Unique Enemy: Difference between revisions

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* ''[[Mother 3]]'' has Negative Man, a rather unremarkable and comically-underpowered [[Joke Character]] enemy [[Urban Legend of Zelda|who has a rare drop]].
** He's just the most well known. There's also Fish Roe Man, Soot Dumpling, Mystery Metal Monkey, Bright Smile, Top Dogfish.... There's nearly a dozen more with completely unique sprites that many players may never see hidden in the game. Mother 3 lives this trope.
* In the NES version of ''[[Punch -Out!!]]'', King Hippo is the only boxer without a [[Head Swap]].
* The Giant Jellyfish in ''[[Cave Story]]'' shows up on a single screen just to provide an Item Drop without the usual [[Boss Battle]]. Oddly enough, you ''must'' kill it multiple times.
** ''Cave Story'' also has the mimic door and chinfish, both of which appear once near the start but never again in the game. Basil, an invincible enemy that can one-hit-kill you, only shows up in the undamaged Egg Corridor (although it functions more like a deadly room feature than an enemy), and an exploding green cloud only appears in the ruined Egg Corridor. The Gravekeeper is another unique enemy of no greater significance. [[Giant Mook|Giant Pingon]] in the same area is also an unique enemy.
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** Weirdly enough, the log file on it shows close to a dozen of them in one place.
** There are also [http://www.pikminwiki.com/Secret_Wistful_Wild_bugs orange bugs] that appear every 30 day in Wistful Wild starting with Day 31.
* ''[[YoshisYoshi's Island]]'' has many examples that appear in only one castle or fortress stage, such as Bouncing Bullet Bill, Georgette Jelly, Grim Leecher, Piro Dangle, and Kaboomba. Yoshi's Story is similar, with enemies like Blindfold Boo and Barbecue Guy only appearing in one stage. Because all bosses in Yoshi's Island are of the [[Giant Mook]] variety (after a [[Make My Monster Grow]] sequence), many are based on enemies that appear in the boss's level (long enough to "establish" them as monsters) and nowhere else.
** As a bit of an Easter egg, killing the one and only Chain Chomp in ''[[YoshisYoshi's Island]]'' (which requires the use of an item, since he can't be eaten, stomped, or killed with an egg) reveals a hidden message block.
** The level 'Monkey's Favourite Lake' has Barney Bubble, a strange purple creature that blows bubbles when you stomp on it. Only two appear at the very end of the level and nowhere else.
* ''[[Super Mario World (video game)|Super Mario World]]'' had one level with a Lakitu that taunts you with a 1-up mushroom on a fishing pole. Despite its rarity, the fishing pole has since become an [[Iconic Item]] for Lakitus in spinoff games, most notably [[Mario Kart]].
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*** Strangely, the last special level features a single winged yellow Koopa
*** The blocks that Magikoopa hits with his spells turn into yellow Koopas as well.
** The single Red Snifit in ''[[Super Mario Bros. 2]]'' as well. Got [http://www.progressiveboink.com/archive/redsnifit.html its own page]!
** ''[[Super Mario Galaxy]]'' had the lone Grand Goomba, which was too big to jump on.
*** Galaxy also features only two giant jellyfish enemies in the whole game.
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*** The laser statues in Bowser's Castle.
*** The Angry Sun in an unnumbered stage of World 2 and World 8-2 (potential [[Nightmare Fuel]] in the latter, as it appears suddenly from behind a hill at night).
** ''[[Super Mario World (video game)|Super Mario World]]'' has the Ninji enemy from ''[[Super Mario Bros. 2]]'' show up only in the last hallway of Bowser's Castle.
** In ''[[Paper Mario: The Thousand-Year Door]]'', there is a type of Yux that you only run into once, guarding Grodus's office; it is by itself in the room and doesn't respawn.
*** Some of the enemies in the Glitz Pit and Pit of 100 Trials.
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** There's a type of alien trooper that has a different head crest and is equipped with a freeze ray instead of an ice gun. There are only about 3 or 4 of them in the entire game. Again, they're a fairly standard enemy, so it's not like they make up for their rarity by being much tougher than normal or anything like that.
* The "Bouncer" Big Daddy enemy that serves as the mascot of ''[[Bioshock]]'' is actually only fought twice; once on the second level and once on the final level. All other Bouncer-type Big Daddies encountered in the game are the Elite variant, which uses a different character model.
* Lots of things in [[I Wanna Be the Guy]] only show up in one particular place, usually to punishing you for a completely logical action with a [[Big Lipped Alligator Moment]]. These include [[Street Fighter|Ryu]], [[Mario Paint|a plane]], and [[Super Mario Bros. 2|the Red Snifit himself]], armed with a BFG.
* Neo Garula from ''[[Final Fantasy V]]'' counts, as it can only be encountered once in the game (and even then, not guaranteed).
* Sp Forces/Imperial Elite in ''[[Final Fantasy VI]]'' only appear if you agree to test your strength against Gestahl's bodyguards during the banquet scene.