Troubled Production: Difference between revisions

Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8
(Rescuing 2 sources and tagging 0 as dead.) #IABot (v2.0.8)
(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0.8)
Line 164:
 
=== Video Games ===
* ''[[Action 52]]'' is a [https://web.archive.org/web/20150223061145/http://www.cheetahmengames.com/MYQUESTISOVER.html peculiar case]. All 52 games were shoved out over the course of three months, the programmers contracted to work on the thing (who were reportedly college students at the time according to a number of sources) having no real schedule to speak of. Combined with misguided marketing and pie-in-the-sky hubris far exceeding the producers' actual talents, [[Obvious Beta|the results]] [[So Bad It's Good|speak]] [[So Bad It's Horrible|for themselves]].
* ''[[Aliens: Colonial Marines]]'' was rife with various issues over its production. This ranged from [[Development Hell]] and Gearbox Software's utter mismanagement of the game's development (which also included outsourcing the game to various other developers before sloppily putting the final touches) to accusations of embezzlement and Gearbox's Randy Pitchford [http://blogjob.com/oneangrygamer/2015/07/randy-pitchford-defends-aliens-colonial-marines-blames-gamers-for-not-liking-it/ blaming gamers for not liking the game]. It comes as little surprise that the final product looks nothing like what was promised in previews.
* ''[[Daikatana]]'', as chronicled in [https://web.archive.org/web/20000619155817/http://www.gamespot.com/features/btg-daikatana/index.html Knee Deep in a Dream]. First, Ion Storm had some internal warring because the ''Daikatana'' team felt the development of ''Dominion: Storm Over Gift 3'' was stealing resources and staff. Then, they tried to move from the old ''[[Quake (series)|Quake]]'' engine to the ''[[Quake II]]'' one, a process [[Porting Disaster|much more complicated and time-consuming]] than they thought. During the development of the game, the staff changed completely three times and the game ended up [[Vaporware|delayed]] so much that when it came out, it was already outdated. The resulting product ended up being a complete bust and pretty much [[Creator Killer|ended the fame and career]] of the then-fledging [[John Romero]].