Unbreakable Weapons: Difference between revisions

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* ''[[Rise of the Kasai|Mark of Kri and Rise of the Kasai]]'' play this straight. You can bash your sword against armor, other swords, and stone walls-- you can block a heavy axe swung by a [[Mighty Glacier]] with a pair of knives, but your weapons will never break. Not even the wooden ones.
* Most of the games in the ''[[Legacy of Kain]]'' series play this straight; in ''Blood Omen'', none of the weapons can be broken. In the ''Soul Reaver'' games(I could be wrong on this one) none of the weapons you pick up-- many of which are ceremonial or even decorative-- will break, though you'll lose them. ''Defiance'' also features an unbreakble sword in the form of Kain's Reaver. ''Blood Omen 2'' is the only game to feature breakable weapons, and even then, they're only breakable when ''you're'' using them; enemies can block your(superhumanly strong) attacks infinitely without them breaking. However, even this game features an unbreakable weapon in the form of the Soul Reaver itself, which is obtained in the last bossfight or by a cheat code. Being unbreakable is a plot point for the Soul Reaver, however, it's also the only weapon that is broken as part of the plot, whenever it strikes itself(time travel), one version will break.
* While armor can degrade in ''[[Assassin's Creed II (Video Game)|Assassin's Creed II]]'', none of Ezio's weapons ever break. It is somewhat justified in the case of the iconic Hidden Blade, whose construction is far ahead of its time.
 
== [[Beat'Em Up]] ==
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** And even more special honors go to Gordon's [[Weapon of Choice|iconic crowbar]], which suffers not a scratch or dent from all of the above ''and'' being used to smash things for almost the entire game.
** For that matter, pick any Half-Life mod or Source based game.
* All weapons in ''[[Bio ShockBioshock]]'' are unbreakable, even the ones that are [http://bioshock.wikia.com/wiki/Grenade_Launcher made out of spare parts]
 
== [[Hack and Slash]] ==
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* Every ''[[Final Fantasy]]'' game. Hell, just about every electronic RPG ever made. Swords never break, and guns never jam. The maintenance portion can be handwaved in most games and RPGs by saying they sharpen blades and maintain and oil guns during down time between battles off screen.
** Early games had archery consume arrows, which is a partial aversion.
** Weapons (and armour) in ''[[Final Fantasy Tactics]]'' can be broken with Knight or Divine Knight skills, Samurai abilities in the same game could break the katana it used, and there was the Ogre Nix in ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'' which would randomly break after use. But this can be prevented with the right Support ability.
** Irvine from ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'' actually had limited ammo for his guns... though only in his Limit Break.
*** Of course, ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'' actually said that [[Leaning Onon the Fourth Wall|weapons were completely indestructible]] as part of the SeeD ranking exam.
** One common exception is items that can be used to invoke some kind of magical property, generally casting a spell for no MP cost. Even when the item could be used to strike enemies forever without a dent, one use of its mystic power is likely to shatter it forever.
*** Even this isn't consistently the case, as in the first [[Final Fantasy]], [[Final Fantasy III (Video Game)|III]] and [[Final Fantasy IV (Video Game)|IV]], spell casting weapons never break after use. As a tradeoff, they are generally limited to casting lower level spells.
* In the original ''[[BaldursBaldur's Gate]]'' any non-magical weapon can break after a random period of use. This is attributed to weakness happening because {{spoiler|Mulahey and his kobold [[Mooks]] poison the ore in the Nashkel mine}} and not due to a natural property of iron, though. It also stops happening after {{spoiler|Mulahey is killed}}.
* Every ''[[Seiken Densetsu]]'' game. Unlike the previous two examples, there are no exceptions to this. The Mana Sword does seem to ''rust'' easily, but it never breaks.
* ''[[Valkyrie Profile]]'' has both Breakable and Unbreakable Weapons. The breakable variety are said to have been made by humans or are barely able to contain the vast amount of power they hold, while the unbreakable ones are made by the gods and have an "ether coating" rendering them indestructible.
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== [[Third-Person Shooter]] ==
* The ''[[Crusader: (VideoNo Game)Remorse|Crusader]]'' games' weapons are Unbreakable. This is odd, because the RP-22 and RP-32 are explicitly described as "indestructible" due to their construction, but no other weapons are.
 
== [[Turn -Based Strategy]] ==
* ''[[Fire Emblem]]'' usually has one or two unbreakable artifact weapons per game, as an exception to otherwise being a superlative example of [[Breakable Weapons]].
** 1, 3 and 11 (all remakes of eachother for the most part) have an item that makes any weapon held by the character wielding it unbreakable.