Unwinnable by Insanity: Difference between revisions

Not an example, since you can't save the game in a battle, so you just have to restore from a save from before the battle. (From my tvtropes edit)
m (Mass update links)
(Not an example, since you can't save the game in a battle, so you just have to restore from a save from before the battle. (From my tvtropes edit))
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* ''[[Portal (series)|Portal]]'' and its sequel have certain rooms [http://www.youtube.com/watch?v=AJGXN93CNq0 where you can trap yourself], making it impossible to continue. (In the [[X Box]] Live port of the first Portal, there is even an achievement for trapping yourself so that [[G La DOS]] had to help you escape.) That said, Valve found most of the possible ways to trap yourself, and added dialogue on your state as well as providing a way out (by lowering a wall or dispensing an extra cube, for example.) That said, they didn't find every possible trap, so some weird cube or portal manipulations may leave you [http://www.youtube.com/watch?v=3u5mkYmD6zI permanently trapped].
* In ''[[Earthbound]]'', if you run a very [[Low Level Game]] until you get Paula, then kill Ness and never revive him so he can't level past this, all the way up to Magicant, then discard all of his goods and equipment (and preferably empty your bank and locker too), the game is virtually unwinnable. Technically, flawless manipulation of the RNG would permit it, realistically it would take hundreds of turns to do enough damage to kill a single enemy, while a single hit connecting on you will kill you instantly.
* In the original version of ''[[Final Fantasy IV]]'', you could give Cecil a sword that would give him auto-berserk. So what happens when you're at the final boss battle, and he has to use the crystal before you can even damage it? You can't actually win, you're pretty much just stuck there. This was fixed in later releases, though. The reason that this was considered insanity is that unless you're a fan of berserk, you'll probably never find yourself still using the weapon by that part of the game as you get weapons that let you deal more damage even while not berserked.
* [[An Untitled Story]]. If you miss the save point teleportation power the first time by avoiding the pit outside Skytown, then miss it a second time in Stonecastle by ''jumping over it on purpose'', and finally going down the upper branch of Farfall, you can end up stuck in a pit with a save point, unable to escape because you don't have the power
* In ''[[Silent Hill: Downpour]]'', you get the Forensic Flashlight in the Centennial Building. You can switch this out with a standard flashlight in the police station if you hadn't already grabbed it. Then, if you enter the orphanage, you are stuck with a large number of enemies that are invisible without the Forensic Flashlight's ultraviolet setting. Not technically unwinnable, but getting through is statistically impossible.
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