Useless Useful Spell: Difference between revisions

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* Avadon. Nearly all debuffing abilities almost never work on bosses. nearly all debuffing abilities (and there's a heck of a lot of debuffing abilities there) almost never work on bosses. Take stun, for example - sure, you can easily stun a grind mob with it (only why would you want to? it's faster to simply kill it), but when it comes to a boss (e.g. to a situation where you really needed) your chances are abysmal. You stun them occasionally, but it's totally not worth it. And same goes for the acid, poison, slows and other debuffs. Buffs are also not that useful since, once again, you don't need them versus common creeps and when it comes to bosses, tough ones, it is usually more efficient to use buffing scrolls\crystals\potions. Summons also don't do much to bosses, they can't even hope to tank them.
* For all its other issues, nearly every boss in ''[[Lord of the Rings: The Third Age]]'' is vulnerable to ''something'', and Elegost's [[Enemy Scan]] skill displays their entire resistance list in very convenient spreadsheet format.
* ''[[Monster Girl Quest Paradox]]'' has very few skills that are truly useless. Status ailments are extremely effective, with most normal enemies and even many bosses being vulnerable to them. Attacks that deplete MP are useful for many of the difficult bosses, as many of their techniques can't be used at 0 MP. There are four different varieties of instant death, with most non-boss enemies being vulnerable to at least one of them, making these one of the better options for getting through the [[Bonus Dungeon|Labyrinth of Chaos]]. Status buffs can often be stacked, making it possible to turn your party into (temporary) gods who can one-shot bosses.
 
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