Unbreakable Weapons: Difference between revisions

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(Import from TV Tropes TVT:Main.UnbreakableWeapons 2012-07-01, editor history TVTH:Main.UnbreakableWeapons, CC-BY-SA 3.0 Unported license)
 
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In a bizarre dichotomy, if video games don't have [[Breakable Weapons]], they very likely have the exact opposite: [[Unbreakable Weapons]]. No matter how many times you rapidly fire that gun in full-auto mode, it never malfunctions nor does it ever require any sort of maintenance. Swords never break no matter how many times you foolishly use it to strike armored enemies. Unless, of course, [[Gameplay and Story Segregation|the plot calls for it]].
 
{{examples|Examples:}}
 
== [[Action Adventure]] Games ==
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* While armor can degrade in ''[[Assassin's Creed II (Video Game)|Assassin's Creed II]]'', none of Ezio's weapons ever break. It is somewhat justified in the case of the iconic Hidden Blade, whose construction is far ahead of its time.
 
== [[Beat 'Em Up]] ==
* The ''[[Double Dragon]]'' series is notable for being one of the few beat-'em-up franchises to feature unbreakable weapons. Specifically, melee weapons such as the baseball bat and the whip or large objects like oildrums or boulders, can be wielded by the player as much as possible, provided the player doesn't lose his weapon by having it fall off-screen out of his reach or into a pitfall. However, the player will drop any weapon his character is wielding after reaching a certain point (normally after completing a stage). In the NES games, weapons will vanish when their original wielders are killed.
* In ''[[River City Ransom]]'', anything that can be used as a weapon can be picked up by the player and used indefinitely as long as it's on the player's possession.
 
== [[First -Person Shooter]] ==
* Every ''[[Halo]]'' game. Guns never jam, although alien weapons normally overheat from uninterrupted continuous fire, and/or run out of energy and must be discarded, except for certain weapons.
** I'd say it extends to practically every shooter in existence. ''[[Gears of War]]'' may be an exception... but it only jams when you manually click the reload button at the wrong time while reloading. Not clicking the button means it takes a bit of time to reload... but removes the risk of jamming the gun.
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* ''[[Star Wars]]: [[Knights of the Old Republic]]''. Most physical melee weapons are coated in a supposedly-rare [[Unobtainium]] to keep enemy lightsabers from cutting through them like butter. Firearms of all sorts have infinite amounts of the appropriate ammo. Lightsabers... are about as indestructible as you'd expect. They're still [[Game Breaker|Game Breakers]].
** Lampshaded in ''KOTOR 2'', when you meet a Mandalorian who had his spare ammo eaten, his gun's ammo depleted, then broke the gun by using it as a club. He points out that he was careless because, hey, when was the last time YOU ran out of ammo?
* Most of the ''[[Ultima]]'' games feature this. Exceptions are usually magic weapons that can run out of charges. [[Gaiden Game|Ultima Underworld]] subverts the trope, with only the [[Infinity Plus One+1 Sword]] being this.
* ''[[Golden Sun]]'' averts this. Items/weapons that can be used as items, if used in battle, can and frequently do break. You can get them fixed, but not mid-battle.
 
== [[Third -Person Shooter]] ==
* The ''[[Crusader (Video Game)|Crusader]]'' games' weapons are Unbreakable. This is odd, because the RP-22 and RP-32 are explicitly described as "indestructible" due to their construction, but no other weapons are.