Try Everything: Difference between revisions
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{{quote|''"111-1111. Lois? Damn. 111-1112. Lois? Damn. 111-1113..."''|'''[[Family Guy|Stewie]]''', attempting to figure out his home phone number}}
Subtrope of [[Trial and Error Gameplay]]. The inevitable process where, lacking a guide or any hope of solution after they'd exhausted the saner, more rational responses, people ''will'', out of frustration, resort to [[Use Item|using every single item]]/trying every option with every other item/funnily shaped spot on wall/steampunk eggplant. As the reasoning goes, you've tried everything else, why not Try Everything? Has varying chances of success and limited efficiency, but sometimes it's the only option. In real life too (commonly referred to as "Brute Forcing"). Can lead to people shouting, "[[Guide Dang It]]!", because, really, if you're just trying everything rather than reasoning through it, it's just as brainless as consulting a
Related to [[Solve the Soup Cans]], where it's about situations that are impossible unless this is employed. Also related to [[Speak Friend and Enter]], where the solution is so obvious that you
See also [[Million-to-One Chance]]. Compare [[Combinatorial Explosion]], where the ''developers'' have the headache of coping with lots of items and only one way to do it. If the game tends to say "[[I Can't Use These Things Together]]" or "[[You Can't Get Ye Flask]]", a player who is Trying Everything will get ''very'' [[Most Annoying Sound|sick of hearing it]].
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* This might go back to "[[Ali Baba and the Forty Thieves]]", where Ali Baba's brother forgets the password "Open, sesame!" and tries naming almost every other variety of grain.
** Referenced in the third ''[[Aladdin (Disney film)|Aladdin]]'' movie: "Open... Caraway!!"
* In ''[[Professor Layton and the Curious Village]]'', solving many puzzles simply requires inputting a letter or single-digit number. Players who are stumped can
** Some puzzles, however, have no brute-force method. And others have multiple digits or use entire words; in those puzzles, trying the brute-force method would take ''ages''.
* During the courtroom segments of ''[[Phoenix Wright: Ace Attorney]]'', players who are stumped as to which piece of evidence to present often resort to [[Save Scumming]] and simply try presenting every piece of evidence until they get it right.
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* The first two [[Discworld]] games suffer from such ridiculous (albeit hilarious) logic that this is required more often than not.
* In the fifth episode of ''[[Strong Bad's Cool Game for Attractive People|Strong Bads Cool Game for Attractive People]]'', when Strong Bad calls Videlectrix and asks for a tip on how to complete a Videlectrix game, he is advised to try to use everything with everything.
* One tried and true method when getting stuck in adventure games is the brute force
* Although ''[[A Vampyre Story]]'' mostly averts this trope, it has one puzzle that appears to be designed around
* ''[[Theresia]]'' does its best to avert this by way of [[Booby Trap
* ''[[La-Mulana]]'' [[Defied Trope|punishes players who resort to this]]:
** One method is [[Bolt of Divine Retribution|lightning bolts]]. It even warns you about this in the manual. It even shows you a picture of exactly what will happen to you. These usually are used when the developers don't want you to just whip everything in the room to try and solve a puzzle. Sometimes this behavior makes sense, because Lemeza is nominally an archaeologist; sometimes it just seems cruel.
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