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* [[Critical Existence Failure]] - Averted; you automatically pass out/otherwise go unconscious at 5 HP and die at 0, but you take cumulative stat penalties depending on how messed up you are.
* [[Crowning Moment of Funny]] - the ''[[Beyond the Impossible|rulebook]]'' has one, of all things. In the description for Videomancers:
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* [[Deconstruction]] - the game plays with most of the tropes you see in modern fantasy games, but makes sense of them the most mundane ways possible. If they can change reality, why aren't Adepts in charge? Because the very nature of their power makes them loony, and the price they pay to work their miracles makes them as useful as a carefully chosen tool, only weirder. Why is magic falling behind technology? Because technology is just better, and more reliable. Why isn't the supernatural more widespread? Because it makes you batshit crazy, and you don't trust what batshit crazy people tell you.
* [[Deus Sex Machina]] - pornomancy. Subverted in that pornomantic sex rituals aren't much fun at all to their practitioner, and having ''regular'' sex is taboo to them.
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* [[Powers That Be]] - the {{spoiler|Invisible Clergy}} have incredibly vague motives other than those tied to their Archetype, operate from ineffable levels of the cosmos, and {{spoiler|[[The Gods Must Be Lazy|can attack only indirectly, mostly by affecting probability, causing lucky coincidences, or siccing associates on you]]}}.
* [[Punctuated Pounding]] - the Freak does this to {{spoiler|Jolene}} in ''Godwalker'':
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* [[Real Life Writes the Plot]]: Being based in "the real world, except [[Mind Screw|real]]", 9/11 cast a pretty tall shadow over some of the events of the game. This particularly affects Mac Attax, who saved the world in 2000 only for the end to suddenly loom that much taller in 2k1.
* [[Reality Warper]] - the Entropomancy spell Edit the World. Also the random magick of many schools, if you've got enough charges.
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