Training Dummy: Difference between revisions

m
Mass update links
m (remove unneccessary quote box template)
m (Mass update links)
Line 1:
{{trope}}
[[File:200px-BrawlSandbagArtwork.jpg|link=Super Smash Bros|frame|[[What the Hell, Player?|Almost makes you feel guilty]] [[Video Game Cruelty Potential|beating up such a cute thing, doesn't it]]?]]
 
{{quote|"Getting hit doesn't hurt Sandbag at all. As a matter of fact, it loves to see players wind up and let loose."|The Sand Bag's trophy description in ''Super Smash Bros Melee''}}
Line 12:
Contrast with the [[Training Boss]], a training opponent that you can't win against but ''can'' lose to.
 
{{examples|Examples}}
 
== [[Video Games]] ==
Line 45:
* ''[[Oni]]'''s tutorial level has training robots, who are invincible.
* The ''[[Myth]]'' series has scarecrow-like training dummies with buckets or pumpkins for heads.
* ''[[Jump Super Stars|Jump! Ultimate Stars]]'' has KomaRed, KomaYellow, and KomaBlue, three square-looking things (they represent manga panels) that actually have fully functional attacks. They have three uses: tutorials and practice (each represents an [[Elemental Rock -Paper -Scissors|attribute]] so you can test damage), cannon fodder in certain missions, and a handicap when ''you'''re forced to play as them.
* ''[[Latale]]'' has an early tutorial area that is filled to the brim with training dummies you can smack around until you feel comfortable with the controls.
* Ayane first appearance in the ''[[Dead or Alive]]'' series is as a training dummy.