Transformers: War for Cybertron: Difference between revisions

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The player has the opportunity to play as both the Autobots and the Decepticons. Unlike previous ''Transformers'' games to do this, however, the plot for both factions will be entirely linear in nature, as opposed to [[Multiple Endings|Multiple Ending]] scenarios, with the Decepticon campaign taking place shortly before the Autobots. The game not only gives an idea of the events that led to both the Autobots' and Decepticons' exodus from Cybertron to Earth, it also shows up close how unflinchingly brutal the fighting was.
 
So far, the game has been subject to huge amounts of [[And the Fandom Rejoiced|Fandom Rejoicing]]. Despite being a [[Continuity Reboot]] it uses the classic backstory of ''[[Transformers Generation One1|Generation One]]'' as the build-up point, every character possesses their well known personality and each story point reinforces the traditional Transformer saga themes. Everything else comes with modern sensibilities in both story plotting and visual designs. The characters have a look that carries the bulk of [[Transformers Generation One1|G1]] (with a bit of the ''War Within'' comics thrown in), the shifting pieces and complexity used by [[Transformers Film Series|the live-action movies]], and the sharp angles and proportions of ''[[Transformers Animated]]''.
 
The excellent voice acting by both old veterans and those new to the franchise and high shout-out quotient certainly adds to it. Older fans love the game [[Nostalgia Filter|for these reasons]], and newer fans love the game for [[Rule of Cool|its sheer coolness factor]]. Oh, and the game's actually pretty damn good. The game's success prompted Activision to let High Moon make the ''[[Transformers (Filmfilm)|Dark of the Moon]]'' tie-in game, and a ''War For Cybertron'' sequel, ''[[Transformers Fall of Cybertron]]'', is set for release in fall 2012.
{{tropelist}}
* [[Action Girl]]: Arcee. Being the ONLY female Autobot and up against enemy robots that turn into tanks and jet planes, she holds her own as a small car and does so in style.
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* [[Awesome but Impractical]]: {{spoiler|Trypticon}} is this for the Decepticons; it has incredibly destructive capabilities as a super weapon, but the excessive heat build up proves to be its undoing. Noted by {{spoiler|Ironhide}} and exploited by {{spoiler|your three Autobots in the final battle}} However, it ''is'' a thorough pain to exploit, and the Autobots have the fight of their lives to take him down.
** The overheating might have been due to some of his cooling systems getting wrecked in the previous level.
* [[Back Stab]]: Scouts can get an ability ''[[Exactly What It Says Onon the Tin|called]]'' that.
* [[Badass]]: If you're a named character, you're almost certifiably one of these. Megatron's the biggest example, though; you can see why Autobot grunts oil their pants when he shows up.
** In the intro cinematic alone, Megatron crushes a poor Autobot mook's head... with one hand!
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** Starscream has shades of this with his subordinates.
{{quote| '''Skywarp''': Wait, are you calling us fools or the Autobots fools? [[Lampshade Hanging|'Cause I'm not getting the sense that you respect me]].<br />
'''Starscream''': Silence! ...[[You Fool!|Fool]].<br />
'''Skywarp''': That's ''exactly'' what I'm talking about! }}
* [[Beware My Stinger Tail]]: {{spoiler|Trypticon}}
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* [[Cold Sniper]]: Starscream, if one takes into account that his signature weapon, the Null Ray, is a high powered sniper rifle.
* [[Combat Medic]]: Ratchet, to the point where he actually seems to be the right-hand man of Optimus here.
* [[Comic Book Fantasy Casting]]: [[Fred Tatasciore]] as Megatron seemed to be trying to emulate [[Hugo Weaving]]'s portrayal from the [[Transformers (Filmfilm)|live-action movies]]. Likewise, as the narrator, [[Steven Blum]] seemed to be emulating ''[[Transformers Generation One1|G1]]'' narrator, Victor Caroli.
* [[Comic Trio]]: The Seekers form one with Starscream as the schemer, Skywarp as the follower, and Thundercracker as the complainer.
* [[Commander Contrarian]]: Breakdown, who spends most of the Decepticon campaign complaining, much to Megatron's annoyance.
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** Barricade also questions Megatron a few times, but since he's only around for one mission, he doesn't get as much opportunity to snark.
* [[Composite Character]]: Barricade has a body design that seems to be more of a G1-ized version of his ''Movie'' form, rather than being based on the G1 Micromaster—though as a Scout, he is the smallest member of the party. The developers have also admitted that Barricade owes more to his movie "mecha bad cop" persona than the original G1 character.
** Brawl seems to combine elements of both his G1 incarnation, as well as that of the Combaticon commander, Onslaught, fusing G1 Brawl's violent nature with Onslaught's tactical knowledge (and during the siege on Iacon actually does act as a ground commander). He also shares Onslaught's double-barreled back-mounted turret; the original Brawl only had one barrel (though [[Transformers (Filmfilm)|movieverse]] Brawl had two). Amusingly, Onslaught himself was added as part of the first DLC and they're both slated to appear for the sequel.
* [[Color Coded for Your Convenience]]: Decepticons all have purple [[Tron Lines]], Autobots all have orange [[Tron Lines]]. This even extends to characters with speaking parts like Optimus and Bumblebee.
* [[Cosmetically Different Sides]]: Other than in looks, the [[Mooks]] of both sides are completely identical in actual performance, all the way up to [[Boss in Mook Clothing|Brutes, Titans]] and [[Mini Boss|Destroyers]].
* [[The Corruption]]: Dark Energon's properties are ill-defined at best, but it seems mostly able to subvert programming and cause machines to go haywire. Stuff it affects usually starts sprouting black crystalline spikes that tear it apart, when it's not blown up outright. Megatron is the first Cybertronian ever to weaponize it without being destroyed by it; most of the other Transformers are so terrified of it that they only have a small amount of the stuff in storage and are prepared to destroy it before Megatron hijacks the production facility. The game centers around the discovery and weaponization of Dark Energon, while Megatron's personal plot revolves around using it to corrupt Cybertron itself and bring the planet under his control. {{spoiler|While Megatron succeeds, Cybertron does have a way to purge itself. However, the purging will require Cybertron to shut down and become uninhabitable for millions of years}}.
* [[Critical Encumbrance Failure]]: Removing an [[BFG|Ion Displacer]] from its mount allows you to carry it around... at the expense of your double-jump and about half your movement speed.
* [[Cutscene Power to Thethe Max]]: So. Very. Much. ''Every'' named Transformer becomes exponentially more powerful whenever you're not controlling him.
* [[Dark Action Girl]]: Slipstream. Like Arcee she's the only female of her faction, but her dialogue during multiplayer matches do seem to indicate that she ''loves'' fighting, and being (essentially) a Seeker, she's more than capable of physically backing that up.
* [[Darker and Edgier]]: This is a far more intense Transformers adaptation than is the usual fare, [[Beyond the Impossible|even more than]] [[Transformers (Filmfilm)|Bayformers]]. For one thing, it's not just the Decepticons that have nameless legions of cannon fodder.
* [[The Dark Side Will Make You Forget]]: In the ''Exodus'' [[All There in the Manual|tie-in novel]], Megatron's goal for doing what he does is to free Cybertron from an oppressive caste system that stifles personal ambition and cultural development. By the time of ''War for Cybertron'', however, he's devolved into the megalomaniacal tyrant we all know and love, promising to relieve the population of Cybertron of "the burdens of freedom and choice."
** Except the problem with that viewpoint, is that Exodus contradicts the story of the game so many times, that they are now pretty much entirely [[Canon Dis Continuity|incompatible]] with each other.
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*** Of course this won't protect you from people in coop mode with more guts then sense who will constantly charge into death traps often forcing you to try and save them or enjoy reloading the last checkpoint.
** Alas, during one mission in the campaign, you have to protect Ratchet from multiple waves of 'Cons, including a Destroyer, while he {{spoiler|repairs Omega Supreme}}.
* [[Everything's Better Withwith Dinosaurs]]: Trypticon retains his Godzilla-like form—apparently, even alien robots just ''know'' how awesome dinosaurs are.
* [[Evil Laugh]]: Starscream and Megatron are the most common users of this. Though the latter only does it when he's either killed something big in a fight or achieved some important goal.
* [[Evil Is Easy]]: While the campaigns can be played in either order, since the Decepticon campaign occurs first the player is expected to play to start with, and as such the Autobot campaign is intentionally made harder.
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** {{spoiler|Megatron: "Take your Autobots and leave Cybertron forever or stay and face complete annihilation." He probably wanted them to leave ''immediately''; since Optimus chose to fight, Megatron wouldn't let them change their stance after giving his ultimatum}}.
* [[Kid Appeal Character]]: Bumblebee shows up, as a [[Hot-Blooded]] type 3 played by [[Johnny Yong Bosch]].
* [[Kaizo Trap]]: {{spoiler|Trypticon will try to drag you down into the abyss with him}}. You get a trophy ([[PSPlay Station 3]]) or an achievement (360) for falling for it.
* [[Kick the Dog]]: Capturing and then crushing a lone soldier right before his leader's eyes, just to demonstrate your power over the facility? Really, Zeta Prime?
* [[Kill Sat]]: The Decepticons use one whilst in control of the orbital space station (formerly belonging to the Autobots). {{spoiler|Turns out, it's actually the alternate form of Trypticon}}.
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* [[Large and In Charge]]: Trust me, you'll see Optimus and Megatron coming...
* [[Large Ham]]: Megatron, Starscream, Optimus, and {{spoiler|Trypticon, figuratively and literally}}.
* [[Legacy Character]]: Sort of. The post of Prime is when a society formalizes this trope. Zeta Prime, Optimus's predecessor, is a character in the story. {{spoiler|He is captured by the Decepticons and tortured. Soundwave kills him by draining the last of his life energy. Afterwards, [[Due to Thethe Dead|Optimus brings his body home]] and is chosen by the Autobot High Council to succeed him as Prime}}.
* [[Macross Missile Massacre]]: If you face [[Airborne Mook|flyers]], expect these. Oh, and:
{{quote| {{spoiler|Omega Supreme:}} Armed and Ready. Target: Decepticons. Missile Deployment: Imminent.}}
** {{spoiler|Trypticon}}. DEAR GOD, {{spoiler|Trypticon}}!
** Everybody has a rocket launcher that does this in the Wii game.
* [[Market-Based Title]]: The Wii version is titled ''Transformers: Cybertron Adventures'', most likely because it is a significantly different game than the [[PSPlay Station 3]], 360, PC, and DS versions.
* [[Master of Unlocking]]: Megatron loves to use his new Dark Energon powers to [[Mundane Utility|open doors.]] Megatron can be the NPC variant of this trope [[Captain Obvious|provided you're not playing as him at the time.]]
* [[Meaningful Name]]: Breakdown is a nervous wreck half the time.
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** For one, pretty much every single Achievement/Trophy in the PS360 version. Try reading through the list (you nostalgia, you lose).
** Just about every other line of dialogue contains one of these.
* [[Never Say "Die"]]: Averted, unlike most other Transformers continuities. Decepticons talk about killing people ''a lot.''
* [[No-Gear Level]]: One Autobot mission has Optimus and the others breaking out of prison, so they start without their ''projectile'' weapons. The Decepticons neglected, however, to take melee weapons like Optimus's axe, which is the main reason they're able to escape. (The melee weapons seem to be integrated into all Cybertronians' systems, but they actually emptied their ammunition reservoirs for their vehicle-mode weapons, too, and since when has having to mutilate someone to render them harmless ever stopped Decepticons?)
* [[No One Could Survive That]]: Ratchet's assessment of Zeta Prime's battle with Megatron, when a transmission from the Autobot leader seems to imply the opposite. Ratchet believes it to be a trap instead (course, he was actually half right: {{spoiler|Zeta wasn't dead, but the message was orchestrated by the Decepticons as a trap}}).
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* [[Robot War]]
* [[Recycled in Space]]: The gameplay has so far been described as being akin to ''[[Gears of War]]'', but with giant shape-shifting alien robots on their home planet.
** There are also a few elements that make it feel similar to ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' in multiplayer mode, particularly the four classes, which are similar to the eight TF2 classes smushed together.
** Likewise, the system of abilities, perks, and traits is similar to the style set out by ''[[Modern Warfare]]'' (from Activision, who also did this game).
* [[Red Eyes, Take Warning]]: Megatron and many other Decepticons.
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{{quote| '''Jetfire''': We don't even know what his original form is!<br />
'''Silverbolt''': Maybe not, but anything is better than this. }}
* [[What the Hell Is That Accent?]]: [[Troy Baker]]'s Jetfire clearly has ''some'' sort of accent compared to his [[American Accents|American-accented]] comrades, but there is some debate as to whether that accent is meant to be [[British Accents|British]] or [[Australian Accent|Australian]]. The fact that incarnations of Jetfire have had both accents in previous ''Transformers'' fiction<ref>(''[[Transformers (Filmfilm)|Revenge of the Fallen]]'' Jetfire had a Yorkshire accent, while ''[[Transformers Cybertron]]'' Jetfire sounded Aussie)</ref> doesn't help. ([[Word of God|According to Baker]], Jetfire's accent is a "standard" English accent that has been intentionally mutated to sound less "posh"—so more British than Australian, but not really either.)
** You could say that it's Nebulan.
* [[Wing Man]]: The Aerialbots to one another. While the Seekers have the "chatter in the middle of battle" part down, they don't really care enough for each other for the "watch my six" part. [[Anti-Villain|Thundercracker might]], if the others weren't jackholes.
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* [[Writing Around Trademarks]]: The character blatantly intended to be Hot Rod in the DS version is called "Hot Shot" rather than the typical "Rodimus". This wouldn't be so bad, if [[Transformers Robots in Disguise|Hot Shot wasn't]] [[Transformers Armada|a different character]].
* [[You Are in Command Now]]: When Zeta Prime is defeated, Optimus is forced to take command of the Autobot army in his place. [[Time to Step Up Commander|Not a single Autobot sees this as a bad thing]], except ''maybe'' Optimus himself. Starscream also tries to invoke this trope many times during the game, but, well, Megatron has a pesky tendency to not die.
* [[You Fool!]]: Used mostly by Starscream, though Megatron says it once.
 
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