Unnecessary Combat Roll: Difference between revisions

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* Subverted in ''[[Magical Girl Lyrical Nanoha StrikerS|Magical Girl Lyrical Nanoha Striker S]]'': During a training session, Teana tries to avoid Nanoha's shots by making some rolls on the ground, and Nanoha criticizes her action ("Now, if you move like that, it's all over") and the point of the lesson is to teach her how to [[Shoot the Bullet]] instead as a way of defending without having to move.
* ''[[K-On!|Ritsu]]'''s [[Dynamic Entry]] into Yui's room involves a half-assed combat roll (shown in three different angles, to boot). She gets punched in the head for her troubles.
* In the ''[[Axis Powers Hetalia]]'' movie, America pulls one off in the only action scene in the series.
* In [[Mai-HiME]], [[Ninja|Akira]] does a roll when bursting into her and Takumi's room after hearing a [[Not What It Looks Like|suspicious sounding conversation between Takumi and Mai]].
 
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* Used in the climax of ''Who Dares Wins'', a 1982 SAS film starring Lewis Collins of ''[[The Professionals]]''. Somewhat justified in that Collins uses the roll to take cover behind a table, although the enemy gunman reacts implausibly slowly to this (and is shot).
* [[Action Girl|Deunan Knute]] [[Rule of Cool|does this in mid-air to jump over her]] [[Battle Couple|boyfriend]] [[Cyborg|Briareos's]] [[Rule of Cool|machine guns to shoot up a gang of cyborgs]] in ''[[Appleseed Ex Machina]]''.
* ''[[Police Academy]]'' Tackleberry can't help but do one over the hood of a parked cruiser during his [[Leeroy Jenkins]] charge through the cadet shoot house.
* [[Mortal Kombat]] has Liu Kang do a half-assed semi-cartwheel over the side of some steps and whip around, combat ready, like it was the most spectacular move in the whole movie. Made even more jarring in that he was the only character on screen at the time and there was absolutely no reason for him to attempt the maneuver (i.e. nobody was attacking him on the steps and nobody attacked when he landed).
** In [[Mortal Kombat: Annihilation]], Shao Kahn does one of these to ''talk to his dad''. "[[This Is Sparta|And it. Was! GLORIOUS!]]" Shinnok responds by standing still and rushing the camera.
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== [[Video Games]] ==
* Played with in ''[[Max Payne (series)|Max Payne]]''. Max himself usually doesn't roll so much as jump and fall over in slow motion, while firing his guns. By contrast, the gangsters and other enemies Max fights WILL do a gun roll to leap in front of you before shooting... and, since they can't shoot at the same time as they roll, this gives you a few seconds to shoot them. In slow motion. While falling over.
* Late 1990s Bruce Willis vehicle ''[[Apocalypse]]'' theoretically allows the player to spend the game's entire duration as a computer-generated, soundbyte-hurling, constantly-revolving Bruce Willis, which may be the most absurd example possible.
* In ''[[Flashback]]'', combat consists almost ''entirely'' of quick pot shots between carefully spaced Apparently-Necessary Combat Rolls.
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* Link from ''Zelda'' series has been able to do this in most of the games. In some of the 2D games he could roll forward to move faster. The 3D games also allow this (the action to do so is labelled "attack" on the context sensitive display) as well as (in various iterations) dodge to the left or right (he can also backflip) or counter by rolling forward and slashing as he rises.
** In ''[[The Legend of Zelda: Phantom Hourglass|The Legend of Zelda Phantom Hourglass]]'', rolling too much causes Link to get dizzy. Though Minish Cap was actually the first game to introduce the concept of Link getting dizzy after rolling too much, likely in response to the players who abused the rolling from previous games.
** In ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]'', if you press B while rolling with your sword out, you roll into a stab. It's awesome, if a bit inaccurate. Again, this debuted in ''[[The Legend of Zelda: The Minish Cap|The Legend of Zelda the Minish Cap]]'' as the roll attack taught by Greyblade. No wonder people think MC is set early in the timeline.
* In ''[[Metal Gear Solid 3 Snake Eater]]'' (more so in Snake's ''[[Super Smash Bros.]]'' appearance), it's more of a tackle than a roll, and can actually be pretty useful...or just [[Rule of Cool|Roll Of--]], excuse me, ''[[Rule of Cool|Rule]]'' [[Rule of Cool|Of Cool]]. One possible way to beat Null in ''[[Metal Gear Solid]] Portable Ops'' is to roll under Null's sword swing and then immediately blast him with your shotgun as he just blocks everything else with his machete.
* The player can do it in ''[[Oni]]'' - though it actually is justified in that most [[Frickin' Laser Beams|weapon fire is slow-moving]] and most combat is hand-to-hand.
* Players can also do this in the online game ''[[Gunz]],'' which is one of the primary defensive techniques of the game. Also in ''[[S4 League]]''.
* The Jaden Korr from [[Dark Forces Saga|Jedi Knight: Jedi Academy]] can do both forward and backward rolls, and add a lightsaber stab at the end of a forward roll. Justified in the early stages of the game because a forward roll into stab is one of the few reliable ways to kill enemies with lightsabers (Reborn mostly, though it can work on cultists).
** Given how painful a lightsaber to the crotch is, you'd think they'd learn to guard low when you crouch or roll. The slash marks left by this attack are somewhat buggy, because no other saber attack actually stabs your enemy. After one successful hit, it's possible for [[Memetic Mutation|9001]] slash trails to appear, centered on where you hit them. Averted with later enemies in the game, who will attack you mid-roll or dodge your attack, making [[Unnecessary Combat Roll|Unnecessary Combat Rolls]] unreliable.
* Sora from ''[[Kingdom Hearts]]'' could do this in the first game. In the sequel it was removed in favor of a new ability called the Quick Run, which had a somewhat different feel to it and minor lag issues. In the [[Updated Rerelease]] [[Limited Special Collectors Ultimate Edition]], [[No Export for You|Japanese gamers]] saw the beloved rolling maneuver return as well and rejoiced.
** Sora could do this in ''[[Kingdom Hearts]]: Chain of Memories'' and doing so allowed one to avoid certain attacks. Riku had the much preferred dodge jump, where he jumps... and lands behind the opponent, facing his back letting you unleash hell.
** Lampshaded in the [[Chain of Memories]] manga where when {{spoiler|Marluxia}} takes away all of Sora's skills, Sora comments, "So dodge roll is just a somersault now?"
{{quote|'''Marluxia''': "Like I care."}}
** ''358/2 Days'' gives the Dodge Roll to Roxas. In addition to the normal roll, you could upgrade it to: stagger enemies on contact, reflect projectiles, or activate automatically in response to attack. Made funnier in Mission Mode where you can choose to play as any of the Organization, and watch them roll about with weapons such as a shield, a book, a tomahawk, a claymore and a scythe.
** ''[[Birth By Sleep]]'' goes back-and-forth on this. Ven can use Dodge Roll just like Sora and Roxas (he can even upgrade it with a magic attack), while Terra gets a more reasonable forward charge. [[Action Girl|Aqua]], however, gets a [[She Fu|dodge]] ''[[She Fu|cartwheel]]''.
* In the [[Time Splitters]] series computer controlled characters sometimes do this (they can't even fire, so god knows why). [[Secret AI Moves|There is no way for actualy players to do so however.]]
* In ''[[Too Human]]'', you are COMPLETELY invulnerable during the roll, including windup and winddown, making for a fairly long period of safety. Thus, it's not only quite useful despite making you unable to attack for the duration, you don't even have to worry about what DIRECTION you're rolling in.
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* Like Volnutt, [[Spyro the Dragon]] could roll evasively to the left or right in his first game. He wasn't invincible during it, but he could do it as long as he wanted. Most players didn't use it though and it was removed from all future games.
* [[TimeShift]]: Soldiers do this a lot, even with an explosive bolt stuck in them.
* Adam Jensen Of [[Deus Ex: Human Revolution|Deus Ex Human Revolution]] combat rolls between cover, the actual roll can range between a quick shuffle and a half somersault.
* A technique found by the titular character in the first [[Sly Cooper]] game is a skill that lets you roll through stages. Lampshaded when Bentley says that the creator of the technique could roll faster than she could run.