Touhou Pocket Wars Evolution: Difference between revisions

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This game currently has a 100% complete [[Fan Translation|English patch]] making it playable even for those who don't speak Japanese.
 
For more information on the game and it's subsequent expansion please visit the [http://en.touhouwiki.net/wiki/Touhou_Pocket_Wars_EVO English wiki page for it]
 
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* [[Evolving Attack]]: You can combine spellcards of the same type up to a maximum level of ten. Then the attack is considered "mastered" and from then on each time it is used, it has a chance of gaining additional bonuses up to its true limit.
* [[Expansion Pack]]: Touhou Pocket Wars Evolution ''Plus''. Adding the characters from ''[[Touhou]]~ Undefined Fantastic Object'' and a story and new combat mechanic based around said game.
* [[Fanservice Costumes]]: Plenty of the costumes exist purely for this purpose.
**The only point to the King's Game fights (besides being relatively challenging due to the [[Arbitrary Headcount Limit]] imposed) is to gain the ability to strip the main characters out of their clothes. Reisen's King's Game takes this one up to max, where completing hers will reward you with an [[Character Portrait|alternative portrait]]... of her minus her skirt. Classy...
* [[Fan Translation]]: The game has fully completed and functional English patches for both ''Evolution'' and the ''Evolution Plus'' expansion.
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* [[Game Breaker]]: Nitori's Optical Camouflage spellcard, which when fully maxed will provide an additional ''88% chance to evade on top of your base chance to dodge'' for one attack. No prizes for guessing how this can shatter fights when you only have one opponent.
* [[Game Within a Game]]: How the plot kicks off and how you do combat with everything.
* [[Gotta Catch Em All]]: Collecting the various figurines is a large part of the game.
* [[Guide Dang It]]: Quite a lot of it, figuring out what combinations of crafting items work with what characters requires a lot of trial and error or five seconds on the wiki.
** And ''even if'' you've worked out by sheer luck the combination to get the [[Infinity+1 Sword]], how are you going to know that you must have tried crafting something else at least ''thirty times'' prior to crafting it otherwise you'll receive crappy equipment?
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* [[Nintendo Hard]]: The Phantasm level fights. Do not enter without a [[Level Grinding|ton of reforms]] under your belt.
* [[Level Up At Intimacy 5]]: Giving presents to a girl will increase your that girl's affection towards you, eventually culminating in a battle against a rival, if you fight this rival enough to deplete his affection to zero you gain the ability to reform that particular character, resulting in the potential for stronger characters.
** [[More Friends, More Benefits]]: Obviously, the more characters you do this to, the better.
* [[Last Lousy Point]]: Obtaining all equipment will likely be the last [[Achievement|achievement]] point you earn. It will also [[Randomly Drops|take the longest to get]].
* [[Money Multiplier]]: One of the possible bonuses bestowed by doing well in the Quiz Battle mini-game.
* [[One-Hit Kill]]: Komachi and Yuyuko both have attacks that function this way, with a chance to instantly kill an enemy.
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* [[Randomly Drops]]: Quite a few cases of this, after any fight there are six cards to pick from and depending on the fight this can be money, items to use in combat, gifts to give to the girls, equipment pieces, crafting ingredients, fixed dice rolls for usage in the [[Restart At Level One|reform board game]] or nothing at all.
* [[Relationship Values]]: A straight number determining what costumes you can use with that characters figurine depending on how high it is, it also has some bearing on events which lead to [[Level Up At Intimacy 5]].
* [[Status Buff]]: Many characters possess stat buffs of the party-wide, single-target and self-target variety.
* [[Take Your Time]]: An especially [[Egregious|egregious]] example in that each plot event will take a quarter of a day and at the end of the day, you're booted back to your house to sleep. At this point you are free to do what you want before coming back to click on the event icon and start the plot again. This leads to the very strange scenario in which plot events that are clearly intended to run one after the other can be spaced several in-game ''weeks'' apart from each other. [[Fridge Logic|Does everyone just stand around waiting for you to come back or something?]]
* [[The Very Definitely Final Dungeon]]: {{spoiler|Makai}} in the Evolution Plus story, it takes place inside a meteorite in the original story.
* [[Violation of Common Sense]]: Some of the [[Dream Sequence|dream events]] will require you to deliberately ''lose'' them in order to unlock more dream events for play or to unlock [[And Your Reward Is Clothes|additional sets of clothing]]. This is never [[Guide Dang It|hinted or alluded to]].