Useless Useful Stealth: Difference between revisions

m
revise quote template spacing
m (update links)
m (revise quote template spacing)
Line 85:
* The ''[[Command and Conquer]]'' series has some stealth units of questionable advantage. Stealth tanks are decent at scouting (as long as the gunner isn't stupid enough to shoot random enemies nearby), even against the AI. However, later games feature map obscurers. They might hide what's there, but there is the minor detail of a large (and often mobile) unknown region, which not even the computer falls for.
** Slightly more useful is the spy, which can disguise himself as an enemy unit and infiltrate buildings for a variety of effects. Though more useful against computer opponents, who can't detect spies unless they wander into a dog, the spy's abilities range from cutting the power in the enemy base for a while-- effectively halting production and disabling automated defenses-- to stealing tech and money.
{{quote| However the enemy AI has disturbing luck sending a tank to "scout" (read: flatten) the exact location your invisible unit is, even if they are across the map. Play CnC Generals for the most blatant examples.}}
** In [[Command and Conquer Red Alert 3]], the Spy exchanges the skill to steal technology and unlock new units for a truely useful ability of bribing enemy units to fight for you - a reasonable area of effect and costs $1000. No delay either, making his disguise ability incredibly worthwhile in combination.
** Stealth tanks can actually be useful in ''Tiberium Wars'', as vehicles take increased damage when attacked from the rear. However, combat in that game is so quick and chaotic that by the time you've maneuvered the tanks around to the back of an enemy column, the fight is likely already over. Also, stealth tanks are ''very'' useful for ambushing unsuspecting aircraft. And harvesters.