Total Party Kill: Difference between revisions

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== Literature ==
* In one of history's most famous wars, [[The Trojan War|Team Troy]] decided it might be [[Sarcasm Mode|smart]] to roll the opposing team's [[Trojan Horse|giant horse]] [[Too Dumb to Live|into their base.]] What followed was a lot of [[Back Stab|back stabbery]] that resulted in a [[Total Party Kill|TPK]].
* In ''Game Night'' by Jonny Nexus, {{spoiler|this occurs at the end of the book.}}
* In the book "Ready Player One", {{spoiler|at the end of the book there is a massive battle between tens of thousands of "gunter" avatars (the game is mostly set in a futuristic virtual reality called the OASIS) and the avatars of the IOI, the main enemies of the book, as the main characters try to reach the crystal gate which holds the ultimate objective of the story. Upon realising that the three remaining main characters were about to enter this gate, the IOI activate their chekhov's gun: the Catalyst, an artifact which kills the avatars of absolutely every player in the entire sector of space. Permanently. It is earlier stated that a very large percentage of the entire population of the OASIS was present at this fight. Considering that the OASIS is pretty much used by every single person in the world, thats one heck of a TPK. the only reason the story doesn't end there is due to another Chekhov's gun, a magical Quarter found earlier in the book by the protagonist which turned out to grant an extra life, and due to IOI having some backup troops hanging around just outside the sector of space that got nuked.}} There goes the neighbourhood.
 
 
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* iD Software's internal ''D&D'' campaign, as documented in David Kushner's ''Masters of Doom'', ended when John Romero's character traded a demon-summoning tome for the [[Infinity+1 Sword|sword his group had been after the whole game]], after which the book was used to summon an army of demons (literally, every demon in the books, several times over) to infest the realm, and the game ended when said demons wiped out humanity. It's not so much a [[Total Party Kill]] as it is a "[[The End of the World as We Know It|total world kill]]", though...
* In the [[Nintendo Hard|early]] ''[[Wizardry]]'' computer games, the death of all party members was not uncommon. The developers set things up such that backup characters would have to go on a corpse-retrieval mission before the party could be resurrected. However, if the backup characters were no stronger than the main party, the retrieval mission might be suicidal.
** Not just in the early ones... Of course there is the option of load and save in the newer ones.
** The later games had what was known as the "Boffo" endings; where, if you took a particular path, everyone died. {{spoiler|In Wizardry 6: Bane of the Cosmic Forge, the "Boffo" was giving the wrong answer to one of the final bosses. Wizardry 7: Crusaders of the Dark Savant had the "Boffo" as taking the totally selfish/unchivalric option at the end of the game (taking the GLOBE instead of the GIRL). Wizardry 8 pulled the stops out on the "Boffo" which resulted in not only your party, but the whole world exploding, if you neglected to disarm a certain bomb before heading off to the endgame...}}
** And [[Tele Frag|teleporting into a rock]] [[Final Death|perma-kills]] your entire party.
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** In the final battle against the Lich King, {{spoiler|[[Foregone Conclusion|this WILL happen as a cutscene.]] Arthas raises his sword and smashes it into the ground, doing well over [[One-Hit Kill|800,000 damage.]]}} What's even worse is that {{spoiler|You ''cannot ressurrect'' from this, the Release Spirit button stating [[Oh Crap|"Your soul belongs to the Lich King now."]]. Fortunately, though, Tirion breaks the sword that captured everyone's souls, and the released souls completely encircle and restrain the Lich King, turning the final 10% of the fight into a [[Curb Stomp Battle]].}}
*** His Defile ability plays this trope straight. He targets a random player and makes a dark puddle appear under his feet. Every tick of damage made against any player makes it grow a yard larger. It only takes one inattentive player or two players who keep trying to hang around the edge too close (and "leapfrog" the puddle growth, so to speak) and the raid wipe is guaranteed. This single ability has caused more Lich King wipes than any other.
* Happened in the lore for the dungeon Frore in ''[[AsheronsAsheron's Call]]''.
* As far as ''[http://www.armadaonline.com Armada Online]'' is concerned, a common occurrence on the Alliance side if Nomads are equal to or greater than your own side, due to the ghastly Runabout (structure building NPC) AI which causes him to run in circles around the designated area, launch into an assault against immensely more powerful opponent(s), run into a horde of [[Mooks]] guns blazing and die to the inevitable gangraping, or be stuck in a fight-or-flight cycle while low on health going back to base and returning over and over without building a damned thing. This happens most often when trying to take the middle of the three Sci Lab locations, and if you focus on the middle when one of these is occurring your team is pretty much baked. There is a reason Alliance takes the outer sci-labs first unless experience farming. There have even been instances of the runabout latching onto a group of NPC raiding ships and attempting to assault an enemy outpost with its pitiful mining gun. Needless to say with your builder constantly dying and respawning, this has the potential to lead to an agonizingly lengthy and unavoidable TPK through sheer attrition. Nomad rarely seem to have such problems.
* A fully-farmed carry hero (in the sense of "being able to carry the whole team to victory) in the ''[[Warcraft]] III'' map "[[Defense of the Ancients]]" is ''supposed'' to be able to single-handedly wipe the enemy team. In practice, of course, things rarely work that way. Such as if the enemy team has stuns/silences...
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** Ruby WEAPON is even worse. The first thing he does is banish the two of the party members on the sides completely from the battle with no way to bring them back, then digs his fingers into the ground to surround the third person with Ruby WEAPON on one side and two towering finger-tentacles on the other side (both of which can inflict all of the status ailments). The only way to avoid losing the party members is to go into the battle with them KO'd and wait for Ruby to implant his fingers, then revive them. Also, if you use Knights of the Round on Ruby, he counterattacks with Ultima, hitting the entire party ''hard''.
* ''[[Final Fantasy VI]]'' Advance had the bonus version of the Holy Dragon in the Dragon's Den, which can counter any attack with a chance at Heartless Angel, an unblockable move that sets everyone's HP to 1. Keep in mind that counters don't interrupt the boss's action gauge, so it can take a turn normally RIGHT AFTER, which means it can use Searing Beam, an equally unblockable group targetting holy-elemental move on everyone. Oh, and holy element is the hardest one to null in the game, with only one single equipment [[Guide Dang It|that requires painful amount of effort to obtain]]), and the Rage skill that can be used by two specific party members out of fourteen. If you're not prepared for it one way or another...
* ''[[Final Fantasy V]]'' has [[Final Boss|Neo Exdeath]], who has not one, but ''three'' methods of wiping out the entire party in one turn.
** Firstly, he has the ability to cast Almagest, a spell that inflicts the Sap status (constantly draining the party's health), instantly followed by Maelstrom, which reduces the party's health to single digits. Of course, he can also cast them the other way round, which is just as deadly, as Almagest also deals around 1600 damage to the entire party.
** Secondly, he has the spell Grand Cross, which can inflict Death on the entire party. Or Petrify.
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* Some fusion spells in [[Persona 2]] instantaneously kill any enemy that can't void a specific element. There are spells for Earth, Fire, Water and Wind. Another [[Guide Dang It|ridiculously specific]] Fusion Spell not only kills every enemy, but also kills two of your party members as well.
* The primary cause of mission failure in ''[[Rainbow Six]]''. "Mission failed, your team was wiped out". Can instantly result from [[Explosive Stupidity|grenade mishaps]].
* [[MOTHER 1]] has the [[Hopeless Boss Fight|R703x robots]] a trio of robot enemies - each of which if are the upgraded version of the previous - that appear at certain points in the story to block your way . A normal battle with these guys is a guaranteed [[Total Party Kill]]. Two of them R7037 and R7038XX can only be defeated in specific ways by borrowing a guy's tank (which breaks right after, oops) and the [[Heroic Sacrifice]] of your [[Robot Buddy]] EVE respectfully.
** The middle of these the R7038 can't be defeated at all and will ''always'' wipeout your party. (People have hacked the game to discover that even if you somehow mange to lower it's HP to 0, it still won't be defeated.) However, right after the party wiped a friend of yours will appear in the [[Brick Joke|newly rebuilt tank]] that was used to defeat the R7037 and [[Big Damn Heroes|obliterate it.]]
 
 
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* [[Things Mr. Welch Is No Longer Allowed to Do In An RPG]] gives a guide on what's an appropriate TPK
{{quote|1430. If the party goes out like ~300~, that's cool. [[Thelma and Louise]] not so much.}}
* Happens regularly in The [[Binder of Shame]]. The record is three TPKs in a single night - the narrator left when someone suggested they start playing for a fourth time, and apparently they managed several more without him.
 
== Live Action TV ==