Unbreakable Weapons: Difference between revisions

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== [[Action Adventure]] Games ==
* Every ''[[The Legend of Zelda]]'' game (until ''Breath of the Wild''). ''Ocarina of Time'' had the breakable Giant's Knife, and wooden shields can be incinerated in all of the 3D games, but this trope applies to almost all the standard items and equipment in the games. A certain enemy throughout the series can often eat your shields, but that's not exactly breaking them. In fact, in later games they'll drop them intact if they're defeated quickly enough.
* ''[[Rise of the Kasai|Mark of Kri and Rise of the Kasai]]'' play this straight. You can bash your sword against armor, other swords, and stone walls—you can block a heavy axe swung by a [[Mighty Glacier]] with a pair of knives, but your weapons will never break. Not even the wooden ones.
* Most of the games in the ''[[Legacy of Kain]]'' series play this straight; in ''Blood Omen'', none of the weapons can be broken. In the ''Soul Reaver'' games(I could be wrong on this one) none of the weapons you pick up—many of which are ceremonial or even decorative—will break, though you'll lose them. ''Defiance'' also features an unbreakble sword in the form of Kain's Reaver. ''Blood Omen 2'' is the only game to feature breakable weapons, and even then, they're only breakable when ''you're'' using them; enemies can block your(superhumanly strong) attacks infinitely without them breaking. However, even this game features an unbreakable weapon in the form of the Soul Reaver itself, which is obtained in the last bossfight or by a cheat code. Being unbreakable is a plot point for the Soul Reaver, however, it's also the only weapon that is broken as part of the plot, whenever it strikes itself(time travel), one version will break.
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