Unreal II: The Awakening: Difference between revisions

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[[File:unreal-ii-2_6302.jpg|frame|[[Stripperiffic|Hot damn]], Aida]]
 
 
{{quote|''"As earth expands in this sector of space, different corporations are establishing colonies on uninhabited planets. They do everything from creating vacation resorts, to mining exotic ores, to terraforming. We in the Terran Colonial Authority patrol between the planets to keep the peace. The corporations try to get away with a lot out here, and they hire mercenary forces to help them get their way. We often find ourselves fighting the mercs to defend civilians who work for their own corporation. If we run into something we can't take on alone, we call in the marines."''|'''[[The Hero|John Dalton]]'''}}
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The first [[Unreal]] was well received, but it was ''[[Unreal Tournament]]'' the game which made the franchise famous all around the world. [[Epic Games]] decided that the next step should be taken by another company, and thus, Legend Entertainment made the next game of the franchise.
 
This game was '''''Unreal 2: The Awakening''''', released for PC and Xbox in 2002.
 
In the game, the player takes the role of John Dalton, an ex-marine "space marshall" on a ship maintained by a [[Ragtag Bunch of Misfits|small crew]]: Aida, his [[Stripperiffic]] first officer; Isaak, his gruff weapons expert/[[Mr. Fixit|engineer]]; and Ne-Ban, his [[Plucky Comic Relief|Alien pilot]]. He's sent on a mission to find various [[Artifact of Doom|ancient artifacts of extreme power]] which are also being hunted by various other factions and races.
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The game was not well received, due to these changes and being regarded as an average and somewhat derivative [[FPS]]. Perhaps, in part, to this, the SP side of the Unreal world has not been explored since then, although [[Epic Games]] have dropped some hints they may be willing to work on a sequel in the future.
 
Check the [[Unreal II: The Awakening/Characters|game's character sheet]] for character specific tropes.
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{{tropelist}}
* [[Alien Sky]]
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