Tomb of Horrors: Difference between revisions

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* [[Party Scattering]]: The demilich Acererak had the ability to teleport the [[PC|PCs]] attacking it up to 600 miles away in random directions.
* [[Press Start to Game Over]]: Your party has a high chance of dying before even entering the actual tomb.
* [[Rocks Fall, Everyone Dies]]: Likely to be ''the first thing that happens'', since it's triggered when you open the <ref>wrong</ref> door to enter the tomb. You thought we were kidding about the sadism, didn't you? There are multiple entrances though, and this is not the worst trap by a wide margin.
* [[Rule of Three]]: [[Exploited Trope|Exploited]]. There's one hallway behind a secret door which has three doors in it, each of which has a spike-filled pit behind it. The idea is that after the first two, the party will mostly ignore the third, and will continue on their way, where they'll run right into [[Lava Pit|another horrible trap]]. The real way to continue is via a hidden door in the third pit.
* [[Schmuck Bait]]: The entire thing. Both in-universe and out. The [[Big Bad]] built the dungeon in order to attract, and then kill, adventurers. Why go out searching for powerful magic items when you can just get their owners to bring them to you? And in real life, there's a certain kind of player that can't resist the idea of challenging the world's hardest D&D module...