Transarctica: Difference between revisions

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* [[Explosive Overclocking]] : A train's boiler can only take so much pressure. It isn't worth the risk.
{{quote|"It was a splendid explosion. Debris spread over hundreds of meters. [[It's a Wonderful Failure|How could you be so incompetent as to let the pressure build up so high?]]"}}
* [[Genre Busting]]: Even to this day, 18 years after its release, Transarctica remains a unique fusion of several different genres.
* [[Gone Horribly Right]] : They wanted to cool the Earth down, and they did.
* [[Gone Horribly Wrong]] : [[Nuclear Winter]] to stop [[Global Warming]]? Did they think this plan through?
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* [[Mega Corp]] : The Viking Union owns all trains and monopolizes on rail trade. They aren't particularly happy about the Ambivalents controlling one of ''their'' trains.
* [[Nonstandard Game Over]] : The button for 'Quit Game' is a revolver, and when you press it your character ''shoots himself in the head''.
* [[Real Time Strategy]]: During battles the game switches to a mode that is essentially this - especially notable because this game [[Older Than They Think|came out several years before]] [[Trope Codifier]] [[Command and& Conquer]], although it is substantially different than that game.
* [[Traintop Battle]] : will happen during train to train combat.
* [[The War Room]] : One of the essential rail cars, complete with [[Mission Control]] radio (for dispatched spies), [[The Big Board|map table]], and a guy who's in charge of sending self-powered handcars ahead of the train (for scouting purposes).