Training Boss: Difference between revisions

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* Your superiors, Girardot and Abelia, from the early chapters of ''[[Soul Calibur]] III'''s Chronicles of the Sword mode. They challenge you to test your worthiness in battle at first, but when you face off against them later on: it's for keeps.
* Master Tetsu in ''Legend of Legaia''. Near the end of the game, he becomes a [[Bonus Boss]].
* Gato and Spekkio from ''[[Chrono Trigger (Video Game)|Chrono Trigger]]''.
* Orca from ''[[The Legend of Zelda: theThe Wind Waker (Video Game)|The Legend of Zelda the Wind Waker]]''. Later in the game, you can win a prize if you spend a ridiculously long amount of time whaling on him.
* ''[[No More Heroes]]'' has Death Metal, who arguably functions as one of the easier bosses in the game, provided that the player knows what he/she is doing. The sequel has Skelter Helter, who functions as more of a training boss more than Death Metal did, yet is [[Almighty Janitor|harder than his successor, especially on Bitter mode.]]
* The Komamen from Jump! Ultimate Stars.
* ''[[Mother 3 (Video Game)|Mother 3]]'' has a function in the Battle Memory that lets you practice [[Combos]] against an unresponsive version of any enemy you've encountered.
* Radius in ''[[Chrono Cross (Video Game)|Chrono Cross]]''.
* In an interesting take, [[Vagrant Story]] actually gives you dummies to practice on, which you find in various places. This is useful even late-game because as you attack the dummy, your skill against that particular enemy type (say, lizards) will increase even though the dummy never moves and is practically indestructible.
* ''[[Call of Duty]] 2'' actually justifies this - immediately after basic training, the player must destroy a German armored car that enters the area.