Tonka Tough: Difference between revisions

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*** Let's Player [[Deceased Crab]] did a parody of ''[[Arkanoid]] DS'', where his version of "playing" the game was to destroy the cartridge. Needless to say after many hammering attempts, it took him a while to even get the case open.
** The SNES cartridges are legendarily tough, but the SNES system can take a beating as well. Water dropped in the system? No problem. Accidentally dropped it down a of stairs? Still works. Run it over with a car by accident while moving? The SNES shrugs it off with ease.
** Forget the truck... a guy once wrote in to [[Nintendo Power]], saying his SNES and ''[[Super Mario World (Videovideo Gamegame)|Super Mario World]]'' cartridge survived a fire that destroyed the rest of the house it was in!
** Have you ever tried to destroy any cartridge of the Famicom, the original Japanese version of NES? They have even thicker plastic and are able to shrug off a ''truck'' riding over them, unlike the (comparatively) flimsy American cartridges. The console itself is no less tough, although in this case its flat, streamlined shape helped as well.
** The cartridges in general survive washing machines just fine. The most that'll happen is the label coming off; dry them and they'll work just like on day one. [[Comically Missing the Point|They'll even smell like a spring breeze]].
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** In an X-Play segment called ''Webb of Destruction"", [[Morgan Webb]] submitted a [[Game Cube]], Xbox and Playstation 2 in a series of damage tests to name the toughest console. The GC's lid quickly snapped off, but this had no effect on its functionality and it was the last console to be able to play games, or indeed to start up at all.
** In a letter from a 1999 issue of [[Nintendo Power]], one boy had lost his [[Game Boy Color]] in the garage, only to find it 3 months later sitting in a puddle of used oil. After carefully disassembling and cleaning it, it was able to work like brand-new, if a bit worse for wear. The editor recommended to all readers to not allow your systems to be submerged in any liquid for safety's sake, but also that this sounded entirely plausible.
* The Takatoku VF-1. [[Superpowerful Genetics|By extension]], all later VF-1 toys based on the same mold qualify: Matsuhiro VF-1J, Bandai's 1980s VF-1's, Bandai's early 2000nds VF-1 reissues, Bandai's late 2000nds VF-1 reissues and [[Transformers Generation One1|Jetfire]].
* Bandai's mid-1990s [[Macross|Macross 7]] 1/65 VF-17 and VF-19 releases and their 2001 reissues.
* Bandai/Tonka's earlier [[Challenge of the Go Bots|Super Gobots]].
* Most of Bandai's 1990s ''[[Super Sentai]]'' and ''[[Power Rangers]]'' toys.
* Quite a few ''[[Transformers]]'' toys are well known for the fact that they simply refuse to be destroyed, including quite a few of the 1987-1988 toy releases, which started using tougher, thicker plastic than many of the Diaclone-based toys, and several of the ''[[Beast Wars (Animation)|Beast Wars]]'' era toys, where the use of ball and socket joints as well as thick hinges meant that they could survive much tougher play. The main issue for those particular toys tends to be losing small, independent parts rather than damage or destruction of the toy. Other toys, however, are known to break at the drop of a hat, including many of the 1984-release toys and anything that suffers from [http://tfwiki.net/wiki/Gold_Plastic_Syndrome Gold Plastic Syndrome.]
* [[MSX]] machines made by Yamaha appear to be completely indestructible. It's not unheard of them surviving ''decades'' in the Soviet high schools with no apparent wear.
* Motorola's RAZR series. Able to survive anything, from dipping (returned to normal functioning after just one day drying) to being thrown from the third floor window -- if you're lucky enough not to crack the screen. Metal case certainly helps.