Unreal Tournament 2004: Difference between revisions
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This game was later ported to the PC as ''Unreal Tournament 2003'', which continued the main canon and added even more new features.
'''''Unreal Tournament 2004''''' is the "full" version of ''UT2003'', with new maps, far more options (including ones to emulate the gameplay of earlier games), even more gamemodes, further refined gameplay and engine, and all this along with almost everything ''UT2003'' had. Oh, and [[Car Fu|it had vehicles]]. It saw far greater acceptance than ''UT2003'' and is mostly thought of as a very worthy successor to the original UT.
Many found the "feel" and maps of ''UC'' and ''UT2003'' inferior to ''[[Unreal Tournament]]'', and, with the release of ''UT2004'', ''UC'' had officially entered into [[Canon Discontinuity]]. Coincidentally, both ''UC'' and ''UT2003'' came out around the same time as ''[[Unreal II: The Awakening|Unreal II the Awakening]]''.
Notable ''UT2004'' mods with their own pages include:
* ''[[Alien Swarm]]''
* ''[[Ballistic Weapons]]''
* ''[[Killing Floor]]''
* ''[[Out of Hell]]''
* ''[[Red Orchestra: Ostfront 41-45]]''
{{tropelist|The battle is about to begin... 3... 2... 1... Play!}}
Bear in mind that tropes of the first Tournament game may apply here as well.
== Character-specific tropes ==
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* [[Action Girl]]: All the females.
** [[Dark Action Girl]]: ''Especially'' the Nightmare and Juggernaut females.
* [[
* [[Ambiguously Brown]]: Horus and Hyena.
* [[Ancient Egypt]]: The Anubans. The Planets section of ''Championship'' reveals that a colony of egyptians were abducted and sent to a moon, where they managed to prosper and evolve, while the Egypt empire on Earth went into ruins. In ''Championship'', thanks to the species being different from each other, they have a great air control.
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** In ''2003'', it unlocks Malcolm, Brock and Lauren.
** In ''2004'', it unlocks Malcolm, Xan and ClanLord.
* [[Badass Automaton]]: The Automatons themselves (especially the Blood Fist faction) and Xan's personal guards, The Corrupt. <!--
* [[Badass Crew]]: Take your pick. Special mentions goes to the Juggernauts, (led by Gorge) Thunder Crash, (led by Malcolm) Iron Skull, (led by ClanLord) and The Corrupt. (led by Xan Kriegor) In ''2004'', you can even create your own [[Badass Crew]], complete with just about [[Game Mod|any custom models you have]].
* [[Bald of Evil]]: Frostbite, and the male Hellions.
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* [[Awesome but Impractical]]:
** The AVRiL Launcher. Its purpose is to destroy vehicles and turrets, and it does an excellent job at it (a single shot is normally enough to take down [[Fragile Speedster|a Manta or Raptor]]). The downside is that it's only effective against vehicles, and it has a long reload time.
** The Superweapons have their disadvantages as well:
** The Superweapons have their disadvantages as well:<br /><br />The Redeemer IS an extremely damaging weapon, but you should be careful while firing it or you might end killed as well.<br /><br />The Ion Painter/T.A.G. Rifle calls a [[Kill Sat]], and said Sat is an awesome way to take down a power core or power node in Onslaught or destroy objectives in Assault with the lack of a Redeemer. The downside is that, despite the chance of high damage, it's very difficult to score. In ''2003''/''Championship'' it was even worse with the Ion Painter/T.A.G. Rifle, though, as you can only fire it if you were in the range of said Sat. And if that wasn't enough, you can only use it/them on open maps.<br /><br />The Target Painter also has the same drawbacks as the Ion Painter/T.A.G. Rifle, with the added drawback that the Phoenix can be taken down.▼
::The Redeemer IS an extremely damaging weapon, but you should be careful while firing it or you might end killed as well.
▲
::The Target Painter also has the same drawbacks as the Ion Painter/T.A.G. Rifle, with the added drawback that the Phoenix can be taken down.
* [[Beam Spam]]: The Shock Rifle, either the normal or Instagib version.
* [[Bee-Bee Gun]]: The Mine Layer in ''2004'' launches tiny, robotic, explosive spiders.
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* [[Blatant Item Placement]]: Ammo near weapons. Weapons in unlikely places. Powerful weapons, typically rocket launchers, in pretty much unrisky zones.
* [[Capture the Flag]]: Now with vehicles! Though, sadly, it requires third-party maps.
* [[Car Fu]]: In the Onslaught, Assault, and VCTF game modes of ''2004'', vehicles kill dismounted enemies, regardless of how much health they have. And you have nine (twelve with the ECE or Mega Pack) of them to control. [[Competitive Balance|To boot]]:
:[[Fragile Speedster]]: [[Hover Tank|Manta]], [[Cool Airship|Rap]][[Death From Above|tor]], both [[Space Fighter|Human and Skaarj Fighters]] and [[Cool Car|Scorpion]].
:[[Jack of All Stats]]: Hellbender and [[Cool Airship|Cic]][[Death From Above|ada]].
:[[Glass Cannon]]: [[Tank Goodness|Ion Plasma Tank]], the [[Tank Goodness|Goliath]] and SPMA.
:[[Mighty Glacier]] ''and'' [[Stone Wall]]: [[Tank Goodness|Paladin]] and [[There Is No Kill Like Overkill|Leviathan]].
* [[Charged Attack]]: All of them of the Hold variety:
** Among the weapons, the Shield Gun's primary fire, the Assault Rifle's grenades, the [[Bio Rifle]]'s primary fire, the Grenade Launcher, the Rocket Launcher's multirockets, and the Ion/Target Painter.
** Among the vehicles, the Scorpion's primary fire, the Hellbender's third seat's primary fire, and the Cicada's first seat's secondary fire
::It's subverted with the deployed Leviathan's first seat's primary fire, and with the Ion Tank's first seat's primary fire. They only require a single click, though they have a significant delay between the press action and the fire action, which could have been used as a [[Charge Attack]], hence the subversion.
* [[Death From Above]]:
** The Ion Painter calls a [[Kill Sat]].
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* [[Implausible Fencing Powers]]: The Shield-Gun (and vehicles and turrets which uses shields) can deflect energy weapons like shock cores and link pulses. Encouraged in ''2004'''s CTF-1on1-Joust... that is, if you're not using regular weapons there.
* [[In Vehicle Invulnerability]]: The Leviathan, Goliath, Hellbender and Raptor will protect your health from enemy fire no matter what, and, in Assault, you get ejected from your vehicle if it explodes.
* [[Joke Weapon|Joke]] [[Car Fu|Vehicle]]: An odd example with the [[Toilet Humor|TC-1200]].
* [[Kill Sat]]: The Ion Painter calls one in ''2003''.
* [[Land Mine Goes Click]]: The Mine Layer is capable of releasing up to eight spider mines. With the secondary button you can guide them. They explode in contact with an enemy.
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** The ''Shield Gun'' is the melee weapon, replacing the Impact Hammer. Unlike other FPS where melee usually consists of a punching or stabbing motion, this item uses a [[Charged Attack]] as it's primary fire. It also has the namesake shield, which can deflect energy projectiles and lasers.
** The ''Assault Rifle'' replaces the Enforcers. The Alt-fire is a grenade launcher. Also can be [[Guns Akimbo|dual-wielded.]]
** The ''Bio-Rifle'' remains unchanged. The primary fire shoots slime goops which can adhere to a wall. The secondary fire is a [[Charged Attack]]
::The ''Mine Layer'' replaces the Bio in Onslaught maps or with the "Onslaught Weapons" mutator. The primary fire dispenses up to eight spider mines. Altfire produces a painting laser which all your spider mines will chase.
** The ''Shock Rifle'' remains unchanged. The primary fire is a laser, while the secondary fire is an [[Energy Ball]].
** The ''Link Gun'' replaces the Pulse Rifle as the game's assault rifle analogue. Primary fire remains the same, but its altfire beam can repair allied vehicles and control points, and supercharge an ally's Link Gun efforts.
** The ''Minigun'' has both of it's attacks switched. This is, both attacks are those of a typical Chaingun, but the primary fire is more accurate while less ranged, while the second has more range but is less accurate.
** The ''Flak Cannon'' remains unchanged. The primary fire shoots shards which bounce on walls and lasts a few seconds, while the secondary is a projectile which explodes upon impact
:The ''[[Grenade Launcher]]'' replaces the Flak Cannon in Onslaught maps or with the "Onslaught Weapons" mutator. The primary fire dispenses up to eight grenades; the secondary fire detonates them. These grenades will stick to players, objectives and vehicles.
** The ''Rocket Launcher'' can fire one (primary) or up to three (secondary, which is a [[Charged Attack]]) rockets in a horizontal line, a tight corkscrew, or locked on to an enemy player in any of the previous modes if you give the gun a second to acquire them.<br /><br />The ''AVRiL'' (Anti-Vehicle Rocket Launcher) replaces the Rocket Launcher in Onslaught maps or with the "Onslaught Weapons" mutator. It's only effective against vehicles; it doesn't do much damage to players on foot. Its altfire locks the weapon onto an enemy vehicle, which the AVRiL's rocket will then home in on.▼
** The ''Rocket Launcher'' can fire one (primary) or up to three (secondary, which is a [[Charged Attack]]) rockets in a horizontal line, a tight corkscrew, or locked on to an enemy player in any of the previous modes if you give the gun a second to acquire them.
** The ''[[Lightning Gun]]'' is a sniper rifle which uses lightning instead of bullets. The primary fire shoots a lightning thunderbolt, while the secondary fire uses a Zoom function.<br /><br />The ''Sniper Rifle'' remains mostly unchanged from [[Unreal Tournament]], and can be found on some maps or by using the "Sniper Rifle" mutator. It shoots bullets as the primary fire, while the secondary uses the Zoom function.▼
▲
** The ''[[Lightning Gun]]'' is a sniper rifle which uses lightning instead of bullets. The primary fire shoots a lightning thunderbolt, while the secondary fire uses a Zoom function.
▲
** The ''Redeemer'' remains unchanged. The primary fire shoots a mini-nuke missile. The secondary lets the player to take control of the nuke.
::The ''Ion Painter'', a laser which designates the strike zone for a [[Kill Sat]]. Primary fire produces the laser, altfire zooms for precision targeting.
::The ''Target Painter'' calls for a bombing run instead. The Phoenix bomber can be shot down, and will crash with a Redeemer-sized explosion.
* [[There Can Be Only One]]: Last Man Standing.
* [[There Is No Kill Like Overkill]]: The Redeemer, the Ion Painter, and the Target Painter. The Leviathan is the vehicle equivalent to them.
* [[Wall Jump]]: Added with these incarnations. A few mutators allow you to quad wall jump.
== Misc tropes ==
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* [[Downer Ending]]: ''Championship'' ends with {{spoiler|your character [[And I Must Scream|getting locked up in the tubes in one of the arenas, constantly frozen in place and unable to do anything except watch people kill each other. And get shot by errant fire]]}}. The other games {{spoiler|avert this, by [[A Winner Is You|declaring you the champion after defeating Malcolm (in both 2003 and 2004) Clanlord or Xan (in 2004)]]}}.
* [[Dummied Out]]: There's a playable version of the Phoenix Bomber, which you usually call by using the Target Painter, unlockable via cheat. This version is called the Dragonfly.
* [[Easter Egg|Easter Eggs]]: Several, including water with the text "1337NESS", a bath tub in the junkyard, and a giant golden [[Getting Crap Past the Radar|dildo]] in a similar junkyard. [http://www.ataricommunity.com/forums/showthread.php?t=451812 See all of them here]{{Dead link}}.
* [[Easily-Conquered World]]: The Overseer invasion of the Earth in ''Championship''.
* [[The Empire]]: The Overseer in ''Championship''.
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* [[Screw the Rules, I Have Money]]: The Liandri Mining Corporation. Just look at any description on any game starting with Unreal Tournament which mentions them. Hell, they even were one of the main forces behind the Tournament itself!!!
* [[Sex Is Violence]]: The female sexy announcer (yes, she's actually called that) [[The Immodest Orgasm|really enjoys the combos.]]
* [[Shout-Out]]: Check [[Unreal (series)/Shout
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