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As with [[Turn-Based Strategy]] games, gameplay alternates between players: Each player has the time to contemplate their next move and execute it, before relinquishing control to the next player. There are some exceptions to this, primarily the Simultaneous Turn Resolution (aka "WEGO”) model, in which players formulate and submit their orders for the turn at the same time, and then all soldiers act simultaneously on those orders.
Where Tactical games overlap with [[Role
Some TBT games are self-contained: each match or mission is a singular experience, having no influence on subsequent matches. Most however have a Grand Strategy or Adventure portion that serves to "tie" the matches together, with some large-scale goal to strive towards. Even so, the focus is always on the player's performance in each match. Therefore, Strategic success in such games stems from repeated Tactical success, not the other way around. For example, losing an important territory early on in the Strategic portion of the game may make future Tactical matches a little harder, but failing a single Tactical match may cost you the entire game. This is the opposite of Grand Strategy, where one lost battle rarely means [[Game Over]].
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* ''[[Steambirds]]''
* ''[[Steel Panthers]]''. The third game in the series [[Units Not to Scale|depicts individual units as platoons (4 tanks or 20-something soldiers) instead of seperate squads and vehicles]].
* A number of ''[[Warhammer
* ''[[X-COM (Video Game)|X-COM]]'' (except [[Fanon Discontinuity|Enforcer, Interceptor, and 2K Marin's XCOM]])
** ''[[Laser Squad]]'', the predecessor to ''X-Com'', and the newer ''Laser Squad: Nemesis'' (using Simultaneous Turn Resolution.)
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{{reflist}}
[[Category:Index]]
[[Category:Turn Based Tactics]]▼
[[Category:CRPG Tropes]]
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