Thunder Cross: Difference between revisions

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* [[Continuing Is Painful]]: And how. You lose ALL your powerups when you die! It does reset the [[Dynamic Difficulty]], though.
* [[Corridor Cubbyhole Run]]: Stage 6 of ''II'' has your character [http://hardcoregaming101.net/konamishooters/thundercross2-4.png move through an asteroid field] while the boss fires a [[Wave Motion Gun]] from offscreen. In order to avoid the laser easily, you have to hide behind the asteroids that block it.
* [[Difficulty Byby Region]]: The US version of ''Thunder Cross'' gave your character [[Smart Bomb|Smart Bombs]] in exchange for the ability to control your options.
* [[Dynamic Difficulty]]: Get enough powerups and the annoying turret enemies will exhibit [[More Dakka]], in a fashion similar to Gradius.
* Expy: Some of the bosses in the series are similar to those in ''[[Gradius]]''.
** There's also the "wave" of popcorn mooks that drop a [[Power-Up]] when all of them are destroyed.
* [[Gratuitous English]]: The second game has boss names like "Brookrans, Works", "Laze, Zoguylum", and "Sproutes, Layber".
* [[Kill It Withwith Fire]]: The flame weapon from both games. In 1, it was a continuous medium-range stream of flame, in II, your Options shot out phoenixes that pierced enemies.
* [[Humongous Mecha]]: Most of the bosses that aren't ships.
* [[Mini Boss]]: Each level usually has one in the middle.