Useless Useful Spell: Difference between revisions

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*** It's a skill that every Sorceress puts a single point in to, nonetheless. with the thousands of life bosses have, some with ''tens'' or ''hundreds of thousands'', reducing the hitpoints to 50% in four seconds is a ''lot'' of damage
* Most ether effects in the first two ''[[Xenosaga]]'' games were virtually useless, with the notable exception of spells to change a character's attack element that were available in Episode 2. Episode 3 largely remedied this issue.
* In ''[[The Elder Scrolls IV: Oblivion]]'' the spell/poison effect "Burden", which reduces the carrying capacity, potentially over-encumbering the victim, is only really useful for opponents to cast against the player, not the other way around, since the player is the only creature in the entire world who regularly (OK, always) carries enough stuff to ''almost'' max out their capacity. The player would have to inflict enormous amounts of the "Burden" effect on opponents to slow them down or stop them - and that only works on humanoid opponents who actually carry any equipment, unlike the numerous animals and monsters.
** That said, the game is otherwise almost completely devoid of "it only works on the player" spells. It just makes the really useful effects either nearly inaccessible or extremely costly (not that this prevents players from finding [[Game Breaker|Game Breakers]]).
** Until later in the game, the Chameleon spell is entirely worthless, because it lasts a short time for a high cost, and only makes you partially invisible. That is, until you infuse 5 pieces of armor with 20% Chameleon effect, making you 100% invisible, ALL THE TIME. It utterly destroys the enemy AI's response mechanics, allowing the player to hack down everything with impunity because nothing would even attempt to attack you.
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* [[Vampires Dawn]]: In both games, using the Suck Blood ability (which has no costs and also refills part of your blood pool for further magics) causes a Bleed status effect that damages enemy health every turn in a percental value...and it lasts the entire fight. It also affects nearly every enemy, except for those that logically do not have blood, golems and such. Of which there are not many anyway. Needless to say, using Suck Blood on a tougher boss in the first turn is a VERY useful way to kill them quickly.
* Avadon. Nearly all debuffing abilities almost never work on bosses. nearly all debuffing abilities (and there's a heck of a lot of debuffing abilities there) almost never work on bosses. Take stun, for example - sure, you can easily stun a grind mob with it (only why would you want to? it's faster to simply kill it), but when it comes to a boss (e.g. to a situation where you really needed) your chances are abysmal. You stun them occasionally, but it's totally not worth it. And same goes for the acid, poison, slows and other debuffs. Buffs are also not that useful since, once again, you don't need them versus common creeps and when it comes to bosses, tough ones, it is usually more efficient to use buffing scrolls\crystals\potions. Summons also don't do much to bosses, they can't even hope to tank them.
* For all its other issues, nearly every boss in ''[[Lord of the Rings: The Third Age]]'' is vulnerable to ''something'', and Elegost's [[Enemy Scan]] skill displays their entire resistance list in very convenient spreadsheet format.
 
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