Unbreakable Weapons: Difference between revisions

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* Every ''[[Halo]]'' game. Guns never jam, although alien weapons normally overheat from uninterrupted continuous fire, and/or run out of energy and must be discarded, except for certain weapons.
** I'd say it extends to practically every shooter in existence. ''[[Gears of War]]'' may be an exception... but it only jams when you manually click the reload button at the wrong time while reloading. Not clicking the button means it takes a bit of time to reload... but removes the risk of jamming the gun.
** However, [[Acceptable Breaks From Reality|there is a good reason for this.]] Players never go to the toilet or get sleepy either in those games.
* Special honors ought to go to Gordon Freeman's guns in ''[[Half-Life]]''. Any weapon that can still happily fire at full auto despite being immersed in water, toxic waste, massively radioactive liquid that damages the HEV suit, fire, and cold intense enough to cause death in less than a minute ''deserves'' the unbreakable title.
** And even more special honors go to Gordon's [[Weapon of Choice|iconic crowbar]], which suffers not a scratch or dent from all of the above ''and'' being used to smash things for almost the entire game.
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* ''[[Drakengard]]'s'' weapons are [[Unbreakable Weapons]]. Kind of funny in that some of the weapons themselves are broken, but won't break further.
* ''[[Devil May Cry]]'' deserves special mention, considering some of the downright ridiculous things that Dante does with his sword, such as ''jamming it into the ground and using it to spin around repeatedly, continuously twisting the sword through a foot of solid concrete.'' However, since it was said before that Dante fires bullets from guns using his demon energy, and pretty much all of his weapons are demonic in nature, this may not be too much of a stretch by some.
* The original ''[[Diablo]]'' had a durability exploit in which, through the use of Hidden Shrines, can raise the durability of an item to the specific value of 255, which the game recognizes as indestructible.
** The sequel provides intentional examples, such as mods and socketables making an item indestructible.
 
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== [[Role Playing Games]] ==
* Every ''[[Final Fantasy]]'' game. Hell, just about every electronic RPG ever made. Swords never break, and guns never jam. The maintenance portion can be handwaved in most games and RPGs by saying they sharpen blades and maintain and oil guns during down time between battles off screen.
** Early games had archery consume arrows, which is a partial aversion.
** Weapons (and armour) in ''[[Final Fantasy Tactics]]'' can be broken with Knight or Divine Knight skills, Samurai abilities in the same game could break the katana it used, and there was the Ogre Nix in ''[[Final Fantasy VI]]'' which would randomly break after use. But this can be prevented with the right Support ability.
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[[Category:Weapons and Wielding Tropes]]
[[Category:Unbreakable Weapons]]
[[Category:Magic Items Index]]