Unconventional Learning Experience: Difference between revisions

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{{trope}}
The show you're watching is not made for educational purposes, nor is it a total [[Aesop]] magnet. It most certainly isn't full of [[And Knowing Is Half the Battle]] sequences at the end of each episode. But in spite of all that, you start inspecting the series in depth and in full detail and come to the conclusion that it's most definitely not the ''negative influence'' that the critics and folks keep on claiming it to be. Thanks to the various wikis and fansites that show up all over the internet, this trope has grown more and more persistent, to a point where small bits of [[Genius Bonus]] are uncovered. Keep in mind that series that invoke this ''do'' have their fair share of [[Aesop|Aesops]]s, but the educational value probably isn't going to come from them.
 
Compare and contrast [[I Read It for the Articles]].
 
 
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{{examples}}
 
== [[Newspaper Comics]] ==
* ''[[The Far Side]]''
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== [[Live Action TV]] ==
* ''[[NCIS]]'' is definitively ''not'' educational, but between all the movie references that Di Nozzo brings up from nowhere and how he gets weird plans from them (and ''Abby'', of course), people can learn a lot about movie classics just by watching the series.
* ''[[Myth BustersMythBusters]]'' is in the business of busting myths, so it is educational, but notably, several people have credited the "what to do when your car is submerged" episode with saving their lives.
* ''[[The Wire]]'' demonstrated, in one episode, that gambling can be used to teach probability math.
** In fact, if ''[http://www.amazon.com/Drunkards-Walk-Randomness-Rules-Vintage/dp/0307275175/ref=sr_1_1?ie=UTF8&qid=1297406560&sr=8-1 The Drunkard's Walk]'' is to be believed, gambling is probably the only reason probability math was ''invented''.
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== [[Tabletop Game]] ==
* ''[[Dungeons and& Dragons]]'' can easily be considered as a long arithmetic problem that is oddly enough personified as a fantasy adventure.
** [[Tabletop RPG]] games in general can be classed as such as well.
* Arithmetic is particularly taught by any [[Tabletop RPG]] that features a [[Point Build System]], [[Min-Maxing]] or both; any system that uses a form of combat resolution that isn't narrative (i.e. that uses dice, cards, etc) teaches probability theory; and, if you play them long enough, every single [[Tabletop RPG]] in existence teaches [[Game Theory]] (though intuitively rather than formally).
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== Theater ==
* ''[[Assassins (theatre)|Assassins]]''
* ''[[1776 (musical)|1776]]''
 
== [[Video Games]] ==
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** Except nearly every single non-fictional character is a case of [[Did Not Do the Research]]. Acknowledged and handwaved within the series by saying the Templars wrote the history books. And speaking of the [[wikipedia:Knights Templar|Tamplar]]…
* Both ''[[Age of Empires]]'' and ''[[Civilization]]'' can arguably count as a more interesting way of learning about history and technological developments. ''Civilization'' in particular is notable for its [[Encyclopedia Exposita|Civilopedia]], from which you can learn a great deal.
** Additionally, ''[[Sid Meier's Alpha Centauri]]'', the [[Spiritual Successor]] to ''Civiliation'', gives you just enough info about fields ranging from ecology to economics to sociology to philosophy to Chinese poetry to make you want to look stuff up when you are inevitably forced to quit, as well as including some pretty cool projections about plausible near-to-middle future (next 100-500100–500 years) technology. At the very least, it will completely disabuse you of the notion that [[Lego Genetics|genes are blueprints]]…
* You can learn a lot about China's Three Kingdoms Period from ''[[Dynasty Warriors]]'', and a lot about the Sengoku Era of Japan from ''[[Samurai Warriors]]''… just as long as you remember to take it all with a grain of salt. If nothing else, you might get interested enough to look some of the characters up, just to see how much they were changed - and better yet, how much of the awesome, far-out stuff was actually REAL!
* ''[[Dwarf Fortress]]''. How to make steel, properties & types of different rocks, the use of potash in farming techniques, [[Failure Is the Only Option|the true meaning of the serenity prayer…]]
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** Don't forget the 2nd Generation games, which taught you [[Visual Braille]]!
* ''[[Sid Meier's Pirates!]]'' certainly taught a lot of people the geography of the Caribbean.
* According to a [[Time (magazine)|''TIME'' magazine]] [https://web.archive.org/web/20130825151911/http://www.time.com/time/magazine/article/0,9171,1056290,00.html According to ''TIME'' magazinearticle], Steven Johnson argues that ''[[Sim CitySimCity]]'' taught his nephew about taxation issues, and that even a segment of one ''[[The Legend of Zelda]]'' game had enough detail to "bury the canard" that it is passive entertainment.
* There are many gamers out there that claim [[Role Playing Games|RPGs]] taught them how to read, or helped learn a second language.
* One fairly high-up Facebook employee wrote an essay detailing how much of his current business expertise had its inception while trying to master ''[[StarcraftStarCraft]]''.
* ''[[Extra Credits]]'' had an episode on "tangential learning", which was on the very topic of how video games, rather than being the brain-rotting evil incarnate the [[Moral Guardians]] claimed, was in fact an easy way to learn various facts about many things depending on the plot in question. It didn't even need to be exact or in-depth to work, as, for example, ''[[God of War (series)|God of War]]'', despite its inconsistencies with actual [[Greek Mythology]], could encourage someone to go and read about it, or ''[[Mass Effect]]'' could encourage someone to go and read a book about Dark Matter or the Galactic Core.
* The ''[[Total War]]'' series can teach a gamer quite a lot about the different periods of history, despite various inaccuracies. Some mods like [http://www.europabarbarorum.com/ Europa Barbarorum] (for ''Rome: Total War'') have been created with the help of university professors and the like, thus going so far as to teach the audience about economics, politics and even languages of the ancient world.
* ''[[Shin Megami Tensei]]'' for some gamers, taught them about Religion (from Christianity to [[Digital Devil Saga|Hinduism]]) and Mythology. The Persona spin-off series (especially from 3 onwards) also covers a wide range of topics from geography to advanced english language to [[Tarot Motifs|the major arcana]] and of course, Jungian psychology.
 
 
== [[Western Animation]] ==
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{{reflist}}
[[Category:Audience Reactions]]
[[Category:Unconventional Learning Experience{{PAGENAME}}]]