Unreal Tournament 2004: Difference between revisions

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This game was later ported to the PC as ''Unreal Tournament 2003'', which continued the main canon and added even more new features.
 
'''''Unreal Tournament 2004''''' is the "full" version of ''UT2003'', with new maps, far more options (including ones to emulate the gameplay of earlier games), even more gamemodes, further refined gameplay and engine, and all this along with almost everything ''UT2003'' had. Oh, and [[Car Fu|it had vehicles]]. It saw far greater acceptance than ''UT2003'' and is mostly thought of as a very worthy successor to the original UT.
 
Many found the "feel" and maps of ''UC'' and ''UT2003'' inferior to ''[[Unreal Tournament]]'', and, with the release of ''UT2004'', ''UC'' had officially entered into [[Canon Discontinuity]]. Coincidentally, both ''UC'' and ''UT2003'' came out around the same time as ''[[Unreal II: The Awakening|Unreal II the Awakening]]''.
 
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Notable ''UT2004'' mods with their own pages include:
* ''[[Alien Swarm]]''
* ''[[Ballistic Weapons]]''
* ''[[Killing Floor]]''
* ''[[Out of Hell]]''
* ''[[Red Orchestra: Ostfront 41-45]]''
 
{{tropelist|The battle is about to begin... 3... 2... 1... Play!}}
Bear in mind that tropes of the first Tournament game may apply here as well.
 
== Map related tropes ==
* [[Abandoned Area]]: Plenty of them, especially ''2004'''s DM-Corrugation.
* [[Ancient Egypt]]: The arenas BR-Anubis, BR-EyeOfJahan from ''UC'', BR/CTF-Twin Tombs, CTF-1on1-Joust, CTF-Avaris, CTF-Face3, DM-1on1-Serpentine, DM-DE-Osiris2, DOM-Aswan, DOM-Deserted from ''UC'' and DOM-SunTemple.
* [[Battleship Raid]]: AS-Mothership in ''2004''.
* [[Border Patrol]]:
** Try to get far from the islands in ONS-IslandHop. {{spoiler|You'll be roasted by Ion Cannons}}.
** [[Schmuck Bait|Try to escape from the exit]] in the center of CTF-GrassyKnoll. {{spoiler|'''[[Land Mine Goes Click|BOOM!]]'''}}
* [[BFG]]: AS-RobotFactory has a variation, the Ion Cannon, a stationary BFG.
* [[Convection, Schmonvection]]: CTF-Magma, DM-Inferno, DOM-ScorchedEarth. Watch out when [[Lethal Lava Land|touching said lava]], but standing directly to the side of it grants ''no damage''.
* [[Cool Train]]: AS-Convoy.
* [[Crapsack World]]: Several of the planets, ranging from blood-stained former mines to corporate-controlled hellhouses.
* [[Deadly Rotary Fan]]: In the center of DM-Insidious.
* [[Doomed Hometown]]: Many cities have suffered this luck after the war against the Skaarj.
* [[Down in the Dumps]]: [[Scrapheap Challenge|AS-Junkyard]], DM-Junkyard and DOM-Junkyard. All that's missing now is ONS-Junkyard and BR/CTF/vCTF-Junkyard.
* [[Downloadable Content]]: ''Championship'' had a Bonus Pack which included 4 maps.
** ''2004'' also has a "Mega Bonus Pack" available for free download, including 13 new maps, 3 new vehicles and 6 new characters.
* [[Floating Continent]]: Multiple floating islands which you actually get to fight on: CTF-Face3, CTF-FaceClassic and AS-RobotFactory.
* [[Gateless Ghetto]]: Many of the city maps of the series, such as AS-FallenCity.
* [[Ghibli Hills]]: Arborea (house of CTF-LostFaith, DM-Antalus, DM-TokaraForest, DOM-Renascent and DOM-SeppukuGorge among other maps, and the home planet of the Gen Mo'Kai, including the Fire Storm team) is a [[Ghibli Hills]] ''planet''.
{{quote|(DOM-SeppukuGorge's description) ''"Ah, nature. The earthy browns and lush greens of the jungle. The quiet hum of animal and insect life going about its business. ''[[Bread, Eggs, Milk, Squick|The piercing battle cry of a gene boosted harpy bounding across the forest floor in her power armor]]''."''}}
* [[Hazardous Water]]: AS-Glacier, (except the first area) BR-Canyon, CTF-DoubleDammage, (only the part without any buildings) DM-IceTomb.
* [[High Altitude Battle]]: Aside from the space platform maps, there're BR/CTF-DE-ElecFields, BR/CTF-TwinTombs, BR-SkyLine, CTF-Citadel, DM-Morpheus3, DM-Plunge, DOM-OutRigger and ONS-Icarus.
* [[Hold the Line]]: Aside from the return of the Assault gametype, there's also the Invasion mode. In it, all the players in a map form a single team defending themselves against waves of monsters from the first Unreal game. As you may notice, the monsters grow more difficult every time: near the wave 5 there are Skaarjs, and in the wave 11, there are Warlords. The last wave is a [[This Is Gonna Suck|Warlord-only wave]].
* [[Human Resources]]: In the description for the map CTF-Geothermal:
{{quote|''"Thanks to the Tournament we've been able to add protein bales to our list of exports. Don't worry - it's no one you know."''}}
* [[Ice Palace]]: DM-IceTomb.
* [[Incredibly Lame Pun]]: The map CTF-Double'''Dam'''mage takes place... in a dam. <ref>[[Don't Explain the Joke|The name is a pun on the]] [[Quad Damage|Double Damage]] (called [[U Damage]] in some games) [[Don't Explain the Joke|item]]. The map itself is set in a dam, with the bases connected in a L fashion, with the curve being the Dam itself.</ref>
* [[Invisible Wall]]: You'll find these pretty much in any open level or a [[Border Patrol]].
* [[Joke Item]]: One of the drivable vehicles is an insanely slow toilet on wheels.
* [[Joke Level]]: AS-BP2-Outback, from the Bonus Pack 2. The plot: pissed off redneck Australians get annoyed at the new city beer and go to destroy the factory that's making it, protected by the city slickers and [[Hipster|hipsters]] that prefer the watered down beer.
* [[Land Down Under]]: AS-BP2-Outback, from the Bonus Pack 2, takes place in Australia, complete with Kangaroos everywhere and hilarious Australian accents. Bonus Pack 2 even comes with the "Rootator", which populates any level with kangaroos. To murder.
* [[Lethal Lava Land]]: CTF-Magma, DM-Deck17, (more of a lava refinery rather than a lava land) DM-Inferno and DOM-ScorchedEarth.
* [[The Maze]]: DM-1on1-Serpentine. {{spoiler|This is the final level in 2003, you fight against Malcolm here}}.
* [[Mineral MacGuffin]]:
** The map AS-Convoy is about stealing two missiles from the N.E.G.
** The map AS-Glacier is about storming an Axon facility and stealing the Ion Tank contained within.
** The map AS-BP2-Acatana is about a Skaarj raid on a planet in order to steal it's blueprints.
** The map AS-BP2-SubRosa is about an N.E.G. raid on the Liandri headquarters in order to retrieve confidential data.
** This is also the reason of why some Onslaught maps are being fought, and why some arenas are mining caves or spots.
* [[The Mothership]]: AS-MotherShip.
* [[Nostalgia Level|Nostalgia Levels]]: Some of the game's levels are remakes of older maps from the first Tournament game, such as DM-Deck17, (<nowiki>Deck16][</nowiki>) DM-Gael, (<nowiki>Morbias][</nowiki>) CTF-FaceClassic, (CTF-Face) CTF-LavaGiant2, (CTF-LavaGiant) and Epic also ported many other obscure levels like those made for the console versions (Osiris and Flux, both from the [[PlayStation 2]]/DC versions of the first Tournament game, though in different shapes) or those who had appeared on Bonus Packs, along with some non-so-remembered old levels. (Phobos, Morpheus and November) In ''2004'', there's also a level based on the Rrajigar mines of the first Unreal game.
* [[No OSHA Compliance]]: Lampshaded in all of the stages: it's stated Liandri confiscated or shut down the factories involved due to unsafe working conditions, and then turned the facilities into Arenas.
* [[Scenery Porn]]: The games have many gorgeously looking maps.
* [[Shaggy Dog Story]]: As the description for AS-MotherShip implies, despite the losses incurred on the planet Na Pali, the Skaarj were still strong enough to not only wage war against humanity, but push them back to Earth and nearly ''win'' the war, within one year.
{{quote|''"(...) Within a year the Skaarj had pushed humanity back to the brink of destruction. (...) A Skaarj Mothership orbited the Earth, and rained death upon the planet in preparation for the final landing. (...)"''}}
* [[Single Biome Planet]]: About the only thing you'll be able to see in the Allerian Penal Colony (DM-Oceanic, DM-Aqua_Mortis) are technological concrete buildings... and [[Everything's Even Worse with Sharks|sharks]]:
{{quote|(DM-Aqua_Mortis description) ''"The Allerian ice shark is a fearsome predator capable of devouring a man in seconds. If it could carry a weapon, there's no doubt the Overseers would have found a way to put him in the tournaments as well. Not surprisingly, it has still managed to rack up a respectable number of kills. Impromptu games of water polo are highly discouraged."''}}
* [[Storming the Castle]]: Most of the Assault levels require you to do this, due to the nature of the game. Inverted in AS-Junkyard, which takes place in a, well, [[Exactly What It Says on the Tin|junkyard]], whose objective is basically to escape.
* [[Train Job]]: AS-Convoy, the [[Spiritual Successor]] of AS-HiSpeed.
* [[Turned Against Their Masters]]: The story behind AS-RobotFactory:
{{quote|''"This scenario is a recreation of the Liandri robot uprising on the mechanical asteroid of LBX-7683 and the subsequent quelling of this rebellion by human forces. LBX-7683 was an outpost for research and development of the next generation of Liandri robots. Liandri's best scientists were able to introduce increasingly sophisticated artificial intelligence into the machines that they designed. Eventually, they rebelled against the humans and took the asteroid as their own, brutally disposing of their creators and mining the rich materials embedded within the rock for their own gain. Liandri's commanders devised a plan to strike directly at the production facility manufacturing the robots. During an all-out assault on the world, a small team was inserted with the sole goal of destroying the AI generators, thereby destroying the ability of the machines to reproduce themselves and ending this uprising."''}}
* [[Underground Level]]: DM-Rrajigar, based on the Rrajigar mines of the first Unreal game.
* [[Who Shot JFK?]]: CTF-GrassyKnoll.
 
== Character-specific tropes ==
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* [[Action Girl]]: All the females.
** [[Dark Action Girl]]: ''Especially'' the Nightmare and Juggernaut females.
* [[AIA.I. Is a Crapshoot]]: Every Automaton and Liandri robot is stated to be this, in different degrees.
* [[Ambiguously Brown]]: Horus and Hyena.
* [[Ancient Egypt]]: The Anubans. The Planets section of ''Championship'' reveals that a colony of egyptians were abducted and sent to a moon, where they managed to prosper and evolve, while the Egypt empire on Earth went into ruins. In ''Championship'', thanks to the species being different from each other, they have a great air control.
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** In ''2003'', it unlocks Malcolm, Brock and Lauren.
** In ''2004'', it unlocks Malcolm, Xan and ClanLord.
* [[Badass Automaton]]: The Automatons themselves (especially the Blood Fist faction) and Xan's personal guards, The Corrupt. <!-- Don't add Xan here, he's already mentioned as an example in the first UT's character sheet. %% -->
* [[Badass Crew]]: Take your pick. Special mentions goes to the Juggernauts, (led by Gorge) Thunder Crash, (led by Malcolm) Iron Skull, (led by ClanLord) and The Corrupt. (led by Xan Kriegor) In ''2004'', you can even create your own [[Badass Crew]], complete with just about [[Game Mod|any custom models you have]].
* [[Bald of Evil]]: Frostbite, and the male Hellions.
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* [[Awesome but Impractical]]:
** The AVRiL Launcher. Its purpose is to destroy vehicles and turrets, and it does an excellent job at it (a single shot is normally enough to take down [[Fragile Speedster|a Manta or Raptor]]). The downside is that it's only effective against vehicles, and it has a long reload time.
** The Superweapons have their disadvantages as well:
** The Superweapons have their disadvantages as well:<br /><br />The Redeemer IS an extremely damaging weapon, but you should be careful while firing it or you might end killed as well.<br /><br />The Ion Painter/T.A.G. Rifle calls a [[Kill Sat]], and said Sat is an awesome way to take down a power core or power node in Onslaught or destroy objectives in Assault with the lack of a Redeemer. The downside is that, despite the chance of high damage, it's very difficult to score. In ''2003''/''Championship'' it was even worse with the Ion Painter/T.A.G. Rifle, though, as you can only fire it if you were in the range of said Sat. And if that wasn't enough, you can only use it/them on open maps.<br /><br />The Target Painter also has the same drawbacks as the Ion Painter/T.A.G. Rifle, with the added drawback that the Phoenix can be taken down.
::The Redeemer IS an extremely damaging weapon, but you should be careful while firing it or you might end killed as well.
** The Superweapons have their disadvantages as well:<br /><br />The Redeemer IS an extremely damaging weapon, but you should be careful while firing it or you might end killed as well.<br /><br />:The Ion Painter/T.A.G. Rifle calls a [[Kill Sat]], and said Sat is an awesome way to take down a power core or power node in Onslaught or destroy objectives in Assault with the lack of a Redeemer. The downside is that, despite the chance of high damage, it's very difficult to score. In ''2003''/''Championship'' it was even worse with the Ion Painter/T.A.G. Rifle, though, as you can only fire it if you were in the range of said Sat. And if that wasn't enough, you can only use it/them on open maps.<br /><br />The Target Painter also has the same drawbacks as the Ion Painter/T.A.G. Rifle, with the added drawback that the Phoenix can be taken down.
::The Target Painter also has the same drawbacks as the Ion Painter/T.A.G. Rifle, with the added drawback that the Phoenix can be taken down.
* [[Beam Spam]]: The Shock Rifle, either the normal or Instagib version.
* [[Bee-Bee Gun]]: The Mine Layer in ''2004'' launches tiny, robotic, explosive spiders.
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* [[Blatant Item Placement]]: Ammo near weapons. Weapons in unlikely places. Powerful weapons, typically rocket launchers, in pretty much unrisky zones.
* [[Capture the Flag]]: Now with vehicles! Though, sadly, it requires third-party maps.
* [[Car Fu]]: In the Onslaught, Assault, and VCTF game modes of ''2004'', vehicles kill dismounted enemies, regardless of how much health they have. And you have nine (twelve with the ECE or Mega Pack) of them to control. [[Competitive Balance|To boot]]:<br /><br />[[Fragile Speedster]]: [[Hover Tank|Manta]], [[Cool Airship|Rap]][[Death From Above|tor]], both [[Space Fighter|Human and Skaarj Fighters]] and [[Cool Car|Scorpion]].<br /><br />[[Jack of All Stats]]: Hellbender and [[Cool Airship|Cic]][[Death From Above|ada]].<br /><br />[[Glass Cannon]]: [[Tank Goodness|Ion Plasma Tank]], the [[Tank Goodness|Goliath]] and SPMA.<br /><br />[[Mighty Glacier]] ''and'' [[Stone Wall]]: [[Tank Goodness|Paladin]] and [[There Is No Kill Like Overkill|Leviathan]].
:[[Fragile Speedster]]: [[Hover Tank|Manta]], [[Cool Airship|Rap]][[Death From Above|tor]], both [[Space Fighter|Human and Skaarj Fighters]] and [[Cool Car|Scorpion]].
:[[Jack of All Stats]]: Hellbender and [[Cool Airship|Cic]][[Death From Above|ada]].
:[[Glass Cannon]]: [[Tank Goodness|Ion Plasma Tank]], the [[Tank Goodness|Goliath]] and SPMA.
:[[Mighty Glacier]] ''and'' [[Stone Wall]]: [[Tank Goodness|Paladin]] and [[There Is No Kill Like Overkill|Leviathan]].
* [[Charged Attack]]: All of them of the Hold variety:
** Among the weapons, the Shield Gun's primary fire, the Assault Rifle's grenades, the [[Bio Rifle]]'s primary fire, the Grenade Launcher, the Rocket Launcher's multirockets, and the Ion/Target Painter.
** Among the vehicles, the Scorpion's primary fire, the Hellbender's third seat's primary fire, and the Cicada's first seat's secondary fire.<br /><br />It's subverted with the deployed Leviathan's first seat's primary fire, and with the Ion Tank's first seat's primary fire. They only require a single click, though they have a significant delay between the press action and the fire action, which could have been used as a [[Charge Attack]], hence the subversion.
::It's subverted with the deployed Leviathan's first seat's primary fire, and with the Ion Tank's first seat's primary fire. They only require a single click, though they have a significant delay between the press action and the fire action, which could have been used as a [[Charge Attack]], hence the subversion.
* [[Death From Above]]:
** The Ion Painter calls a [[Kill Sat]].
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* [[Implausible Fencing Powers]]: The Shield-Gun (and vehicles and turrets which uses shields) can deflect energy weapons like shock cores and link pulses. Encouraged in ''2004'''s CTF-1on1-Joust... that is, if you're not using regular weapons there.
* [[In Vehicle Invulnerability]]: The Leviathan, Goliath, Hellbender and Raptor will protect your health from enemy fire no matter what, and, in Assault, you get ejected from your vehicle if it explodes.
* [[Joke Weapon|Joke]] [[Car Fu|Vehicle]]: An odd example with the [[Toilet Humor|TC-1200]].
* [[Kill Sat]]: The Ion Painter calls one in ''2003''.
* [[Land Mine Goes Click]]: The Mine Layer is capable of releasing up to eight spider mines. With the secondary button you can guide them. They explode in contact with an enemy.
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** The ''Shield Gun'' is the melee weapon, replacing the Impact Hammer. Unlike other FPS where melee usually consists of a punching or stabbing motion, this item uses a [[Charged Attack]] as it's primary fire. It also has the namesake shield, which can deflect energy projectiles and lasers.
** The ''Assault Rifle'' replaces the Enforcers. The Alt-fire is a grenade launcher. Also can be [[Guns Akimbo|dual-wielded.]]
** The ''Bio-Rifle'' remains unchanged. The primary fire shoots slime goops which can adhere to a wall. The secondary fire is a [[Charged Attack]].<br /><br />The ''Mine Layer'' replaces the Bio in Onslaught maps or with the "Onslaught Weapons" mutator. The primary fire dispenses up to eight spider mines. Altfire produces a painting laser which all your spider mines will chase.
::The ''Mine Layer'' replaces the Bio in Onslaught maps or with the "Onslaught Weapons" mutator. The primary fire dispenses up to eight spider mines. Altfire produces a painting laser which all your spider mines will chase.
** The ''Shock Rifle'' remains unchanged. The primary fire is a laser, while the secondary fire is an [[Energy Ball]].
** The ''Link Gun'' replaces the Pulse Rifle as the game's assault rifle analogue. Primary fire remains the same, but its altfire beam can repair allied vehicles and control points, and supercharge an ally's Link Gun efforts.
** The ''Minigun'' has both of it's attacks switched. This is, both attacks are those of a typical Chaingun, but the primary fire is more accurate while less ranged, while the second has more range but is less accurate.
** The ''Flak Cannon'' remains unchanged. The primary fire shoots shards which bounce on walls and lasts a few seconds, while the secondary is a projectile which explodes upon impact.<br /><br />The ''[[Grenade Launcher]]'' replaces the Flak Cannon in Onslaught maps or with the "Onslaught Weapons" mutator. The primary fire dispenses up to eight grenades; the secondary fire detonates them. These grenades will stick to players, objectives and vehicles.
:The ''[[Grenade Launcher]]'' replaces the Flak Cannon in Onslaught maps or with the "Onslaught Weapons" mutator. The primary fire dispenses up to eight grenades; the secondary fire detonates them. These grenades will stick to players, objectives and vehicles.
** The ''Rocket Launcher'' can fire one (primary) or up to three (secondary, which is a [[Charged Attack]]) rockets in a horizontal line, a tight corkscrew, or locked on to an enemy player in any of the previous modes if you give the gun a second to acquire them.<br /><br />The ''AVRiL'' (Anti-Vehicle Rocket Launcher) replaces the Rocket Launcher in Onslaught maps or with the "Onslaught Weapons" mutator. It's only effective against vehicles; it doesn't do much damage to players on foot. Its altfire locks the weapon onto an enemy vehicle, which the AVRiL's rocket will then home in on.
** The ''Rocket Launcher'' can fire one (primary) or up to three (secondary, which is a [[Charged Attack]]) rockets in a horizontal line, a tight corkscrew, or locked on to an enemy player in any of the previous modes if you give the gun a second to acquire them.
** The ''[[Lightning Gun]]'' is a sniper rifle which uses lightning instead of bullets. The primary fire shoots a lightning thunderbolt, while the secondary fire uses a Zoom function.<br /><br />The ''Sniper Rifle'' remains mostly unchanged from [[Unreal Tournament]], and can be found on some maps or by using the "Sniper Rifle" mutator. It shoots bullets as the primary fire, while the secondary uses the Zoom function.
** The ''Rocket Launcher'' can fire one (primary) or up to three (secondary, which is a [[Charged Attack]]) rockets in a horizontal line, a tight corkscrew, or locked on to an enemy player in any of the previous modes if you give the gun a second to acquire them.<br /><br />::The ''AVRiL'' (Anti-Vehicle Rocket Launcher) replaces the Rocket Launcher in Onslaught maps or with the "Onslaught Weapons" mutator. It's only effective against vehicles; it doesn't do much damage to players on foot. Its altfire locks the weapon onto an enemy vehicle, which the AVRiL's rocket will then home in on.
** The ''Redeemer'' remains unchanged. The primary fire shoots a mini-nuke missile. The secondary lets the player to take control of the nuke.<br /><br />The ''Ion Painter'', a laser which designates the strike zone for a [[Kill Sat]]. Primary fire produces the laser, altfire zooms for precision targeting.<br /><br />The ''Target Painter'' calls for a bombing run instead. The Phoenix bomber can be shot down, and will crash with a Redeemer-sized explosion.
** The ''[[Lightning Gun]]'' is a sniper rifle which uses lightning instead of bullets. The primary fire shoots a lightning thunderbolt, while the secondary fire uses a Zoom function.
** The ''[[Lightning Gun]]'' is a sniper rifle which uses lightning instead of bullets. The primary fire shoots a lightning thunderbolt, while the secondary fire uses a Zoom function.<br /><br />::The ''Sniper Rifle'' remains mostly unchanged from [[Unreal Tournament]], and can be found on some maps or by using the "Sniper Rifle" mutator. It shoots bullets as the primary fire, while the secondary uses the Zoom function.
** The ''Redeemer'' remains unchanged. The primary fire shoots a mini-nuke missile. The secondary lets the player to take control of the nuke.
::The ''Ion Painter'', a laser which designates the strike zone for a [[Kill Sat]]. Primary fire produces the laser, altfire zooms for precision targeting.
::The ''Target Painter'' calls for a bombing run instead. The Phoenix bomber can be shot down, and will crash with a Redeemer-sized explosion.
* [[There Can Be Only One]]: Last Man Standing.
* [[There Is No Kill Like Overkill]]: The Redeemer, the Ion Painter, and the Target Painter. The Leviathan is the vehicle equivalent to them.
* [[Wall Jump]]: Added with these incarnations. A few mutators allow you to quad wall jump.
 
 
== Misc tropes ==
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* [[Downer Ending]]: ''Championship'' ends with {{spoiler|your character [[And I Must Scream|getting locked up in the tubes in one of the arenas, constantly frozen in place and unable to do anything except watch people kill each other. And get shot by errant fire]]}}. The other games {{spoiler|avert this, by [[A Winner Is You|declaring you the champion after defeating Malcolm (in both 2003 and 2004) Clanlord or Xan (in 2004)]]}}.
* [[Dummied Out]]: There's a playable version of the Phoenix Bomber, which you usually call by using the Target Painter, unlockable via cheat. This version is called the Dragonfly.
* [[Easter Egg|Easter Eggs]]: Several, including water with the text "1337NESS", a bath tub in the junkyard, and a giant golden [[Getting Crap Past the Radar|dildo]] in a similar junkyard. [http://www.ataricommunity.com/forums/showthread.php?t=451812 See all of them here]{{Dead link}}.
* [[Easily-Conquered World]]: The Overseer invasion of the Earth in ''Championship''.
* [[The Empire]]: The Overseer in ''Championship''.
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* [[Screw the Rules, I Have Money]]: The Liandri Mining Corporation. Just look at any description on any game starting with Unreal Tournament which mentions them. Hell, they even were one of the main forces behind the Tournament itself!!!
* [[Sex Is Violence]]: The female sexy announcer (yes, she's actually called that) [[The Immodest Orgasm|really enjoys the combos.]]
* [[Shout-Out]]: Check [[Unreal (series)/Shout -Out|the page]].
 
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