Timeslaughter: Difference between revisions

Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9)
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(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
 
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Under the frankly ugly graphics, the core of ''Timeslaughter'' is surprisingly good if you consider it was made by just two people. A shareware [[Fighting Game]] offering multiparallax backgrounds, 3D floors, a ton of digitized speech, blood that stayed on the ground, visible damage on the fighters, several levels of difficulty and speed... and was also quite smooth to play, wasn't really something you saw all days on DOS in the mid 1990s, unless you were dealing with the official conversions of ''Super [[Street Fighter II]] Turbo'' and the earlier episodes of ''[[Mortal Kombat]]''.
 
Although it was originally sold, the game and a "director's cut" version (really just a functioning beta with some different art assets) [https://web.archive.org/web/20141013003006/http://www.bloodlustsoftware.com/timeslaughter.html is now freeware.]
 
A sequel was in the making but, due to [[Real Life]] schedules of the authors, [[Vaporware|it's unlikely it will ever see the light]].