asset swap of ''Big Rigs'', with a couple fixes, that barely got any testing.
** ''Taxi Racer'', basically ''[[Crazy Taxi]]'' but worse. You drive your taxi in a city with empty streets except for the customers you pick up and drive to their destination and the few odd cars that phase through the taxi, the lack of BGM adds to the lifelessness, [[Hitbox Dissonance|driving within 5 feet of a lamppost or a tree]] will pop it out of existence while making a noise that sounds more like a gunfire than a proper crashing noise (you can easily hit lampposts on both sides of one-lane streets at once), the car physics are about as bare-bones as in ''Big Rigs'' and hitting a building at the wrong angle can glitch your taxi into the ground. At least, this one has a modicum of collision detection and doesn't let you phase through buildings at the speed of light.
** ''Total Pinball 25'' is an unremarkable pinball game with terrible graphics, no BGM (again), iffy physics that make the ball's trajectory very capricious at the best of times, and that's when the ball doesn't get randomly stuck with no other way to fix than to quit the game, 25 tables to choose from that are actually 5 tables each having 5 slight variations, they don't even have names on the table selection menu that only shows thumbnails organized in rows that only make the aforementioned lack of variety even more obvious, its only saving grace being its table editor that lets you create a new table from scratch.
** ''Gettysburg: Civil War Battles'' is probably the most bare-bones RTS game ever released to the public: it consists solely in moving units around a map and making them attack each other (because the player can control both sides, and so does the AI, which results in a complete mess of a battle), no obstacles and pathfinding are even coded, units can climb up or down any slope in an instant and move right through trees, buildings and each other, the graphics, animations and sound design are an absolute joke for a game released in 2002, and to top it all off, ''units cannot die''. This goes way beyond [[Obvious Beta]], calling this game 'barely started' is more accurate than 'unfinished'.
*** This one got a sequel too, ''Ultimate Civil Wars Battles'', the only notable changes compared to the previous game are slightly better-looking terrain, missions that let you play as either side you choose (no more controlling both sides at once) and units that can actually die (of course, they have no proper death animation and pop out of existence). Still a terrible, low-effort and bare-bones game.
** ''Remington: Big Buck Trophy Hunt'': there is no mechanical difference between the different rifles, the rifle in your character's hands in first person is a mere JPEG image glued to the screen, binoculars don't zoom in at all and are effectively completely useless, shooting has no recoil and leaves no bullet impact anywhere, and roaming around a map to shoot deers is all the gameplay there is.
* ''Infestation: Survivor Stories'', formerly known as ''The WarZ'', is such a glaring exemplar of this that it could be considered a [[Spiritual Successor]] to ''[[Big Rigs Over the Road Racing]]''. Where to begin with this one? Its failures, simply put are legion, be it the game's [[Obvious Beta|unfinished appearance]], advertising that ''lies'' on what the game simply doesn't have, shoehorned zombies that barely even do anything, sleazy online payment system or the unbalanced gameplay. It doesn't help matters, as [https://www.youtube.com/watch?v=RtKAm3nzg6I Totalbiscuit] brought up in his "review" of the game, that some of the people responsible for ''Big Rigs'' were also involved with this game.
* ''Air Control'' is notorious for being an [[Obvious Beta|obviously unfinished and buggy]] mess that would rival ''[[Big Rigs Over the Road Racing]]''. In fact, ''everything'' about it screams either incompetence or outright laziness on the part of the creator that even now one wonders whether it's some elaborate video game equivalent of a [[Troll Fic]].
 
== Web Originals ==
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== Web Comics ==
* ''[[Living with Insanity]]'''s artist, [[Paul Salvi]], takes this attitude. He cuts a lot of corners on the art by rewriting dialogue, cutting down the number of panels and even ignoring whole strips. This causes a lot of plot holes or makes jokes fall flat.
* '' Pitch Black'' illustrates the Hollywood creative process [http://pitchblack.thecomicseries.com/comics/101/ with a flowchart].
 
 
== Western Animation ==
* ''[[Felix the Cat: The Movie]]'' has almost nothing to do with the original ''[[Felix the Cat]]'' shorts, either from the 1920s or the 1960s, aside from a couple of references. The plot [[Random Events Plot|makes]] [[BigNon LippedSequitur Alligator MomentScene|absolutely]] [[Ass Pull|no]] [[What Do You Mean It Wasn't Made on Drugs?|sense]], the final battle with the Master Cylinder is one gigantic [[Anticlimax]], characters appear and disappear at random, and there's a ton of [[As You Know|blatant exposition]]. Couple all that with a bunch of really bad jokes from Felix (who [[Motor Mouth|never shuts up]]), sound issues that make the music drown out what the characters are saying, and just plain lazy animation, and the whole movie comes across as a giant train wreck. The movie was apparently made to be the pilot for another Felix TV show, but it was so bad that the show never came to be. And if this movie is any indication of what was to come, animation fans can be thankful the series never saw the light of day. You can watch an Animated Anarchy review of the movie [https://web.archive.org/web/20130321212333/http://www.starfieldcreations.com/?p=653 here].
** Not to mention the noticeable banking. Clearly they thought that they could get away with recycling pieces of animation since it's a kiddie movie. Not the case.
* ''[[Clerks the Animated Series]]'' was shafted by ABC who could only be bothered to air two of the six initial episodes and made matters worse by inexplicably airing them out of order starting with the fourth episode followed by the second, the latter of which contained jokes that only made sense if you had seen the ''first''.
* After ''[[The Thief and the Cobbler]]'', [[Richard Williams]]' labor of love, was taken from his hands due to lack of funding, it was passed on to Majestic Films International, who hopefully would finish it cheaply enough to turn a profit. The results included [[Lull Destruction]], [[Cliché Storm|uninspired animated film clichés]], [[Narrating the Obvious|narration that describes exactly what we are seeing]], bland [[Award Bait Song|Award Bait Songs]]s and very [[Off-Model]] animation. Then it was released with minimal marketing and a low number of prints in an attempt to avoid spending any more money on it. Animation fans consider this a tragedy.
* On networks where classic episodes of ''[[The Simpsons (animation)|The Simpsons]]'' run in syndication, they are almost always cut to the bone to make room for more commercials. While this rarely compromises the storyline, many [[Funny Moments (Sugar Wiki)|Funny Moments]] that give the classic episodes their charm are lost in the shuffle, exiled to the DVD box sets.
* This trope was used many times during the early episodes in ''[[Family Guy]].'' A character learned nothing after going through a life changing experience. The writers admit that this was their way of ending an episode without really adding much detail to it, simply because they didn't care how it ended.
** Until they [[Lampshade|lampshadedlampshade]]d it by having the characters [[Breaking the Fourth Wall|break the 4th wall]].
* [[Disney XD]] airs episodes 20 onward of ''[[The Avengers: Earth's Mightiest Heroes|Avengers Earths Mightiest Heroes]]'' with an opening that promotes the movie ''[[The Avengers (film)|The Avengers]]'' in a manner containing several inconsistencies compared to the show. First of all, [[Nick Fury]] narrates, even though SHIELD and [[The Avengers (Comic Book)|The Avengers]] start out as two completely separate groups of crimefighters. Secondly, his speech mentions [[Iron Man]], [[The Mighty Thor]], [[Incredible Hulk|The Incredible Hulk]], and [[Captain America (comics)]] (who's referred to as "[[Captain America: The First Avenger|The First Avenger]]" even though in EMH he's not even one of the founding members), but omits three or more other members. Finally, the editors managed to keep three lines of the original theme song, but they don't rhyme at all.
** Making the inconsistencies even more blatant, a subplot running through some of these episodes involves SHIELD trying to pressure the Avengers into registration, in Fury's absence. Also, when some of these heroes make prolonged disappearances, this intro still speaks of them as full-time members.
* Played up intentionally for humor and parody in the ''[[Ren and Stimpy]]'' episode "Stimpy's Cartoon Show". The premise of the episode being that Stimpy wants to be an animator and make a animated film short to impress his idol, the old and nearly decrepit "godfather of all animation" Wilber Cobb. Ren is jealous and bitter towards this, so Stimpy crowns him as the "producer". It soon becomes apparent however, that Ren Just Dosn't Care about the production and his only real effort is to work Stimpy to the bone while presenting impossible challenges to him. (i.e: Taking month-long vacations, ripping up storyboards and tossing them in the trash, price gouging him on the cost of art supplies, forcing him to rely on shaving logs for animation cels, etc.) In the end, Stimpy's cartoon becomes an ineptly produced, incoherent, nonsensical, badly drawn, horribly animated, ridiculous and baffling load of gibberish called "Explodey The Pup" which demonstrates the very definition of this trope. For those curious, [http://www.youtube.com/watch?v=5tmAE6e6yVc here] is the ensuing result.
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** The European comics also catch a lot of flack, accused of being written ''and'' drawn by people who have never seen the original show. The storylines are trite, OOC behavior abound, and the artwork relies on a handful of duckfaced vectors almost always showing ponies in full profile with no sense of depth. One comic has a snowball fight where the Mane six ''stand on their back hooves and throw balls with their front hooves'', despite the show's insistence on keeping humanlike poses and behavior to a minimum. When [http://bronycurious.deviantart.com/art/Sisterhooves-Slighted-A-FiM-Picture-Book-293719504?q=gallery%3Abronycurious&qo=1 amateur fan artwork] looks better than the licensed product, you know there's a problem.
* ''You're in the Super Bowl, Charlie Brown'', the next-to-last ''[[Peanuts]]'' animated special in which Bill Meléndez had a hand. They don't have quite enough plot for 25 minutes, so they do cutaways with Woodstock's football team curb-stomping teams of various animals. The animation is exactly the same all three times (except with new species slipped in over top the existing ones — cats, dogs, then bison), meaning that the third team consists of bison ''who are no bigger than cats''.
* Despite being the source of most of the series' charm and humor, (most of) the VHS and DVD releases of ''[[Beavis and Butthead]]'' have the music video segments cut, despite the show being owned by [[MTV]].<ref>although Mike Judge retains the film rights</ref>. Presumably this was either to keep costs down, or remove dated content, or fit more episodes on each disc, or because they were just too lazy to get all the clearances.
** The first one. MTV made a deal, way back when, that they could, for little to no cost, use the music from videos in shows made for their network, something they gladly did, giving their nineties shows the coolest soundtrack. The deal never counted for home releases, which was barely a thing back when the deal was made, and the cost of securing the rights would simply be prohibitive.
* The animated film ''Foodfight'', which was originally meant for a 2003 release before sliding into a decade-long [[Troubled Production]], is this. The finished product looks ''nothing'' like its relatively large budget would warrant. Whether it's the atrocious art, unfinished animation, [[Uncanny Valley]], slapped-on random plot points or the fact that the movie was just shoved out as direct-to-DVD, it just speaks ''volumes'' about how the people involved simply didn't care anymore.
 
 
== Other ==
* A ''Cracked.com'' article, [https://web.archive.org/web/20131110193618/http://www.cracked.com/article/242_6-tv-shows-that-completely-lost-their-shit/ 6 TV Shows That Completely Lost Their Shit], [[Discussed Trope|talks about this process]]:
{{quote|''These shows didn't "[[Jumping the Shark|jump the shark]]." That doesn't do them justice. No, these are shows where the creators simply said "fuck it", flew out of the water, broke the bounds of the earth's atmosphere and set a course for the center of the Sun.''}}
** It should be noted that the article itself fits the trope, with a glaring, easily fixable error still there in the ''[[Roseanne]]'' entry: The article states that the show's finale rendered the entire series [[All Just a Dream]]: it was just the final (admittedly batshit) season that was the dream.
*** Maybe, maybe not. Some of the things that she changed for her book were ''way'' earlier than the final season (namely, she rearranged the Becky/Mark and David/Darlene relationships.) Fans can't seem to agree whether it was only the final season, from the first appearance of her writing desk (essentially, season 2 onward), or if it was the whole series.
* One episode of the radio countdown show ''[[Bob Kingsley's Country Top 40|Bob Kingsleys Country Top 40]]'' played back an interview with [[Carrie Underwood]] about her difficulty with a very high note in "All-American Girl"... then played an abridged version of the song that left out the note in question.
* Wizards of the Coast stopped caring about ''[[Dungeons and& Dragons]]'' third edition when fourth started coming out. The Tome of Battle errata changes ''mid-freaking-word'' into Complete Mage errata.
** It may have been worse than that. In a couple of early interviews about the new game system, it sounded suspiciously like the designers actively disliked 3rd edition, the system they'd been selling us for the prior eight years, and wanted to make sure we stopped liking it too. Some of their folks practically went on record as saying "Yeah, our last product totally sucked. We can't believe anybody thought it would be fun. This ''new'' one, on the other hand..."
** That's fairly common in design - after all, there's a reason it's 4th Edition and not 3.Xth Edition. They likely suspected that any attempt to "patch" old rules to fit (as they routinely do in Magic, fixing up old cards with new template wordings) was doomed to failure from the start. Which, of course, doesn't rule out them Just Not Caring about 3rd any longer.
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[[Category:Did Not Do the Research]]
[[Category:Creator Standpoint Index]]
[[Category:Home Page/YMMV]]
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