Unlockable Content: Difference between revisions

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Unlockable Content can simply be described as extraneous content that was not available to the player from the start. The hidden content can be anything from concept art galleries, to a [[Secret Character|hidden character]], even the game's [[Golden Ending]]. Methods of "unlocking" can be based on challenges, progress, [[Fake Longevity|time spent]] or sometimes just plain money.
 
[['''Unlockable Content]]''' is not content that a player is required to unlock in order to complete the game. It's unrelated material. For instance, "unlocking Level 2 by completing Level 1", is just well... just playing the game (although this is, to an extent, [[Casual Video Game|on the way out]] -- qv—qv [[Alone in Thethe Dark]] 2008, [[New Super Mario Bros. Wii]], [[Guitar Hero]], post-World Tour. After all, movies and music don't have to played in order).
 
[['''Unlockable Content]]''' is basically the game developers showing off, and giving the player a little something extra for fun. Or forcing you to [[Earn Your Fun]] as the case may be if most of the good parts of the game are locked. Many hundreds of gamers may have played the game and not unlocked the content. Or they may have unlocked it and never used it. Sometimes a character is unlocked [[Post End Game Content|at the very end of the game]], just to give the player some [[Replay Value]].
 
Due to the increasing capacities/abilities of game systems, game developers and game engines, this sort of content is quickly becoming a [[Universal Trope]].
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A [[Super-Trope]] to [[Double Unlock]], [[Post End Game Content]], [[Secret Character]], [[Secret Level]], [[And Your Reward Is Clothes]].
 
Compare [[Hundred-Percent100% Completion]], [[Golden Ending]], [[Missing Secret]], [[Downloadable Content]].
{{examples}}
* ''[[Prince of Persia]]'''s Sands trilogy has a large number of unlockable artworks a few unlockable blooper videos as well, found in hidden chests throughout the game.
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* ''[[Super Mario Galaxy]]'' unlocks Luigi as a playable character once you've gotten all the stars in the game.
* Accessing the [[Super Mario Bros the Lost Levels|Lost Levels]] in ''[[Super Mario Bros. (video game)|Super Mario Bros]] DX''.
* Getting to world 9 in ''[[New Super Mario Bros. Wii]]''.
* Most of the newer ''[[Sonic the Hedgehog]]'' games are especially fond of gallery mode.
** ''Sonic Adventure DX'' even went as far as to have a playable library of every single Sonic [[Game Gear]] game ever by the time all of the emblems were collected.
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* ''[[Super Smash Bros.]]'' started out with a mandatory handful of extra characters and levels. As of ''Brawl'', there are so many things to unlock that the game even has an extra menu to keep track of things (and show you what else to do to get more stuff unlocked). Thankfully, all of the characters can be unlocked either by playing through the ''Subspace Emissary'' mode or playing enough basic matches.
* [[Castlevania Judgment]] requires you to unlock a character in story mode, then beat their story mode before you can use them in the rest of the game. [[Old Save Bonus|If you happen to own]] [[Castlevania: Order of Ecclesia]], you can circumvent this and unlock Shanoa and non-story Aeon (usually the ''last'' character unlocked) before playing a match.
* [[Rhythm Game|Rhythm Games]]s do this so often with extra songs, that it's easier to list non-straight examples:
** ''[[Just Dance]]'' completely averted this with its songs, and it turned out a lot of gamers didn't mind, despite reviewers thinking it was a strike against the game.
*** In the third game, you get 1 Mojo for every star you collect. With enough Mojo, you can unlock new songs, game modes and remixes. As the stars count for each player playing, having four players means getting Mojo four times as fast.
* Getting all [[108]] characters in ''[[Suikoden Tierkreis]]''.
* Some weapons and costumes in the ''[[Dead Rising]]'' games.
** Certain rescue missions in ''[[Dead Rising: Chop Till You Drop]]'' require getting high rankings in the set of missions right before.
* Akuma, Sentinel, Hsien-Ko, and Taskmaster in ''[[Marvel vs. Capcom 3|Marvel vs. Capcom 3: Fate of Two Worlds]]'' are unlocked in that exact order by accumulating Player Points. Additionally, there's tons of artwork and cinematics to unlock through beating Galactus with different characters.
* [[Star Ocean the Second Story|Star Ocean: The Second Story]] allowed you to unlock higher difficulty settings if you collected enough voice clips. This was accomplished by playing through multiple times and recruiting different sets of the twelve available party members, then using them in battle and having them use spells/abilities/die/watch other party members die. The [[Updated Rerelease|PSP remake]] ''Second Evolution'' changed that to saving at the final save point in Phynal.
* In the original [[Advance Wars]], you started with just four out of ten CO's. You then had to complete the basic campaign once per character, while completing certain specific missions (or sets of missions) with particular characters - with nobody telling you who to use when.
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Are you curious as to how you get the [['''Unlockable Content]]''' out of [[TVAll The Tropes]]? [[Urban Legend of Zelda|You just have to read every single page of the Wiki]]. Then it's unlocked! [[Schmuck Bait|I swear!]]
 
{{reflist}}